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View attachment 2162052
The animation queue is down to 28 animations, and the speed feels the same as last week. My estimation from the previous status update still stands.
Animations between 4-13 seconds have been rendered to completion this week. The remaining animations range between 3-8 seconds. Seven of those animations require approximately 50% more render time than the rest.
I'm focusing on playtesting and polishing, and there is no point in listing everything I'm working on since it's in all areas of the episode.
I find things to fix with every playthrough, be it renders, dialogue, code, GUI, sound/music, etc. The episode quality is improved with every pass I make.
Due to intricate branching, I have yet to see everything I created for the episode, but I'm working my way through everything methodically.
Since I'm aiming for a December release,
starting next month, the Mini DIK ($5 tier) won't have the Season 3 base game for the Interlude, and it will be moved to the DIK tier ($10), as mentioned in the past.
Like in the past, the Mini DIK tier will get the patches to upgrade the Interlude to v0.9.0 two weeks after release.
A refresher for all new patrons since the last release is that my release schedule always looks like this:
- Early access (as soon as possible), Huge DIK ($25) tier
- 3 days after early access, DIK ($10) tier
- 2 weeks after the early access, Mini DIK ($5) tier (Patch only. You need the base Season 3 game to upgrade, in this case, the Interlude).
The actual dates will be announced when beta testing starts.
And since I've gotten plenty of DMs about it, the walkthrough is released between releases and after each episode, usually within 1-2 months after release, but never during the release weeks, as I'm preoccupied with community work during that time.
Have a nice weekend
Dr PinkCake