- Jun 30, 2024
- 321
- 405
Yandere? a Bi Yandere, interesting. Ordinary? nah.Josy is a typical yandere going for MC - ordinary girl next door
Is there a "Yandere" image of her? I mean, if she snaps/attacks or kills someone who wants the MC
Yandere? a Bi Yandere, interesting. Ordinary? nah.Josy is a typical yandere going for MC - ordinary girl next door
Not in that "meaning" you talk about, not like Leah.Yandere? a Bi Yandere, interesting. Ordinary? nah.
Is there a "Yandere" image of her? I mean, if she snaps/attacks or kills someone who wants the MC
I mean, you said "Yandere" so, I was curious to see what "Yandere" traits she showed in game. Have no clue (well forgot) who Leah is lol.Not in that "meaning" you talk about, not like Leah.
In AVNs forums there also being called a girls, who being in love with mc and acts annoying. If more understanding words: José is a simp.
Leah, also known as a best girl, redhead from previous DPCs game Acting LessonsI mean, you said "Yandere" so, I was curious to see what "Yandere" traits she showed in game. Have no clue (well forgot) who Leah is lol.
Lol, sounds about right.
Sure, they all have a type. But that's exactly what I'm saying - they can all be defined by their respective single type. You look at how they are in Ep1 and that's more or less how they still are in Ep10.This is a very ancient hairstyle from very ancient and terrible assets, there were many of them and he replaced most of them.
I wouldn't call most of the characters caricatures. Despite the fact that each of them has a type, a collective image: Josy is a typical yandere going for MC - ordinary girl next door, Maya is a damsel in distress, Quinn is a “bad girl”, they are all individuals with a soul. Whether we like them or not. We wouldn’t feel like/dislike characters and argue about them for thousands of pages if they were just a caricatured set of pixels.
Get ready for a January or February release everyone. It's amazing how he has convinced himself that the 60FPS trade off (and whatever other improvements he thinks he has made) are rendering quickly.You must be registered to see the links
![]()
Happy blue screen day! I'm not affected by the global outage (so far). PCs are rendering and I'm working.
I've been writing a lot this week. I focused on writing scenes for the general story and Jill's branch. I've written the broad strokes for Jill's content now. There are a few areas left to fill in for her, but she's the branch closest to completion in terms of writing. The canon story is closing in on completion, too; it's ~80% written.
You might wonder about the rest of the branches, and I'd say the order of most to least completed goes Jill > Others > Bella >> Josy & Maya = Sage. The latter two branches need the most work, and I have plans to get to them eventually.
I think it's safe to say that most of the remaining work is branch-related.
The canon content has received much attention so far during this development cycle. While I'm somewhere around 3600-3700 renders into the development, I still have much left to do for the episode.
I currently estimate that I need four, potentially five, more lewd scenes - if you've kept up with my Status updates, you'll realize I've added a few more along the way.
The current animation count is 272 animations (228 completed + 44 in the render queue).
Episode 10 had 335 animations, meaning I'd need a maximum of 16 animations per remaining lewd scene to get the same amount for episode 11, and that's not going to happen. Given my ambition for the remaining lewd scenes and SFW animations, I can safely say that the animation count will be higher for episode 11.
We'll see how that affects the development cycle in time. This is the first development cycle in which I'm rendering everything @60fps. I can see a need for ~100 more animations to finish the remaining animation work.
I don't have a similar estimate for the remaining static render count; thousands of static renders remain.
I've started writing and working on what I assume to be the biggest free-roam event of the episode. This week, I planned the flow of it, started planning events, wrote parts of it, and dressed 60 characters.
Currently, I'm working on the environment, placing characters in their positions, and setting everything up so that I can continue writing the events. Thanks to these preparation steps, I can hammer out the art swiftly when everything is set up and written.
I'm feeling very creative with the ideas I get as I work on this free-roam event. Since the episode development started, I've had big ambitions for this free-roam event, and I've been looking forward to creating it. I aim to make it one of the highlights of the episode.
Have a nice weekend
Dr PinkCake
Based on todays numbers we can see he would have been around 151.3 on April 19th. So I think the 156 estimate was pretty decent.Just for a bit of number reference. He says he has posed 60-70% of animations. Let's average and say 65%. The last two episodes had 303 (E9) and 335 (E10). Again average, 319. From this we can presume he has around 207 animations posed. That isn't that helpful, except he has told us he has 51 animations in the queue. So 207-51= 156 complete animations.
