- Jan 30, 2020
- 39
- 221
Really? Do you also complain in shooter games when the player's health increases instantly after taking meds?Someone can have Neutral Affinity before the library scene, then smoke weed with Quinn, and it pushes them into DIK Affinity which causes M&J to reject the MC, yet mere minutes before that they wouldn't have.
The point is, IT IS A GAME! It's easy to comment about the flaws in things, but you need to understand that it is incredibly hard to design game mechanics that make sense when you compare it with real life. This game already tracks a lot of decisions which make it pretty consistent but what you're asking for requires a whole another level of variable tracking and isn't easily scalable. So, while the Affinity-Status system isn't perfect, I very much like it for the flexibility it provides the players with. It's a wonderful construct that tunes the MC's personality with time and adds replayability to the game. I do however agree with ename144 that a couple of DPC's design choices made the whole system somewhat confusing. But hey, it is implemented pretty well for the most part and I'd definitely not call it broken.
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