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Chalk boss

Member
Aug 31, 2024
145
553




I've been working on canon scenes all week, some with branch-related content.

I've posed a handful of scenes of varied lengths and am currently halfway through a longer (120+ renders) scene.

To give you a sense of how much of the episode's development remains, here's a summary of what I can state after glancing through my files for episode 11.

  • Eleven canon scenes need art. Most of them have completed or partial writing.
  • Two big free-roam events are almost complete. Both are lacking scenes with writing/art.
  • A smaller free-roam event is needed. It's only planned at the moment.
  • Three lewd scenes for main girls remain to create from scratch.
  • Phone content needs plenty of work. It's rather bare-bones at the moment.
  • The branches have remained mostly unchanged since last week. Except for Jill's branch, the other four branches need plenty of work. I cannot estimate how much, but this is the biggest remaining area.
  • Music/SFX needs a lot of work.
  • Mini-games are implemented and only need testing.
  • Rewards, Scenes, and Pack Quest are implemented and only need testing. Some special renders need to be placed in canon story scenes.
  • I have yet to play the majority of the episode, and things may increase the size of this to-do list. Depending on how I feel after playing the episode, more canon scenes or branched scenes may be needed.
Posed renders: 5269 (277 of which are in the render queue)

Posed animations: 306 (39 of which are in the render queue. The count is not exact as some animation files may be merged)

Have a nice weekend

Dr PinkCake
Put yourself in his shoes. You have a hobby and it brings in a good and stable income. You don't work in a studio and there is no investor or producer who would force you to release a game as soon as possible. You enjoy your life and you are in no hurry. Yes, there are a huge number of fans who don't like it, but you've already banned all the disgruntled ones, and there are so many left that you can quietly let a few thousand subscribers go.
For him, game development is like a computer game, he enjoys the process itself. I assume also that he devotes not so much time, but 5-6 hours a day.
But really there is little to enjoy here, because he appears to have finally lost the slightest control and when he finishes the game many of us will be retired, lol.
I don't believe he will be able to keep the game interesting for the next five or seven years.
 

Kpyna

Active Member
Dec 16, 2022
641
2,235
I'm going to guess that the two big free roams are christmas and the new year's?

Ngl tho. I much prefer the peaceful one on one times with the girls individually. Imagine you celebrate Christmas along with Bella at her house with Jill. And then you ho ho ho them together under the Christmas tree with a ribbon tied to your red nosed reindeer.
For me it looks more like a Panty party AND a Christmas party in one episode (smaller and bigger one). The New Year party is reserved for EP12, I suppose.

And since DPC mentioned that he is working on canon scenes and content, there will be a plenty of space for regular scenes out of the parties (e.g. free-roams). This particular free-roams won't be longer/bigger than EP9 party anyway. And according to episode size and renders/animations number episode have plenty of space to include such 2 big free roams w/o limiting the rest of content. Another hint - DPC said that he is done with Jill branch content, but have a lot to do with the rest of branches. If episode was planned for the whole free roam(s) as it was with EP9, then I doesn't sound plausible. Because most of such scenes and content would be easier to done at the same time and together.
 

gamingdevil800

Monke
Donor
Aug 4, 2020
1,552
8,407
I'm just kinda sad this is taking so long, because when it came out the graphics were fucking amazing and now I can't even like the game much, because it looks so outdated.
I think you need to take the rose tinted glasses off because in season 1 everything looked like it was under a bright spot light. The game was never next gen level graphics lol but it's a step above most AVN games:

43v4zy.jpg

It wasn't till about Season 2 Episode 6 or 7 the lighting in the game suddenly became more dynamic and he started upping the quality of models... Like Camilla has gotten blacker as the game goes on:


Untitled-1.png
Untitled-2.png
 

mpa71

Member
Dec 18, 2017
490
7,035
:coffee: Updated BigTable™ with the recent informations.
Hi! :HideThePain:

  • Quick EP10 rundown:
    • 21 Licensed Music; DPC also made 6 tracks.
    • 63 535 Animations Frames ; 244 out of 335 were at 60 FPS [72.8%] ; AvG length 4.6s [1s/52s] ; 1.31 GB
    • Ratio and Renders per Weeks found to be the worst since EP4 thanks to the big stretch time.
  • We had 18 Previews without Rooster yet, EP10 had 30/8. Last BigTable was 301 days ago.
  • Release could be 22th December (380 days / 12 months, 14 days / 54 weeks projection). 74% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301 (+00%)
51 (+000)
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 (+026)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087 (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 (+022)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105 (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 (+035)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148 (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456 (-03%)
157 (+023)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141 (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 (+005)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169 (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 (+055)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
0794 (+00%)
36 (+000)
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)
303 (-055)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287 (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10​
5868 (+16%)
335 (+032)
25:10​
21 (4.2K$)
16​
12.3 (+5.0)
8 Dec, 23​
336 (11 months, 1 day |≈48 weeks)..
145
115
29.6​
EP11
4992 [5269]
267 [306]
280 (9 months, 5 days |≈40 weeks)...
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 5 years, 7 months, 6 days (67 months / 292 weeks / 2045 days / 49,080 hours)
* | Total: 30,646$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| VaderExMachina's EP11 Preview Collection | Extra:
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Casiope's DIK Walkthrough† | Holy Bacchus's Story Timeline† | DrPinkCake's Q&A Session | RPDL's
 
Last edited:

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
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