- Aug 4, 2019
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"sigh" He dragging it a bit long this, now. Sad to see, that its seem he is not able to see a finish line, and keep feeling to "add" something to it.You must be registered to see the links
This week I worked on and completed a big and tricky scene and some smaller scenes.
I have started working on the remaining lewd scenes of the episode now, posing both static renders and animations for them.
Art for 8 scenes remains, and three of those scenes need writing. I might need a couple more scenes after playtesting the episode if I feel something is missing.
I playtested Isabella's branch this week. It took me over 3 hours to complete it, without mini-games and without being able to test everything, as the final free roam event is still a bit of a mess regarding the code.
I felt that some parts of this branch needed a bit more content, while other parts of it were perfect and unique.
And this is an example of how I will work after finishing the art for the remaining scenes. I will playtest and then polish and add any additional content I feel is needed.
I have to do this for five branches and all possible combinations of choices and consequences therein. Each branch is of similar length, meaning a single playtest of all branches will require at least 15 hours of playtime. I always do this many times, over and over.
While there is plenty of joint content, there is also plenty of unique scenes for each branch; this makes quality control a big task.
But I'm very much looking forward to playing the episode. There are many scenes I haven't even seen in-game yet, even though the art has been finished for months - it's crazy, even more so than usual.
I'm up to 4524 renders, and now that I started animating again, I will know how many more animations I need within a few more weeks.
I don't have an accurate estimation of the release date; everything will depend on the remaining animation render times and how smooth the last stretch of development goes.
Have a nice weekend
Dr PinkCake
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