You are right about this, Sage is a very multi-faceted and deep character, she doesn't open up right away; under the facade of an easy going party girl hides an intelligent, educated and very kind, highly moral person. This is even mentioned by other characters: "And I thought that I would be mentoring a spoiled brat"(c) IsabellaSure, they all have a type. But that's exactly what I'm saying - they can all be defined by their respective single type. You look at how they are in Ep1 and that's more or less how they still are in Ep10.
Sage, on the other hand, has a personality more like an onion. Every time you peel off one of her traits, you discover something different. The deeper the story goes, the more multifaceted she becomes. And that makes her much more fun to peel off, in all senses of the phrase.
The Keg is in Tommy's room, and then you'll need to go fetch the Tap for it in Nick's room. Then return to the main room and it'll resume from there.im so lost, how do i set up the keg and bring it to tommy?
That keg was annoying I don't even like beer. I would rather hang out with my two sexy bisexual girlfriends.The Keg is in Tommy's room, and then you'll need to go fetch the Tap for it in Nick's room. Then return to the main room and it'll resume from there.
Yes, I have always tracked from the week after release as DPC normally already has animations rendering by this point. (I think this time he said he had them going in the Beta testing period so actually the average is even less)Is week one of your data 15/12? Because I'm not sure DPC had started work on ep11 by then, it was only one week after the release of EP 10.
I love how you refer to your right and left hands. Very progressive of you. Cheers!That keg was annoying I don't even like beer. I would rather hang out with my two sexy bisexual girlfriends.
you missed something.. in order not to be rejected by Quinn it is imperative to have sex with her on the rooftop in chapter 4, which means it also involves accepting the joint from Tommy.You can have the threesome without accepting the restaurant. the conditions are:
1. being Sage fuck buddy or fucked her in ep7
2. not being in MJ relationship
3. do not have CHICK affinity
4. cannot be rejected by Quinn before, for this one you only need NOT to try sexy things during the blindfolded game
Then they will ask you if you want a threesome and Sage will convince Quinn to do it.
So you're clean, you haven't done anything with Quinn and her restaurant before.
Haha thanks.Actually just did some math, made the average per week, got today's number of rendered animations and subtracted the number of done animations from the very first report and divided by time (28 weeks)
Guess the result?
5.89 lol
Never going to doubt you again.
All of the remaining lewd scenes, animations and renders are for Yoga Girl. 100% cope because of how much longer DPC is going to take, but I know in my heart that Yoga Girl will be the best thing ever. In fact, it'll be like heaven on Earth: Joshy will commit to her, KARAMBA will build a church for her, and Darkwen will make a whole new word for herYou must be registered to see the links
![]()
Happy blue screen day! I'm not affected by the global outage (so far). PCs are rendering and I'm working.
I've been writing a lot this week. I focused on writing scenes for the general story and Jill's branch. I've written the broad strokes for Jill's content now. There are a few areas left to fill in for her, but she's the branch closest to completion in terms of writing. The canon story is closing in on completion, too; it's ~80% written.
You might wonder about the rest of the branches, and I'd say the order of most to least completed goes Jill > Others > Bella >> Josy & Maya = Sage. The latter two branches need the most work, and I have plans to get to them eventually.
I think it's safe to say that most of the remaining work is branch-related.
The canon content has received much attention so far during this development cycle. While I'm somewhere around 3600-3700 renders into the development, I still have much left to do for the episode.
I currently estimate that I need four, potentially five, more lewd scenes - if you've kept up with my Status updates, you'll realize I've added a few more along the way.
The current animation count is 272 animations (228 completed + 44 in the render queue).
Episode 10 had 335 animations, meaning I'd need a maximum of 16 animations per remaining lewd scene to get the same amount for episode 11, and that's not going to happen. Given my ambition for the remaining lewd scenes and SFW animations, I can safely say that the animation count will be higher for episode 11.
We'll see how that affects the development cycle in time. This is the first development cycle in which I'm rendering everything @60fps. I can see a need for ~100 more animations to finish the remaining animation work.
I don't have a similar estimate for the remaining static render count; thousands of static renders remain.
I've started writing and working on what I assume to be the biggest free-roam event of the episode. This week, I planned the flow of it, started planning events, wrote parts of it, and dressed 60 characters.
Currently, I'm working on the environment, placing characters in their positions, and setting everything up so that I can continue writing the events. Thanks to these preparation steps, I can hammer out the art swiftly when everything is set up and written.
I'm feeling very creative with the ideas I get as I work on this free-roam event. Since the episode development started, I've had big ambitions for this free-roam event, and I've been looking forward to creating it. I aim to make it one of the highlights of the episode.
Have a nice weekend
Dr PinkCake