ename144

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Sep 20, 2018
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This week I continued and finished all artwork for the lewd scene I mentioned last week.

After that, I decided to continue working on lewd scenes, as I have a number of them left.
I started work on what I believe will be one of the most demanding lewd scenes of the episode regarding manual work.

I started with designing the environment for it - it was one of the remaining environments I didn't prepare for the episode until now - and I have just started animating the scene and posing static renders for it.

It will feel good to have this lewd scene completed eventually, and I estimate that it will take me ~1-2 weeks to finish posing its artwork.
After it is done, I will continue making art for one of the free roam events of the episode.

I'll try to find a preview to post soon. Even with 1939 static renders (Close to that 2000 limit that always feel so good to pass), finding something that doesn't spoil is tricky.

Have a nice weekend

Dr PinkCake
Oooh, look at that, DPC tried to sneak in a precise static render count! :D

We now know DPC has completed "somewhere less than" 439 static renders renders in the last two weeks. My highly scientific 8-Ball has arbitrarily refined the number to 419, which would be an average of ~210 statics/week. Naturally there's no word on animations, but I'd expect him to be around 139 given his recent average of ~9/week. Overall the average now stands at around 121 static renders (and probably 8.7 animations) per week since the Interlude launched. Here are the charts:
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We're making good progress on the statics, comparable to what we saw at the start of development. As you can see, we could hit DPC's target estimates by the start of September if he can keep this up (plus or minus a couple weeks depending on the final targets). Animations probably remain the bottleneck, especially if the target winds up on the high side of the estimate. For now I'd say we're still looking at a release in the late September/early August October range, but that's very variable.
 
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ename144

Engaged Member
Sep 20, 2018
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Quick update, stills have fallen behind all of the season 2 episodes, but should cross the episode 5 total of 2456 in a couple of weeks. Average continue to be much lower than episode 8 which had an average of 148.5 by the time the beta started around week 28. Episode nine has an average of 114 currently.

View attachment 1887824

At week 17 the average for episode 8 was 134.7 and the episode 7 average at the same time was 206.2

Development is well behind pace.
By my count (and mpa71's, I believe), we're currently in week 16 of development: March 4 to June 24 is 112 days=16 weeks. We're still behind the pace of Season 2, but not quite as badly.

Or do you count release as Week 1?


Speaking of that red-head, did she have a good ending?
I didn't play that daughter of a btch's route.
As I understand it she only has one ending and it would not be considered good. But I've only played AL once and I don't plan to play it again even to see Melissa's ending, much less to find Leah's.
 

Kellermann

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Oct 20, 2020
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IMHO, Quinn's attitude and behavior are what makes a happy future with her so uncertain, and being an LI won't change that. So I say embrace the metagame and assume Quinn was made a side girl specifically so her happy ending would come as a surprise. :cool:
True, but if Quinn can get away with all of the terrible things she has done and still get a good ending just like a Chick Jill, Josy, Maya, then what does that say? That everyone gets redemption? If so, then why not act like asshole 24/7, enjoy everything, and at the very end just say oops, my bad, sorry about all that, now lay that redemption on me so I get everything light side people get. Just because Quinn hugs MC in his sleep, eats her broccoli, and gets some sappy music moments, she deserves end game reward? I say no. I just would hate to see a reformed Quinn. Her evilness is the most interesting thing about her in a land full of light side Chicks.

Since DPC seems oddly hellbent on teaching us morality (in a porn game :WaitWhat: ), a justice end would be that Quinn gets and ultimately accepts her punishment for her actions, maybe even feels some kind of remorse, but no more than that.

I really wonder what kind of scene it is for which you need to create an environment for 2 weeks. This will most likely be off-campus, since the entire campus environment has already been created.
I also wonder a lot about this.

Is this a date scene with LI?

Or the

scene with


Zoey?
2 weeks for that?....

