Remplier

Member
Jun 16, 2018
119
174
Problem is the “hardcore specifics” is 99% of CAD/CAE software. Knowing how to use the various restrictions the software has to make the maths it does possible and still make what you need is the bit you learn. It’s why people specialise because different software does things slightly differently.

Without the nonsense that comes with facilitating the maths you’re just using Microsoft Paint.

Don’t get me wrong he could make more interesting engineering mini games but modern design software is weird in that is such bespoke software nothing of value comes from imitating it. You wouldn’t learn anything.

total side note... if you’re actually interested in this kinda shit the software is largely free. Hobby licenses exist for all major programs and it’s easy to learn to the point engineers don’t really do their own CAD work (at least in my field). I haven’t in years, we hire technicians who need no qualifications just experience.
Agreed, either the interns, recent graduates or the CAD technicians do the computer assisted drafting and linework.

When it comes to the game, I guess he could always look up generic floorpans for the mini games, but I personally don't think it's worth the hassle, even though, if done correctly, it could be kinda interesting. Depends of how original the mini-game turns out to be.
 
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Remplier

Member
Jun 16, 2018
119
174
a game of D&G, at least 2 free roams ... there is just a nice flashback to make sure nothing important happens ...:cautious::cautious:

:p:cool:
Yep, at least it's comforting to know that the update will bring several days worth of content, and tons of replay value! But I am amongst the people that'd rather wait 3 months for a slightly smaller update. :whistle:
 
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YRS™

Member
May 30, 2020
289
188


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
Nice one
 

Pewdiepie9966

Member
Aug 2, 2020
173
214
With the upcoming update in sight, I need to refresh my memory on all the routes I have :/ To the people with more than 3 routes, how do y'all manage to do it?
 
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Cigar-Ferras

Well-Known Member
Jan 22, 2019
1,089
2,778


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
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(y)
 

felicemastronzo

Devoted Member
May 17, 2020
11,057
21,639
With the upcoming update in sight, I need to refresh my memory on all the routes I have :/ To the people with more than 3 routes, how do y'all manage to do it?
I had played it for the first time with the last chapter, and in the end I made a single route exploring only the possibilities such as the triple choice at the end of the third chapter.

now both to re-enter the atmosphere of the game and for the sake of completeness I think I will start over in practice, carrying out 8 routes, the "free" route from roleplay, one for each LI, one for Maya + Josy, and a bad boy (in theory for Quinn)
 

Zentis

Member
Aug 5, 2019
176
232
From the looks of this I'd say Nov 6th is probably looking most likely now. If we take the fact that it sounds like they'll be playtesting the game before all renders and animations are included, then they'll surely have to playtest again after they've added them, and then they've also set aside 2 weeks for the beta testers after which they'll have to polish and correct anything they find. So all-in-all, that could be probably take another 4 weeks.
I agree with you. I also think it will take a while, after all these testers do a thorough job. I've personally encountered very few to no bugs in the past updates.
 

ChipLecsap

Forum Fanatic
Aug 4, 2019
5,909
22,447
I just say he better deliver with this one. I usually don't have expectation, but a Josy Maya MC threesome is a must have . :devilish: . and I mean a proper threesome, better than the quinn riona. Deepthroat, Spanking, Anal, everything. I want Josy and Maya to compete with each other who can please the MC better:devilish:. if Josy take all MC's dick in her mouth, Maya offer her asshole to MC, and vice versa. etc etc. and when MC cum in Josy's or Maya's mout, they give each other a nice french kiss, and then look at MC say "Thank you".:devilish:
and if Quinn start her bullshit, she gets Fucked in the ass too. and as bonus, Jill also give her cute ass to the MC as a birthday present, while Sage masturbating in the background, and join. :devilish:.

this is the bare minimum I expecting from this update:devilish:
 
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1337Bob

Member
Jan 31, 2018
239
1,107
I just say he better deliver with this one. I usually don't have expectation, but a Josy Maya MC threesome is a must have . :devilish: . and I mean a proper threesome, better than the quinn riona. Deepthroat, Spanking, Anal, everything. I want Josy and Maya to compete with each other who can please the MC better:devilish:. if Josy take all MC's dick in her mouth, Maya offer her asshole to MC, and vice versa. etc etc. and when MC cum in Josy's or Maya's mout, they give each other a nice french kiss, and then look at MC say "Thank you".:devilish:
and if Quinn start her bullshit, she gets Fucked in the ass too. and as bonus, Jill also give her cute ass to the MC as a birthday present, while Sage masturbating in the background, and join. :devilish:.

this is the bare minimum I expecting from this update:devilish:
We never got the throuple threesome in the other game related to this one that shall not be named. Derek really should have been much more careful with that lighter ;)
 

felicemastronzo

Devoted Member
May 17, 2020
11,057
21,639
Actually 4 routes really. 2x throuple but diff options in case they are forced to split...2 solo options for if we given the option to pursue should they split etc. Very similar saves in all fairness...with a couple subtle differences but just hedging my bets depending on exactly how much those choices will actually matter.
I was amazed by the 2 routes to the throuple.

for example I understand the 2 for Sage, one like DIK and one like CHICK
 

Lightaces

Well-Known Member
Aug 3, 2018
1,358
2,069
I just say he better deliver with this one. I usually don't have expectation, but a Josy Maya MC threesome is a must have . :devilish: . and I mean a proper threesome, better than the quinn riona. Deepthroat, Spanking, Anal, everything. I want Josy and Maya to compete with each other who can please the MC better:devilish:. if Josy take all MC's dick in her mouth, Maya offer her asshole to MC, and vice versa. etc etc. and when MC cum in Josy's or Maya's mout, they give each other a nice french kiss, and then look at MC say "Thank you".:devilish:
and if Quinn start her bullshit, she gets Fucked in the ass too. and as bonus, Jill also give her cute ass to the MC as a birthday present, while Sage masturbating in the background, and join. :devilish:.

this is the bare minimum I expecting from this update:devilish:
The idea that Maya, who can’t fit the main character in her pussy, would go for anal at this point would strain credibility, to say the least. A threesome is likely, but it will be a lot more X-Art than taboo.com.
 

Naxer

Member
Feb 6, 2020
479
829


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
November release, I think... I just can't wait that long.

The good think about the wait, is that DPC always delivers such an amazing quality.
 
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RoseED

Newbie
Apr 24, 2020
38
37


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
About 3 weeks of rendering and 2 weeks of beta November 13 calling it now
 
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