- Aug 31, 2024
- 142
- 497
By the way, I have a very risky opinion about ep 10.
I think it's one of the weakest episodes of the entire game.
I'll try to explain. I have a few reasons why I don't like it.
It's too long. Probably a lot of people like long episodes, but it's not only long, it's incredibly drawn out and boring.
The air party is probably the most boring in the entire game. It has no interactivity and all the variety is reduced to playing ping pong and choosing whether you eat the mushrooms or not. Otherwise you just talk to the characters and that's it.
Other than the party it has boring dialog. The dialog with Sage was like a job interview. She just talks about herself, even though she could have said that in ep5 and ep6. Why did she procrastinate so much until ep10? There's nothing special about that information.
A lot of the character development really disappointed me. Everyone loves Sage's branch, but what happened to Sage in ep10 could have happened in season 2. I guess DPС abruptly decided he should add depth to Sage and dumped everything on the player all at once. That's not good. If Sage had talked about her hobbies in ep4 for example, when MC slept over at Sage's house after breaking up with Josy and Maya, and then added something new in ep10, that would have been a normal development. It's the same as if Shadowheart only revealed that she can't swim and likes flowers in act 3 just before the finale.
Also, there's too much going on in this episode. Let's do the math. 1) Hidden cameras 2) Patrick and his relationship with Maya 3) Burke's backstory( why?) 4) DIK's photos 5) Riona's kidnapping 6) The grim ending at Bella's house.
Isn't that a bit much? The player literally has no time to catch their breath from such an abundance of events. Yoga is supposed to serve this purpose, but it's only one scene. Even at the party in the woods, the player is in suspense.
And of course there's too much cheap emotion in the game. Patrick's backstory, Burke's backstory, Josy running around with tears in her eyes..... It's all cheap emotion, kind of like anime. The game had cheap emotion before, but episode 10 has too much of it.
I need to replay the game again to refresh my impressions. But overall ep10 is much weaker in terms of plot and structure than any episode from season 2.
I think it's one of the weakest episodes of the entire game.
I'll try to explain. I have a few reasons why I don't like it.
It's too long. Probably a lot of people like long episodes, but it's not only long, it's incredibly drawn out and boring.
The air party is probably the most boring in the entire game. It has no interactivity and all the variety is reduced to playing ping pong and choosing whether you eat the mushrooms or not. Otherwise you just talk to the characters and that's it.
Other than the party it has boring dialog. The dialog with Sage was like a job interview. She just talks about herself, even though she could have said that in ep5 and ep6. Why did she procrastinate so much until ep10? There's nothing special about that information.
A lot of the character development really disappointed me. Everyone loves Sage's branch, but what happened to Sage in ep10 could have happened in season 2. I guess DPС abruptly decided he should add depth to Sage and dumped everything on the player all at once. That's not good. If Sage had talked about her hobbies in ep4 for example, when MC slept over at Sage's house after breaking up with Josy and Maya, and then added something new in ep10, that would have been a normal development. It's the same as if Shadowheart only revealed that she can't swim and likes flowers in act 3 just before the finale.
Also, there's too much going on in this episode. Let's do the math. 1) Hidden cameras 2) Patrick and his relationship with Maya 3) Burke's backstory( why?) 4) DIK's photos 5) Riona's kidnapping 6) The grim ending at Bella's house.
Isn't that a bit much? The player literally has no time to catch their breath from such an abundance of events. Yoga is supposed to serve this purpose, but it's only one scene. Even at the party in the woods, the player is in suspense.
And of course there's too much cheap emotion in the game. Patrick's backstory, Burke's backstory, Josy running around with tears in her eyes..... It's all cheap emotion, kind of like anime. The game had cheap emotion before, but episode 10 has too much of it.
I need to replay the game again to refresh my impressions. But overall ep10 is much weaker in terms of plot and structure than any episode from season 2.