- Sep 22, 2020
- 246
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Any product, especially video games, even so decent and complex like BADIK have it's limitations and borders. At least as long as people make them. You mostly demand impossible. At first, author have it's own vision and plans on the plot and story he want to tell the players. So, choices available to player are not only limited with this factor, but with creator possibilities too. Many grumble that every new episode takes more and more time to release. If all things, ideas and twists you mentioned would be implemented - branching will reach insane levels and development time will increase even more significantly. We are only at the middle, but current branching and potential for further are already looks like impossible or very complex, at least. And it will go worse with each new episode, since amount of permutations and choices with consequences will probably only increase.
Common movies, tv shows and books always offer you only one version of the story, which their creators prepared and realized to viewers or readers. You like it or not, and you can't change it. Most games usually follow the similar path, sometimes allowing 2+ different endings to encourage player to replay, mostly. While most AVNs, which offer branched playthrough and different outcomes should have additional letter in their abreviature, like AIVN, where "I" is "Interactive". Because "AVN" is just an illustrated book, which usually doesn't offer any interactivity.
It is impossible to please everyone and create options and permutations that would suit everyone. Even adding or removing an option can, in principle, have both supporters and opponents, not to mention the very essence of these options.
When the AI reaches such a level that it can generate a plot and giant branchings (not just random ones, but so that they have some kind of meaning and consequences, and not only create the appearance or visibility of choice), then you would probably get what you want, but in such case, I doubt that players will be able to play out all such branches and outcomes.
Such a game will most likely not have any guides, because in order to create them, you will first need to go through all the branches and find out every connections and requirements to reach each point.
So instead of grumbling, try to find a similar-quality game that provides so many choices and potential consequences for each of it. Since BADIK (at least in AVN genre) is on top, I suppose you should be grateful.
I'm sorry, but I just don't agree with this way of thinking. I understand that demanding perfection isn't realistic because we're all just humans here, and one of our most defining traits is the existence of flaws and mistakes that we make. My whole rant was a passionate rant, which I would never write about something I didn't like, enjoy, or appreciate. I wrote it because I like it so much and want it to be the best it could be, even though, in the grand scheme of things, my wall of text won't change anything or make a difference.
Regarding the impossible, I understand the amount of permutations is crazy and impossible to make perfect, but we're talking about the developer who:
- Refuses help
- Refuses any valid criticism of his work
- Became ambitious and expanded the number of permutations this game would have, because I won't believe you that Quinn, Rionna, Nicole, Lily, or even Melanie and Sarah would have so much. Quinn is a sure one, but people are speculating, based on stuff presented in recent episodes, that even Rionna or Nicole will become an option for MC on Others path.
The amount of work is crazy and the work itself is and will be hard, not even talking about the amount of time it will take. But let's not speak like everything that could've made this game even better is out of DPC hands.
Your last point is, in my opinion, not the right mindset to have while sharing arguments about an art form. I will give you that: I'm not at any other thread because I'm not into adult games that much; I sit here because I'm invested in the story and this particular game because of its high quality in many different aspects. IMO, BaDIK is the best VA I've ever played and it's not even finished!
That being said, being the best there was, there is, or there ever will be, shouldn't protect anything from criticism. I'm grateful for this amazing experience, but I don't believe that should prohibit me from criticising it. Or, from another perspective, criticising it doesn't automatically make me ungrateful.