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late September/early August range
Early August? Is this typo?
 

horusxcaen82

Member
Mar 20, 2018
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an August/September release would be nice but I'll not hold my breath, it would probably be done by then, but probably tested and re-tested and shipped out in October.
 

eltharion83

Member
Aug 24, 2020
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Yes, I guess it's supposed to be late September/early October, otherwise it wouldn't make much sense... Maybe we're lucky and it's late July or early August? ;-) I highly doubt it... Hope dies last. :)
 
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Cabin Fever

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Nov 23, 2018
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Oooh, look at that, DPC tried to sneak in a precise static render count! :D

We now know DPC has completed "somewhere less than" 439 static renders renders in the last two weeks. My highly scientific 8-Ball has arbitrarily refined the number to 419, which would b an average of ~210 statics/week. Naturally there's no word on animations, but I'd expect him to be around 139 given his recent average of ~9/week. Overall the average now stands at around 121 static renders (and probably 8.7 animations) per week since the Interlude launched. Here are the charts:
You don't have permission to view the spoiler content. Log in or register now.
We're making good progress on the statics, comparable to what we saw at the start of development. As you can see, we could hit DPC's target estimates by the start of September if he can keep this up (plus or minus a couple weeks depending on the final targets). Animations probably remain the bottleneck, especially if the target winds up on the high side of the estimate. For now I'd say we're still looking at a release in the late September/early August range, but that's very variable.
Late September / early August range? Did you mean early October?
 

Darkdevil66

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Apr 16, 2020
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True, but if Quinn can get away with all of the terrible things she has done and still get a good ending just like a Chick Jill, Josy, Maya, then what does that say? That everyone gets redemption? I just would hate to see a reformed Quinn. Her evilness is the most interesting thing about her in a land full of light side Chicks.

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PashafromRussia

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Aug 18, 2019
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I think Pink is aiming to release the game by September, a delay of a month or more may lead us to the fact that in 2023 only an episode and a half will be released again. I don't believe in a release in November, it's too pessimistic, but the beginning-end of September is the most likely window.
What I like is that it looks like he's going to give us regular previews to somehow compensate for the long wait. This week, 9 previews will be published and perhaps the number of previews will be more than 16, about 20 or more.
I am really pleased that DPC understands that he has cornered himself and is trying to keep within the framework of 4000 renders without inflating the volume of the game, but at the same time, it seems to me that he has more work because of the huge amount of manual work that has appeared due to the fact that he began to do more animations. Its purpose is clear. He wants to finish with the most difficult - it's animation and focus entirely on statistical renders. But I don't think he will be able to regularly give a volume of 300 static.
In any case, there is not long to wait, the deviation will be small - a week or two. We're used to waiting, but the wait for episode 9 is too long, so let's hope Pink doesn't disappoint us. :unsure:
 
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PashafromRussia

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Yeah the interlude was definitely not worth waiting almost a year for the main update.

Not that the Interlude was bad - it was fine, the opportunity cost is just too big. I would much rather he just spent time developing episode 9 instead.
I think even if there was no interlude, we would still get only one episode a year. And I'm sure Zoey's backstory would have been included in it, but it was a little shorter. Assuming there is no Interlude, episode 9 wouldn't have been released before August anyway.
 

Cabin Fever

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Nov 23, 2018
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Yeah the interlude was definitely not worth waiting almost a year for the main update.

Not that the Interlude was bad - it was fine, the opportunity cost is just too big. I would much rather he just spent time developing episode 9 instead.
What people thinking the way you do failed to realize is that even if there were no interlude, the vast majority if not all of the interlude content would still need to be produced when Zoey explains why she's back. And if it's integrated into episode 9, that would make one hell of a detour in the middle of an episode. And that would make the story-telling part of the upcoming episode much worse.

The episode took 3.5 months to make. I suspect if it were pared down to fit into episode 9 without losing any important story parts, the time saving would probably be only about a month.
 

Pendrell

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Apr 10, 2020
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What people thinking the way you do failed to realize is that even if there were no interlude, the vast majority if not all of the interlude content would still need to be produced when Zoey explains why she's back. And if it's integrated into episode 9, that would make one hell of a detour in the middle of an episode. And that would make the story-telling part of the upcoming episode much worse.

