Ilhares

Engaged Member
Aug 19, 2019
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When dating or even initially after marriage, that may seem true, but as a guy who's been married to the same woman since 1996, I can say that no matter how much you think that the only people who matter in a marriage are the two spouses, their families, friends, and cultures always influence them in important, unavoidable ways.
And if that outside influence is disruptive and they can't live without it, then they shall live without me. I don't negotiate when it comes to bullshit drama from people, I just walk away. I don't have time or patience for their games, their gossip, and the pot-stirring shit they like to drum up. If they're actively trying to interfere in my relationship, they're cut off, it's as simple as that.

(and I'm pretty sure MC knows Bella's last name is Roberts)
It's because of constant posts like this that I spotted this word first this morning:


View attachment 1980319
I need to know what game that is, I may be homeless soon and need something to entertain me that fits on my phone.

WTF did you do to your avatar?
Oh, good, I wasn't imagining that it had changed.
or a roman orgy
As much as I like this idea, the problem becomes a matter of who is involved. Even if we just go with 50 people. That's more than the DIKs and HOTs combined, which means you'd have to rope in some people from the dorms, or the staff, or worse - other fraternities. I'm just ruling out the Feminist clan right from the go, nobody really wants to see that come to fruition. Expect maybe a very drunk and charming Derek.
 

dalli_x

Engaged Member
Jul 7, 2017
3,375
7,629
I just stumbled across something. Josy said in EP7 so the DIK jacket is so not her size. But she will get a DIK jacket in her size. Tommy hangs it on the wall. How?

Derek has laundry day and washed his jacket. He probably washed it too hot and it shrunk. Then he got a new one and the little old one hangs on the wall.

For Halloween, Josy gets it.:D(y)
 
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always86

Active Member
Mar 19, 2020
846
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This week I worked on static renders and animations. I have now posed 3253 renders for the episode, and about 180 are in the render queue.

I also posed the longest animation in the episode so far; a ~1 min 19 seconds animation consisting of 27 animations. The longest animation in the game so far has been 30 seconds. Episode 9 will breach that minute mark with three animations.

Making these long animations has felt more like working with cutscenes than standard animation work. It's new to me, and I believe this is the next level for Being a DIK in this area. I can't wait to show you everything!

I'm working on the final free roam event at the moment and I will keep pushing on with the art until I need to write some of the remaining scenes.

I have a scene coming up where I will have to pose more characters than I ever did in a scene before. I haven't counted how many characters there are for this scene yet, but probably somewhere between 50-70.

It's going to be exciting and very demanding work, and also feel like it's going super-slow at times to make a single render. But I know how similar renders in this episode already turned out great, so I know these will too, and that the work is worthwhile.

Have a nice weekend

Dr PinkCake
At current rates a total of 4000 stills could be reached by the 7th October.

1660324435956.png

The problem is the animations. He's only averaging 8 a week this episode, so he might not hit his target of 300 untill mid November.

1660324420704.png

I think he'd be a fool not to try and get realsed by Halloween this year, especially given the episodes content. That would mean he'd need to have Beta testing done by the week of October 28th, which seems possible if he downgrades his animation plans. In episode 7 and 8 he did manage an average of 12.5 and 13 animations a week, so if he could do that for the rest of the development window he would finish animations right around the same time as stills. This would make his animation average 9.68 a week, so still around 3 fewer than 7 or 8.
 

AchedCroissant

Conversation Conqueror
May 29, 2020
6,012
27,375




This week I worked on static renders and animations. I have now posed 3253 renders for the episode, and about 180 are in the render queue.

I also posed the longest animation in the episode so far; a ~1 min 19 seconds animation consisting of 27 animations. The longest animation in the game so far has been 30 seconds. Episode 9 will breach that minute mark with three animations.

Making these long animations has felt more like working with cutscenes than standard animation work. It's new to me, and I believe this is the next level for Being a DIK in this area. I can't wait to show you everything!

I'm working on the final free roam event at the moment and I will keep pushing on with the art until I need to write some of the remaining scenes.

I have a scene coming up where I will have to pose more characters than I ever did in a scene before. I haven't counted how many characters there are for this scene yet, but probably somewhere between 50-70.

It's going to be exciting and very demanding work, and also feel like it's going super-slow at times to make a single render. But I know how similar renders in this episode already turned out great, so I know these will too, and that the work is worthwhile.

Have a nice weekend

Dr PinkCake
Yes, yes, but one more important question is... Will the blue haired girl have a lewd scene in EP9?
 

Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,154
30,808
At current rates a total of 4000 stills could be reached by the 7th October.

View attachment 1980571

The problem is the animations. He's only averaging 8 a week this episode, so he might not hit his target of 300 untill mid November.

View attachment 1980568

I think he'd be a fool not to try and get realsed by Halloween this year, especially given the episodes content. That would mean he'd need to have Beta testing done by the week of October 28th, which seems possible if he downgrades his animation plans. In episode 7 and 8 he did manage an average of 12.5 and 13 animations a week, so if he could do that for the rest of the development window he would finish animations right around the same time as stills. This would make his animation average 9.68 a week, so still around 3 fewer than 7 or 8.
Small mistake in the static render graph, it looks like 3050, DPC has already done 3250. At the rate he's doing now (300 per week), he'll reach his final goal of 4000 by the end of August. He said that there are complex renders ahead with a lot of characters, so maybe the production speed will drop a little, but I think that 4 weeks, that is, September 9th, is the limit.
As for animations...we'll see. He'll have a free September for them and part of October, so he'll be there before Halloween. It all depends on how "heavy" the remaining animations will be.

While I can give one 100% guarantee - we will have time to type 10,000 pages before the release of Episode 9 :LOL:
 

Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,154
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I also posed the longest animation in the episode so far; a ~1 min 19 seconds animation consisting of 27 animations. The longest animation in the game so far has been 30 seconds. Episode 9 will breach that minute mark with three animations.
Important question that bothering me. Does this animation count as 1 or 27 in animations list?
that-still-only-counts-as-one-lotr.gif
 
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