- Oct 3, 2022
- 52
- 37
No, the interlude is telling back story about a character who will be returning to Tremolo's life after an extended absence. But the good news is we expect the new update, which WILL have Bella lewd scenes, probably before the end of the year (baring any unexpected complications, which do happen sometimes).haven't been in this thread for a while but in the new interluded is there any new scenes of bella ? anything anything of bella will work pls let me know
Who cares? I mean, it's not, but even if it was; who gives a fuck?Why do you want to watch other male characters bangs kinda gay lmfao?
≤0.00000000001%What are the odds we get a release date tomorrow?
Not until they work out some of the issues with the driver and DAZ. Right now, I'd probably rather a 3090ti for the next few months. Though, I don't know how much DPC uses d-force, which is where the problems seem to be. But also, you know, the whole fire hazard thing.Now a much more powerful RTX4090 is out and it would be a good idea to upgrade, but... This video card has serious technical problems with overheating and melted power cords. It's better to wait until damn Huang fixes the flaws. Buying a bomb is a bad idea.
Lily's Halloween party hair is dark at the end. It totally makes sense to be her. Neither of them have large enough tits to be Sage.Are you talking Lily and Nicole? But the girl on the right has red hair. I don't exactly remember Lily's last preview, it looks like she had dyed hair.
Or is it someone else.
I can't shake the feeling that this guy's just trolling. Wasn't he the one that said a good story would be if "Chad went all Columbine" or something to that effect?> BUT there is no real porno in this game... TOO MUCH POLITICALLY CORRECT!
Very familiar rhetoric. I already heard it.
And of course this is complete nonsense. The game is about as politically incorrect as it possible and that's just for the best.
Niiiiiiiiiiiiiiiceeee
Huh, the MC looks really weird in that preview. I blame that stupid fade.
-5%. We've got over 30 animations to complete, followed by 2+ weeks of testing. Even thinking about a release date at this point probably adds about 37 seconds to the remaining render times.What are the odds we get a release date tomorrow?
lmao i thought the same thing when i saw this picture. its cause he looks so androgynous. like for all we know that could be Rose having a threesome with her stripper friendsHuh, the MC looks really weird in that preview. I blame that stupid fade.
Yeah, it's him. If this is trolling, then it is quite primitive, at the level of a 12-year-old.I can't shake the feeling that this guy's just trolling. Wasn't he the one that said a good story would be if "Chad went all Columbine" or something to that effect?
That's one thing i asked some of the former trolls, why playing a game they don't like (the way the game is actually) and then also troll in the game thread about how bad the game is? No one ever gave a satisfying answer to my question, only insults (like they were 14 year old horny boys).Yo 88troll88, maybe you should stop playing this game and play other games that fit your criteria? Instead of crying like a bitch here. Sorry if I am being too harsh but if you are not enjoying the game anymore then why are you still playing? Developer won't suddenly change everything cause you are not getting what you want.
Whoa, another grandpa here (at least we could celebrate the same birth year).I'd only be 103 - I could still be alive!!!!
impressiveView attachment 2160765
No guessing needed. It's Lily. Same moles on the left arm as her character skin (Addy's Raine).
In fact, there are three moles (one is cut on the preview image), and you can also see them in this image (the upper one is less visible; I circled only the ones that are visible in the episode preview image):
View attachment 2160779
View attachment 2160786
View attachment 2160798
Moles -- the Asset Hunter's best friends.
B.T.W., the other one is indeed Nicole "Envy" (the textures of her model iST Phryne with the moles encircled in green as in the image above):
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View attachment 2160805
So, yeah... Everyone waiting for this threesome may rejoice.
Graphtreon calculates his earnings to be between 29K and 85K.
I did an independent correlation with other games that reveal their earnings a while back, and came up with 30K - 80K.
Taken from random internet sources:
"A person working in Sweden typically earns around 45,100 SEK per month. Salaries range from 11,400 SEK (lowest average) to 201,000 SEK (highest average, actual maximum salary is higher)."
DPC's earning fall between 330,000 SEK and 550,000 SEK month. So even taking the most conservative estimate of his earnings, he's smashing the high average salary in Sweden.
Even 2 years ago, when he only had around 5,000 subscribers, that's still between 140K SEK and 350K SEK.
