Sh0gvn

Active Member
Dec 19, 2021
622
10,528
Status update Episode 9

This week I worked on and completed one of the remaining lewd scenes.

I wrote and worked on some unfinished scenes and playtested/polished Josy's & Maya's and the Others' branches.

Josy's & Maya's branch feels the most complete out of all branches, and the Others' branch needs more work to bring it home.

I will work on the remaining two lewd scenes next week.

I believe I will need to pose up to 40 more animations and between 75-150 static renders before I'm done with the current missing content.

Updated stats:
280 animations (240 completed, 40 in the render queue)
4762 static renders (0 in the render queue)
30 new songs (I added some real bangers this week)
Animations: 87%
Static renders: 97%


PCs are rendering animations at full capacity.

As soon as all animations have been posed and I've gotten a feel for the render times per frame, I will try to estimate how long it will take to render everything to completion.

Be prepared that the render time for the remaining animations will take a while.

The missing animations are for important lewd scenes of main girls, and I'm sure most wouldn't want the episode to be lacking or feel rushed in this area.

I will do my best to ensure a 100% uptime of my PCs while polishing the episode further.

Have a nice weekend

Dr PinkCake
 

Geralt From Rivia

Forum Fanatic
Jun 15, 2022
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Good report and you can already see the completion of the work. It turns out that there are 80 animations left to process and with the current processing rate of 10 animations per week (if it is stable) there are approximately 8 weeks left to render animations, which means that these works are expected to be completed by December 9.
Of course, the speed of processing animations is disappointing, I would like at least 15 animations per week, given that without static computers work on animation in full force. Although he did 150 static renders this week and it took some power. We probably won't get a release until mid-December, but on the other hand it's good to see the work coming to an end.
Total number of animations: 320
Total number of static renders: 4840 - 4920
 
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Tremonia

Queen Lydia's bitch
Donor
Jun 14, 2020
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Wait... what?

su.jpg

Did Tommy killed Heather or died this bastard? I prefer the last option. He's a selfish dumbfuck and I'm sure he did this Cathy thing. I really hope this is not only some decoration to the halloween party.
 
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Konek Besar

Newbie
Oct 3, 2022
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Wait... what?

View attachment 2100044

Did Tommy killed Heather or died this bastard? I prefer the last option. He's a selfish dumbfuck and I'm sure he did this Cathy thing. I really hope this is not only some decoration to the halloween party.
I hope this is a party game, not a real crime scene because DPC said this won’t be as dark or darker than Acting Lessons.
 

Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,371
32,835
Wait... what?

View attachment 2100044

Did Tommy killed Heather or died this bastard? I prefer the last option. He's a selfish dumbfuck and I'm sure he did this Cathy thing. I really hope this is not only some decoration to the halloween party.
Options:
1. It's just a party decoration
2. Tommy overdose during/after the party
3. The most conspiracy theory: Tommy was attacked and inflicted severe injuries on him and he ended up in intensive care. The fact that there is a traitor among the DIK is obvious, and someone else is a spy behind the mansion (a creepy shadow in Episode 6).
I can also make connections between these theories and the MC+Jill preview at the hospital. Maybe it was Tommy who suffered, and the MC is sitting in the corridor waiting for the verdict of the doctors? And Jill was just there and decided to support Tremolo.
 

Kassandara

Member
Aug 24, 2022
358
2,140
It turns out that there are 80 animations left to process and with the current processing rate of 10 animations per week (if it is stable) there are approximately 8 weeks left to render animations
I wonder if DPC is able to push more animations per week..? He did process 20 animations/week at one point so why not again? :KEK:
 

ename144

Engaged Member
Sep 20, 2018
3,208
13,378
Numbers two weeks in a row! Christmas has come early! :D

DPC completed 198 static renders and 9 animations this week. This brings his overall average up to ~149 statics and 7.5 animations per week since the Interlude launched. We also have revised target numbers, ~4875 for statics and 280-320 for animations; that's a net win for us as the tiny increase in statics is well worth the 25 fewer animations expected (on average - actual results may still vary). Here are the charts:
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Thanks to the lowered targets and a slight increase in animation rendering, we're now on target to complete animations around the start of December. With a bit of luck (DPC did say there are up to 40 more animations to pose so it might be fewer) I think we could make up enough ground to permit a (late) November release. So all in all I'd say the news is good, though we still have a while to wait. We'll just have to keep our fingers crossed.
 
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Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,371
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I wonder if DPC is able to push more animations per week..? He did process 20 animations/week at one point so why not again? :KEK:
He can prepare 20 animations per week. But the most important work is rendering, drawing graphics, according to the template set by the author. This requires computing power. And now this speed is 10 animations per week. The processing speed depends on the complexity of the animations, but I don't think this process can be greatly accelerated. It still adds the rest of the static renders, which slows down the animation processing a little, taking up the power of computers. But there are so few of them that when he finishes it, we can count on a small increase to 12-13 animations per week, no more.
I am very interested in why the work on animations has slowed down compared to Ep. 7-8 and I'm looking forward to seeing their quality.
 
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