- Aug 31, 2024
- 14
- 45
I think ep 12 will be split into two parts. This episode was probably being developed with the intention of releasing it this year, but when he realized it wasn't going to work out, he decided to leave it alone and release the game in February. I don't believe the game will come out in the summer, that's too much even for DPС, especially when he has the game 2/3 complete and it needs probably another 3-4 months of work for release.If DPC is thinking about splitting the episode into two because it's so huge,
then we can safely stop thinking about EP11 and go on vacation next summer.
We'll worry or play when we get back.
But ep 12 will be about 20-30% bigger than ep 11 and he'll probably have to seriously consider splitting the episode into two parts.
Yes, there are many solo players among fans who prefer to play only 1-2 paths( like Sage and Josy) and they ignore the other branches. It's really a definite problem because they won't experience high variation.Right now, this episode feels huge to work with. The heavy branching in the story and the gaps that need more scenes make it feel like there is less content at times, but overall, it still feels huge.
Now to open absolutely all branches you need to go through the game 7-8 times, often to open a new arc or a new opportunity you need to go all the way through for some phrase and make a save.
This is not a problem for fans, but a problem for regular players.
High variability is one of the biggest problems of this game. It's just not needed.