- Jul 7, 2017
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Yes, DPC wrote about decisions. It is the player's decision whether he has turned off the mini-games, whether he lets the MC learn or whether the MC cheats. Think along these lines. They are the player's decisions.He said choices, not the mini-games outcomes. Winning or losing the mini-game is not a choice. It's definitely a material for some cosmetic differences throughout the playthrough - more or less (tennis - less, mansion restoration - more). But it would be ridiculous if this somehow affects the plot and the canon story. For example, with mansion mini-game and outcome, DPC would have to create a major branching for EVERY current one. But we already seen very minor effect of this mini-game outcome in EP10.
DPC has already incorporated the results of mini-games into the story. Why are you ignoring that? Example: villa renovation. Can Rusty keep his car or not? This results in different stories in retrospect.DPC can't technically branch the plot and story core for such minor stuff and moments. It would result in multiplying everything else by such particular sub-branches count. It's impossible and not needed as well. LI branches and different permutations between them as well as some of the major/minor choices - yes, that's what you will probably get and will be able to mix and should get a particular result in the end. Game LI branches and their interference is already quite complicated, why you think he will multiply it all with something insignificant like mini-games outcomes?
You just don't understand it. DPC can twist and turn his story as he pleases. You are far too fixated on the existing code and forget that with every new EP, new lines of code are added that build on the older variables and can lead to completely different results in the story.Why? All branching and outcomes as well as future potential endings - all based on variables. It's how games and other similar software works. You can only check what game remembers and what not. But you can't tell what is significant and may turn the story in one or another way or just have some major consequences, or it will be used just for cosmetics and so on (like changing a couple of lines in dialogue here and there or/and a couple of renders).
Both tennis matches (in EP4 & EP7) outcomes are recorded (win/lose) and transferred into Season 3:
ep4_wonTennis
ep7_wonTennis
But it doesn't mean that it may become a serious point and could turn the story in 180 degree at some moment. Most probably it will be used as dialogue/render changer in some future episodes, where MC would play tennis again (or maybe talk about it with somebody - girls, their parents, his friends, whoever else). Nothing more here. Same goes for fights. But here you can choice to fight or not to fight (not always, but in half of situations) and fights have 2 outcomes - you win or you lose. This is also recorded in different variables.
Just don't separate all this, your theories, etc from game engine, programming language and other limitations and so on.
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Yes, you're right that the MC said in EP1 so that his father has a bad memory, but you forget that in EP10 the MC says that his father is the smartest person he knows. Neil also remembers well that the MC was a female ghost and other embarrassing situations. Ever thought about whether Neil intentionally has a bad memory when it comes to Lynette and her family because the MC shouldn't know all the details.In EP1 MC mentioned that his father doesn't have a very good memory. So in this example - MC remember when it happened while his dad is not.
In EP10 the MC says that his father must have intentionally left out the detail about Lynette being naked.