This week I've been working methodically, producing art for shorter to medium-long scenes and checking off my checklist as I went.
I've been working on the free-roam environmental art needed for me to test the final free-roam event too.
Soon, I'll be able to test the entire episode for the first time without any errors or blocking areas. There will be art missing during that test, but that's how it is when you develop these games.
The episode will be the biggest in the game so far. Funny how that always happens. I have reached 4103 posed renders, and I have ~30 more scenes to make art for.
Reaching 4000 renders is a big milestone for the episode, and that's worth celebrating.
It's been hard to be accurate with guessing how big this episode will be, but we're getting closer to the end of the development cycle. Tasks are becoming more defined, and the checklist is shrinking.
My mindset lately is that I've come this far, and I'll add what I want for the episode, regardless of how many more renders it takes. I'm not going to rush or leave out the content I've planned. I don't think anyone wants that.
There's more art on the schedule for next week. I don't think I will need to reach 5000 renders to complete the remaining 30 scenes, but time will tell. My current strategy is to work on static renders and leave animations for a bit later. While those remaining animations render, I will playtest and polish everything.
Plenty of animation work remains, but I'm making progress. No PC is idle, and neither am I.
Completion stats
Static renders: ~85% (4103 posed)
Animations: ~75% (229 posed)
Have a nice weekend
Dr PinkCake