- Aug 31, 2024
- 145
- 553
Put yourself in his shoes. You have a hobby and it brings in a good and stable income. You don't work in a studio and there is no investor or producer who would force you to release a game as soon as possible. You enjoy your life and you are in no hurry. Yes, there are a huge number of fans who don't like it, but you've already banned all the disgruntled ones, and there are so many left that you can quietly let a few thousand subscribers go.You must be registered to see the links
I've been working on canon scenes all week, some with branch-related content.
I've posed a handful of scenes of varied lengths and am currently halfway through a longer (120+ renders) scene.
To give you a sense of how much of the episode's development remains, here's a summary of what I can state after glancing through my files for episode 11.
Posed renders: 5269 (277 of which are in the render queue)
- Eleven canon scenes need art. Most of them have completed or partial writing.
- Two big free-roam events are almost complete. Both are lacking scenes with writing/art.
- A smaller free-roam event is needed. It's only planned at the moment.
- Three lewd scenes for main girls remain to create from scratch.
- Phone content needs plenty of work. It's rather bare-bones at the moment.
- The branches have remained mostly unchanged since last week. Except for Jill's branch, the other four branches need plenty of work. I cannot estimate how much, but this is the biggest remaining area.
- Music/SFX needs a lot of work.
- Mini-games are implemented and only need testing.
- Rewards, Scenes, and Pack Quest are implemented and only need testing. Some special renders need to be placed in canon story scenes.
- I have yet to play the majority of the episode, and things may increase the size of this to-do list. Depending on how I feel after playing the episode, more canon scenes or branched scenes may be needed.
Posed animations: 306 (39 of which are in the render queue. The count is not exact as some animation files may be merged)
Have a nice weekend
Dr PinkCake
For him, game development is like a computer game, he enjoys the process itself. I assume also that he devotes not so much time, but 5-6 hours a day.
But really there is little to enjoy here, because he appears to have finally lost the slightest control and when he finishes the game many of us will be retired, lol.
I don't believe he will be able to keep the game interesting for the next five or seven years.