I'm sorry, but I just don't agree with this way of thinking. I understand that demanding perfection isn't realistic because we're all just humans here, and one of our most defining traits is the existence of flaws and mistakes that we make.
Probably not, because you don't get the fact, that things you demand seems good to you, but may seem bad to another person or group of persons. It's impossible to please everybody at a time. Variations and options helps a lot, but even all this can't please everybody, still.
Regarding the impossible, I understand the amount of permutations is crazy and impossible to make perfect, but we're talking about the developer who:
- Refuses help
- Refuses any valid criticism of his work
- Became ambitious and expanded the number of permutations this game would have, because I won't believe you that Quinn, Rionna, Nicole, Lily, or even Melanie and Sarah would have so much. Quinn is a sure one, but people are speculating, based on stuff presented in recent episodes, that even Rionna or Nicole will become an option for MC on Others path.
This facts and your points are also disscussed quite often here and in other places.
1. Teams could work better, but usually not. There're a lot of examples, especially when we are talk about AVNs. In short. Team dillutes and sometimes spoils your ideas and vision of different aspects of the game. If we imagine the 2-3 additional people working with DPC in team, he will need to constantly manage such a team, control the quality and how it goes according to his vision. Managing and controling is not that easy. And spreading the tasks between different people not always speed up work. You will be quite lucky if you would be able to speed up the process, while quality will remain the same. Otherwise you won't get any increase in speed of production, but maybe (again, if you're lucky enough) you will have some more free time. And most of times such team may even slow down the production AND qualitiy of product at the same time. And finally... remember, that the author is obsessed and excited with his idea and it's realization. Would the hired team act the same way or they will only interested in money? It's rare when team acts properly and you can rely on each participant. Some may unexpectedly leave the project in a very improper moment. Some may steal data and spread it to spoil the project because of some resentment or something similar. And a lot of other stuff and troubles intended to co-workers. I prefer to work like DPC on my job, because I know that I must invest a lot of time to finally get an equal co-worker I can trust and be sure in him, but at the same time I hate to manage somebodys work, control it, etc. This mostly will always mean that I changing my job priorities and specialization, which I also don't like and plan to.
2. His game, his rules. He made it clear years ago in Q/A sessions. Since you passionate with game, I suppose you like it and you accept or is able to accept the things and moments you don't like. This also makes this game unique. Start to hear the crowds, change things on every request and you will follow the flow and will soon or later loose most of your original views and plans.
He allows some acceptable customizations for his patrons, such as girls outfits polls, etc. But he will never accept advices and criticism regarding plot, options, etc.
However, this girl stands lower than Pete and wears flats. That's not Iris Moore.
First you claim that according to the "genes" children should be like their parents and that it is unlikely that Pete and Iris are there. Then you admit it's probably Pete. Next you tell me that:
I don't care if there is a magic gene or not. Make your own observations. Children usually grow taller than their parents. I don't need any scientific genetic analysis for that.
wtf? can you be a little bit more consistent?
What do you want with Easter Eggs?
Nothing! It's just fun, exciting and adorable!
While you fall far beyond and start to build theories from nothing, including ones, based on Easter Eggs.
Like if we seen Pete behind Neil, then they MUST be connected and even know each other.
I like to ask about examples, so what's the difference between scene in Interlude with MC and Zoey on train station with Steve's father and his new love and that scene from diary with Neil and Pete. No difference, both Easter Eggs, imo. We will probably see Iris some time later, but with that little hint, attentive players would have a clue by that moment that they had already seen her. Even more significant evidences like Chad's red sneakers in Troy's room just allows you or somebody else to reveal a little piece of story earlier than the rest of players will do, but nothing more than that. Do you feel the difference? Your theories goes far beyond anything. And if we will summarise them, then it will turn out that absolutely every character related somehow to each other. Will you like such plot twist(s) and outcome, personally? I'll immediately delete such shit and forget about it if it will play out in such way at finale or closer to it. It's damn heavily implausible and nullification all decent plot builded before.
Your problem is so that you can see something, but not see any parallels to what is written.
And yours is that you exagrigate absolutely everything, even Easter Eggs or coincidences made and intended just for fun or to praise some players attention.
This optional part of the game, as you call it, is an integral part of the characters' parents. Why? Because some characters were conceived at that time. But precisely because of your mindset, so DPC wouldn't give a hint about the optional part of the game, it does.
Hmm, what? I meant mini-game(s) and mansion renovation. It's optional content, if you play with mini-games off, you will never see it. And even if you play with mini-games, you may miss this job on board for different reasons.
Finally, who makes and find coincedences using a first names? We got a hint and consequences with last name regarding Burkes and Sage. That was good one.