The episode took 3.5 months to make. I suspect if it were pared down to fit into episode 9 without losing any important story parts, the time saving would probably be only about a month.
I disagree. He took a creative decision to bring back Zoey, but there were a number of ways to do it and they didn't all have to take three and a half months' development time. Or two and a half months. Or even one month. The key elements of Zoey's story are that she had a dream, it didn't work out, and she has unresolved feelings for the MC. That's a prologue, not a mini episode.

He decided it was worth the investment to do it the way he did it, which is fine, it's his story and his business. I think on balance I would have to disagree though. I like Interlude, I really do. But can anyone, hand on heart, say it was worth the time spent to produce it, and the consequential impact on ep 9?

These kinds of dilemmas are what would be debated if he worked with a team, or even a single editor who could throw out an alternative view about the creative and practical pros and cons of certain decisions. But the blessing and the curse of his setup is that he really doesn't seem to have anyone fulfilling that role, and for better and worse we have to live with it.
 

NebulousShooter

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The one episode per year must have played some part into the Interlude decisions, at least in my eyes. DPC foresaw that some 5heads will cry about only one episode and decided to add a mini episode to give the illusion of more content.

What surprises me is that he might not have anticipated that the VN consumers are some of the most demanding fanbases on the internet and any deviation from their deviation is simply unacceptable :KEK:
 
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felicemastronzo

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May 17, 2020
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What people thinking the way you do failed to realize is that even if there were no interlude, the vast majority if not all of the interlude content would still need to be produced when Zoey explains why she's back. And if it's integrated into episode 9, that would make one hell of a detour in the middle of an episode. And that would make the story-telling part of the upcoming episode much worse.

The episode took 3.5 months to make. I suspect if it were pared down to fit into episode 9 without losing any important story parts, the time saving would probably be only about a month.
I don't think so.

In terms of story content, the interlude has very little more than an ordinary flashback

the two sex scenes are "unnecessary," one is a remake of something already seen, the second is purely filler

and the rest was there in a normal flashback, in the end the only message is the hometown blindness, the rest are additions on the whole more negative than positive (the grandmother's money badly wasted, the eventual quarrel with Emma etc)

DPC needed to take time, and decided to create a mini-chapter to beguile our wait for the next chapter
 

Sheet420

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What people thinking the way you do failed to realize is that even if there were no interlude, the vast majority if not all of the interlude content would still need to be produced when Zoey explains why she's back. And if it's integrated into episode 9, that would make one hell of a detour in the middle of an episode. And that would make the story-telling part of the upcoming episode much worse.

The episode took 3.5 months to make. I suspect if it were pared down to fit into episode 9 without losing any important story parts, the time saving would probably be only about a month.
No way. There are about a million ways you could do that without making a full episode.

I agree with the assessment of others that DPC probably got burnt out.
 

Kellermann

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Some of those do sound like something I might say! :giggle:
Aside from the dark turn at the end :oops:


P.S.
I've never actually gotten the fabled Sage leaf scene. I've heard people mention here and I assume it happens in ep. 8, but I rage quit Sage playthrough after episode 7 so I'll never know.

The one episode per year must have played some part into the Interlude decisions, at least in my eyes. DPC foresaw that some 5heads will cry about only one episode and decided to add a mini episode to give the illusion of more content.
I just tell meself that DPC needed a break around Xmas holiday to rest, recover from covid, and take care of whatever family things he said were going on. Interlude is side project to take it easy, clear his mind before returning to the real game. That is how I justify it in my head anyway. Otherwise, I'd still be miffed about waiting a year to return to B&R. I have more important things to be outraged about, like Sally silicone butt implants and which spinner is next on DPC's list to ruin with body slider madness...Sarah or Elena (First it is gingercide, then it is spinnercide). Or how Madame gets lion's share of lewds and Brandi gets none. :cautious:
 
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