So unless his living expenses have ballooned commensurate with his new income (and I accept, a lot of people simply spend whatever they earn, no matter how much it is), DPC is probably very, very well off.
And if he falls back down to 5K subscribers, he's still gonna be earning a very decent wage. The point being, he doesn't need to panic if he starts losing some customers, and even if they trickle down to 0 across the next 5 years, depending on his age, he'd could probably retire comfortable anyway.
Slightly separate not: I'll be very interested to see where his subscriber count spikes to this next release though. Will it even exceed his 17K count? Was COVID a big part in the success of ANVs over the last few years?
When you calculate his earnings, you should never forget that the big ones come from Steam where DPC has made over 2 millions Euro according to the tools that calculate the revenue of games, based on number of reviews and other metrics. So while he's surely making a lot of efforts to produce the game, he certainly has a big budget to improve the lacking aspect of it and in consequence probably even increase his revenue (I don't think improving the render quality and shortening the release gaps would damage him). It could be that he does not want to take any risk and he's totally fine with his current situation. Steam revenue won't suffer for delays of single episodes, I suppose.I completely agree with you, but mind that I said he's upper class; I was just saying he ain't über-rich, like, Hollywood-style celebrity rich. For Swedish standards, he's like a super CEO (also from an Internet source: "The average pay for a CEO is SEK 2,091,571 a year and SEK 1,006 an hour in Sweden. The average salary range for a CEO is between SEK 1,248,668 and SEK 3,459,459", which roughly is between US$10k~US$25k/month). So, taking the average of Graphtreon, he's beating the top average Swedish CEO by ~ two times (but CEOs get bonus, so he's probably just like a top Swedish CEO). This puts him in the upper class, top upper class, very comfortable, but not über-rich. And Sweden is a very egalitarian country; if it were in the US, he'd be an average CEO even after making the adjustments between USD and SEK. And let's not forget about Sweden high taxes... And people standards of living also grow as they earn more (even more likely when you have a wife...) So, yeah... He can live quite comfortably, but he also can't be negligent about his future finances, like any CEO...
As for you other comment, I don't think he'll beat his previous record (but it's just a hunch... I may be wrong...), but I don't think it'll be COVID related... Of course, people staying at home made people look for things to do at home, but I think most of the AVNs audience was already interested in gaming, and before COVID there were already AVN's success cases. COVID may have helped a li'l, but I think it was just a small amount and, as there were AVNs before, there will still be AVNs after COVID...
Judging by his pace (7-7.5 animations per week) he still has 4 weeks of rendering to do. So he should be done rendering around 9th December. Then there's still the two weeks of beta testing and we'll probably get the update in the 23rd-30th December range if anything else doesn't come up.You must be registered to see the links
View attachment 2162052
The animation queue is down to 28 animations, and the speed feels the same as last week. My estimation from the previous status update still stands.
Animations between 4-13 seconds have been rendered to completion this week. The remaining animations range between 3-8 seconds. Seven of those animations require approximately 50% more render time than the rest.
I'm focusing on playtesting and polishing, and there is no point in listing everything I'm working on since it's in all areas of the episode.
I find things to fix with every playthrough, be it renders, dialogue, code, GUI, sound/music, etc. The episode quality is improved with every pass I make.
Due to intricate branching, I have yet to see everything I created for the episode, but I'm working my way through everything methodically.
Since I'm aiming for a December release, starting next month, the Mini DIK ($5 tier) won't have the Season 3 base game for the Interlude, and it will be moved to the DIK tier ($10), as mentioned in the past.
Like in the past, the Mini DIK tier will get the patches to upgrade the Interlude to v0.9.0 two weeks after release.
A refresher for all new patrons since the last release is that my release schedule always looks like this:
The actual dates will be announced when beta testing starts.
- Early access (as soon as possible), Huge DIK ($25) tier
- 3 days after early access, DIK ($10) tier
- 2 weeks after the early access, Mini DIK ($5) tier (Patch only. You need the base Season 3 game to upgrade, in this case, the Interlude).
And since I've gotten plenty of DMs about it, the walkthrough is released between releases and after each episode, usually within 1-2 months after release, but never during the release weeks, as I'm preoccupied with community work during that time.
