Looked through the DPC report of the previous month (September 4) and watched at how much work was done. I can conduct a control analysis of the work performed. The DPC has been focused for most of the month on producing static renders and the work was almost complete, with approximately 200 static renders left, but at the moment the processing queue is empty, which means
all the computing power is busy working on animation.
As for animations. Last month, he finally completed a huge animation 1 minute 20 seconds long and also rendered complex threesome animations. In the last week, he seems to be focusing on working with animations, a lot of animations have been added to the queue. Most likely this will continue in the future, and if you believe his words that further animations will be easy, then the speed of their production will increase. It's hard to say the numbers, I think it will be 10-15 animations per week, probably by the end of October we will have 270-290 animations completely ready.
It is very difficult to predict the release window with such conventions. It is not known exactly how many animations there will be according to the available data: 260 (231 fully ready) + 50~80 = ~310-340. In the optimistic scenario, we will get the completion of work on animations before mid-November, in the most pessimistic scenario, they will be rendered until late December. This is provided that there is a maximum number of them and the average rendering does not exceed 10 animations per week at all times. Anything is possible, so the release window is expanding to
mid-November - 2023 first week.
Positive moment. The DPC started testing and polishing the finished parts of the game in advance, and at the moment it is 20% complete. Most likely, testing will be completed along with the rest of the work, so there will not be a big delay after the work is completed.
Work done per month:
1. 995 static renders processed. About 220 per week, which is a very good productivity.
2. 49 animations posed. Very good numbers
3. 30 animations processed.
About 7.5 per week, yes it's slow, the reasons for the slow speed are understandable, these are large complex animations, as well as parallel processing of statics.
4. Six scenes written, two left.
5. Art for ~44 scenes drawn, 6 left.
The previous report was disappointing when I saw the sheer amount of work to be done. But a huge amount of work has been done over the past month and now I see a light at the end of the tunnel. And if the work on animations will be productive as on the statics in the previous month, then we can see a release at the end of November, around the anniversary of the Episode 8 release, which would be symbolic. I hope in a month to respond even more positively and optimistically to the October report. Time will tell.