I am indeed very cynical irl, which may transpire in my previous post.
However, this was not a rant or some kind of doomposting, just my thought on the situation, I am not against the idea that it really take a year to make an episode, i'm just saying that he could lie about it and that is what I would do, because there is nothing to lose for him by doing so.
This work both way, you should allow for the possibility that it doesn't.
That said, as a player and pirate, I don't really care, because there is nothing to lose for me either.
The game could go for 30 episodes and still going in 2040 that it would not affect me personally, I love that game so i'm happy to have more of it.
Your thoughts? The most telling thing you said was the phrase "for all we know". You obviously don't know much about coding, but that's you not everyone else. We can still make educated guesses even though we don't have access to all relevant information.
You are not alone in complaining that he takes long, but the idea that he could just do it faster and takes long on purpose is pretty rare. Most of the complaints are based on DPC adding things to the game when it doesn't need them. The minigames, Madame Rose and the 60 fps animation being the most common culprits.
There are definite results to the time he takes. It's just that some of the results are unwanted and he would be faster if he left them out. So he isn't too slow, he is too ambitious.
Agree. There is no reason for him to end his Patreon when he has 16 000 supporters with many of them unable to click on the button to unsubscribe.
At the start of BAD, DPC would deliver updates incredibly fast. Between 3 and 6 months. Right now, he is on one year schedule but he could definitely expand it to a few years and make a very similar amount of money for far less work.
It would be stupid to kill the goose that lays the golden eggs when he can keep it alive for decades with renders and reports.
Ah the "earlier episodes came out faster" argument. Just look at the file sizes. At two episodes plus interlude Season 3 is already half the size of the first two seasons. So the episodes are already double the earlier average. Earlier episodes came out in half the time because they were half the size.
The problem is that on a single run the episodes take much the same time to play and people don't realise that the further they play the more content they are missing on each episode of that run. The amount of content is constantly growing and the main reason for that is that every episode has to account for a more complicated history of choices.
Just play a game to the end of season 2 and before continuing to season 3 replay the first two episodes, then play episodes 9 and 10. You'll see what I mean when you compare the experience of first two episodes of season 3 to the fresh experience of first two episodes of season 1.
Or you could choose another game and compare a year's worth of updates to episode 10.
There's complaining and then there's valid complaining.