Have a nice weekend
Dr PinkCake
Since I'm aiming for a December release, starting next month, the Mini DIK ($5 tier) won't have the Season 3 base game for the Interlude, and it will be moved to the DIK tier ($10), as mentioned in the past.
Thanks F95
- Early access (as soon as possible), Huge DIK ($25) tier
- 3 days after early access, DIK ($10) tier
- 2 weeks after the early access, Mini DIK ($5) tier (Patch only. You need the base Season 3 game to upgrade, in this case, the Interlude).
It looks like he's confident about the December release, and most likely will be. At this rate of animation rendering, 3-3.5 weeks are left before the end of the work. We will have a nice present for Christmas.You must be registered to see the links
View attachment 2162052
The animation queue is down to 28 animations, and the speed feels the same as last week. My estimation from the previous status update still stands.
Animations between 4-13 seconds have been rendered to completion this week. The remaining animations range between 3-8 seconds. Seven of those animations require approximately 50% more render time than the rest.
I'm focusing on playtesting and polishing, and there is no point in listing everything I'm working on since it's in all areas of the episode.
I find things to fix with every playthrough, be it renders, dialogue, code, GUI, sound/music, etc. The episode quality is improved with every pass I make.
Due to intricate branching, I have yet to see everything I created for the episode, but I'm working my way through everything methodically.
Since I'm aiming for a December release, starting next month, the Mini DIK ($5 tier) won't have the Season 3 base game for the Interlude, and it will be moved to the DIK tier ($10), as mentioned in the past.
Like in the past, the Mini DIK tier will get the patches to upgrade the Interlude to v0.9.0 two weeks after release.
A refresher for all new patrons since the last release is that my release schedule always looks like this:
The actual dates will be announced when beta testing starts.
- Early access (as soon as possible), Huge DIK ($25) tier
- 3 days after early access, DIK ($10) tier
- 2 weeks after the early access, Mini DIK ($5) tier (Patch only. You need the base Season 3 game to upgrade, in this case, the Interlude).
And since I've gotten plenty of DMs about it, the walkthrough is released between releases and after each episode, usually within 1-2 months after release, but never during the release weeks, as I'm preoccupied with community work during that time.
Have a nice weekend
Dr PinkCake
I wonder if he can squeeze a 1st week release by crunch-ing his beta testersIt looks like he's confident about the December release, and most likely will be. At this rate of animation rendering, 3-3.5 weeks are left before the end of the work. We will have a nice present for Christmas.
I think if he does his pre-testing and polishing well, then it's real. He has until the end of November while the animations are processed.I wonder if he can squeeze a 1st week release by crunch-ing his beta testers
It's like the efficiency of government services, lolI wonder if there's any ciphered message of him for delivering us Halloween during Christmas...
This is about where I thought we would be, can't wait to fuck Halloween Josy at ChristmasYou must be registered to see the links
View attachment 2162052
The animation queue is down to 28 animations, and the speed feels the same as last week. My estimation from the previous status update still stands.
Animations between 4-13 seconds have been rendered to completion this week. The remaining animations range between 3-8 seconds. Seven of those animations require approximately 50% more render time than the rest.
I'm focusing on playtesting and polishing, and there is no point in listing everything I'm working on since it's in all areas of the episode.
I find things to fix with every playthrough, be it renders, dialogue, code, GUI, sound/music, etc. The episode quality is improved with every pass I make.
Due to intricate branching, I have yet to see everything I created for the episode, but I'm working my way through everything methodically.
Since I'm aiming for a December release, starting next month, the Mini DIK ($5 tier) won't have the Season 3 base game for the Interlude, and it will be moved to the DIK tier ($10), as mentioned in the past.
Like in the past, the Mini DIK tier will get the patches to upgrade the Interlude to v0.9.0 two weeks after release.
A refresher for all new patrons since the last release is that my release schedule always looks like this:
The actual dates will be announced when beta testing starts.
- Early access (as soon as possible), Huge DIK ($25) tier
- 3 days after early access, DIK ($10) tier
- 2 weeks after the early access, Mini DIK ($5) tier (Patch only. You need the base Season 3 game to upgrade, in this case, the Interlude).
And since I've gotten plenty of DMs about it, the walkthrough is released between releases and after each episode, usually within 1-2 months after release, but never during the release weeks, as I'm preoccupied with community work during that time.
Have a nice weekend
Dr PinkCake