I like Bella she great but Josy is the Alady Bella is under her which is one hell of a place to beThe Queen Alady of Being a DIK. Eat a bag of dicks Darkpeniswen.
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Whoa whoa whoa, don't paint Bella with that bullshit Alady brushThe Queen Alady of Being a DIK. Eat a bag of dicks Darkpeniswen.
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Agreed, "Alady" is like a badge of shame. It's a disgrace and an insult to Bella to label her as that.Whoa whoa whoa, don't paint Bella with that bullshit Alady brushShe's far too good for that, my little bookworm
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Sounds like y'all don't have the balls to love a girl like should be tsk tsk. This is why Josy and me have a great relationship build on love we never hold back our love for each other.Agreed, "Alady" is like a badge of shame. It's a disgrace and an insult to Bella to label her as that.
Your right I'm sorry everybody. I feel so ashamed. Josey is midget small tittied trash in comparison to the Voluptuous Goddess Isabella.Whoa whoa whoa, don't paint Bella with that bullshit Alady brushShe's far too good for that, my little bookworm
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Relationships with fictional characters that do not actually exist when it's to your point of absolute delusion and self-deception, especially when it involves posting about it on the internet every day, isn't for me. I'd rather make fun, memes and jokes of such things as that's all I can see it as, but you do you.Sounds like y'all don't have the balls to love a girl like should be tsk tsk. This is why Josy and me have a great relationship build on love we never hold back our love for each other.
Sounds like y'all don't have the balls to love a girl like should be tsk tsk. This is why Josy and me have a great relationship build on love we never hold back our love for each other.
Real talk, I like Darkwen and his Alady shtick. Makes for some quality memes, both from him and about him. Same goes for Joshy, that slutty little rascalRelationships with fictional characters that do not actually exist when it's to your point of absolute delusion and self-deception, especially when it involves posting about it on the internet every day, isn't for me. I'd rather make fun, memes and jokes of such things as that's all I can see it as, but you do you.
I'm just a simp that wants to love on Josy and have fun, dreams is to meet someone your willing to be that silly with that real love, well shit that got deepRelationships with fictional characters that do not actually exist when it's to your point of absolute delusion and self-deception, especially when it involves posting about it on the internet every day, isn't for me. I'd rather make fun, memes and jokes of such things as that's all I can see it as, but you do you.
Literally, so many users come on here every so often asking the exact same question and they always get the same answer which is a redirect link to the post that they're asking for. And yet they still always end up having trouble finding it.People who come into the thread loudly complaining about how they don't want to sift through hundreds of pages just to find answers to the most common questions ever be like
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Alternatively, he could learn some simple constraint. If you have a hundred characters on a 1080p render it's not like you absolutely need a set of dozen 4k textures on every single one of them. Most of it will go completely unnoticed. Scale that shit down, both the memory requirements and render times would benefit.Maybe replacing all of his GPUs with 4090 wasn't such a good idea. 4090 doesn't support NVlink, in case of RTX3090 DPC used 2 GPUs on one rig, having 48Gb of memory. RTX4090 processes renders really fast, but in big scenes like this memory issues are inevitable. So the idea I said a year ago to him buy RTX Ada 6000 is not so bad. Not for fast rendering (it doesn't render much faster, sometimes even slower), but for big scenes that require a lot of memory - a good option. Or use his old 3090s in double mode on one rig, at least.
It's very clever, takes a bit of extra time, but it can be done. Optimization script for DAZ helps reduce the texture sizes and the mesh of the model, and you can also hide all the objects that are outside the camera's field of view. With a scene like this, 60 characters, it's a pain in the ass, a lot of micromanagement, so he went the easiest way: render one piece after another, then glue it together in PS in a single frame.Alternatively, he could learn some simple constraint. If you have a hundred characters on a 1080p render it's not like you absolutely need a set of dozen 4k textures on every single one of them. Most of it will go completely unnoticed. Scale that shit down, both the memory requirements and render times would benefit.
The Quality and talent jump DPC made between AL, early BaDik eps and latest episodes is so big! Idk why idiots keep crying about update times especially on a piracy website. Lmao losers.You must be registered to see the links
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Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'll get the gist of it.
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For this render, for example, I spent an entire day just setting everything up, and it took me multiple days to work on all the renders of the scene as every single character needed to be posed and altered.
It's a lot of work with scenes like this, but looking back at them today, they are some of the renders I'm most proud of because I know how hard they were to create.
This week, while working on these similar scenes for episode 11, my PC crashed three times when I tried to push it to the limit and learned that 128 GB RAM and 24 GB VRAM weren't enough to render a third of the image.
So, finding the sweet spot with some of the renders becomes a bit of trial and error, and DAZ certainly gets slow while working with that many assets loaded into memory.
It reminds me of my Acting Lessons days when I would have issues rendering images like this with the GTX 1080 GPU and 16 GB RAM:
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I had to split those renders into multiple renders and merge them in post-production. Today, this render wouldn't pose a problem, but I've encountered similar issues on a larger scale.
I've also post-processed static renders this week, now that I have hundreds of images in the static render queue. It usually only takes me a few hours daily to get that sorted. Animations are still being rendered, and the speed has been consistent.
Next week, I will continue to work on the free roam event. I want to reach the end of the file and continue writing what's left.
Have a nice weekend
Dr PinkCake