I'm no where near up to this point in the game yet, but I'm not surprised by what you say is happening. Just the first five episodes for me were difficult to keep up with everything that's happening. Introducing new characters AND branching out the story arcs for side characters, all while trying to keep the progression of the main characters, that's just too much. It waters down the story, takes away from the main LIs, and will lead to ridiculous new angles that are pretty much irrelevant to the main story that drew people in.i dont know DPC's vision is, but in my mind, the prolonged development time is a direct consequence of trying to juggle so many girls and potential paths. The game already had 5 main female LIs before quinn started getting more screentime, then he added a ex-gf love interest (with her own interlude), throw in a few milfs or 2, and then some strippers and it's nearly impossible to develop reasonable plot progression for all of them, especially the stories continue to branch out. Episode 9 was an obvious indicator, as DPC tried to keep everybody confined to one setting with common events and dialogue....I can't imagine this will be end up in any way what people are hoping for.
To me, the obvious solution to start axing or keeping side characters as side characters. Even some of LIs that consistently rank low in terms of general interest (maya) should be fine to ax out at some point. Unfortunately, DPC's just continuing to dig himself deeper into development hell by introducing more and more female interests....At one point (very very early on), this actually resembled a college campus, now it's just MC and 50 girls looking to jump his bones.
Odd for sure, but if you are on the Madame path, that is MC's mom. This will be shown in a blood test when MC and Madame apply for a license to get married."One of the most beautiful hour-long,
exhausting,psychic sex marathons the mc does with his mother's soul until she comes back to life"![]()
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Of course I played. The similarity really seems obvious, but this is only a superficial look. The one and only, Divine Quinn is much more interesting as a character.KARAMBA by the way, have you ever played Timestamps ? One of them is really Quinn's "big sister".
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I can only agree with you.Of course I played. The similarity really seems obvious, but this is only a superficial look. The one and only, Divine Quinn is much more interesting as a character.
It's definitely the same hair model, but face looks different. Look at her eyes and lips form, this is Jade.KARAMBA by the way, have you ever played Timestamps ? One of them is really Quinn's "big sister".
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Yes, it's trueIt's definitely the same hair model, but face looks different. Look at her eyes and lips form, this is Jade.
I'll be honest, I don't want to hurt the feelings of fans of other games, but I think that BaDIK is simply impossible to compare with any other AVN-style game. It's not about the quality of graphics, it's hard to surprise anyone with that now, but about the quality of literary content.It's not the other way around, since Timestamps was released before Being A DIK ?
I totally agree with you, I actually thought that Timestamps would be the only one to convey emotions to me, being my first adult game... then I played Being A DIK... and there it was a revelation... I've become such a fan of this game that I often listen to its soundtrack.I'll be honest, I don't want to hurt the feelings of fans of other games, but I think that BaDIK is simply impossible to compare with any other AVN-style game. It's not about the quality of graphics, it's hard to surprise anyone with that now, but about the quality of literary content.
I totally agree with you. DPC models perform their roles better than many actors.Something that I and others have mentioned before reoccured to me when I recently saw identical, or very similar character models in other games:
Total Westworld moment, the models used for these characters look like soulless sex dolls. One thing DPC really excels at (besides given the models a character through writing) is his positioning. He really has an eye for tiny changes in human facial expressions, and his understanding of light makes the models eyes “come alive”. I’d say that this is one of the central aspects behind what’s made his characters more compelling for me vs other vns. He bothers with a lot of different renders for the same small moments/ scenes.
I don’t really have anything insightful to add to this, was just fangirling a bit after browsing through some other 3d vn titles.
Don't worry KARAMBA I don't mind hurting their feelings.I'll be honest, I don't want to hurt the feelings of fans of other games, but I think that BaDIK is simply impossible to compare with any other AVN-style game. It's not about the quality of graphics, it's hard to surprise anyone with that now, but about the quality of literary content.
What many Devs do is pose their character physically then facially. So they end up looking like a soulless statue. What some of the Devs add to this is smaller facial tweaks. Like a near unnoticeable smile. Slightly raised eyebrow. A flare of the nostril by a degree. Generally tweaking the face muscles and making use of of the crease lines most of us have. It is the tiny details you don't notice when they are there but make a person look weird when they aren't. Lighting can also make or break a scene too. A decently lit scene really can hone in an object, amplify it and make it pop.Something that I and others have mentioned before reoccured to me when I recently saw identical, or very similar character models in other games:
Total Westworld moment, the models used for these characters look like soulless sex dolls. One thing DPC really excels at (besides given the models a character through writing) is his positioning. He really has an eye for tiny changes in human facial expressions, and his understanding of light makes the models eyes “come alive”. I’d say that this is one of the central aspects behind what’s made his characters more compelling for me vs other vns. He bothers with a lot of different renders for the same small moments/ scenes.
I don’t really have anything insightful to add to this, was just fangirling a bit after browsing through some other 3d vn titles.
Most? Some is the better word for it. With a few that are MUCH better. AL for instance. Yeah, my opinion isn't popular in this thread. But it's mine and I stand by it.most