No problemo my man, I would check the walkthrough for them, or if you want you can load up one of the many saves on here that are fully completedOK, most likely a noob question, but I want to reset the vault renders so I can hunt for them again, how do I do that? Where is that info stored? Thanks!
Well, I have all the renders from a previous play through, but I'm playing again. All the renders are still saved from the previous play so when in free roam or the mini games you can't get them, you already have them. I want to be able to get them again, playing from scratch, so to speak.No problemo my man, I would check the walkthrough for them, or if you want you can load up one of the many saves on here that are fully completed
Being from neither France nor the US they both seem equally foreign to me, and I wouldn't have many issues following a story there. It's true that the frat life is quite unique so that's why it's a good setting, but there could be a game set in a Japanese high school, with their club activities which is also quite unique and I don't think anyone would have any problems with that.I don't get why you are so obsessed with the assets and architecture. The main problem with a non-US setting is that nobody would understand it. From movies and sitcoms and everything else, we all at least have an idea of how us colleges work. But if a game was set in, lets say France, I wouldn't understand a thing. How old are people in what phases of their study? What are typical activities? How are courses organized? In books, good translators have to do a lot of work to adapt these things so the readers in different cultures can understand it. Except if its US centric, because everyone knows that already. And that is the point.
Besides, this is clearly inspired by other works, such as the American Pie series, which obviously influences how it is set up. And these fraternity stories wouldn't fit anywhere else at all, that's just a mainly US thing, as far as I know.
DPC said beta testing will start before the end of October so it should’ve started a day or two ago unless something bad happenedhopefully, we'll get the release date today
ok I know, that's just wishful thinking
but still, I expect him to have started the beta testing by now
do you hope that the game of D&G resolves (partially) the complicated relationship between Maya and Josy and the "players"?No question it's too late to undo the damage. That bridge is thoroughly burned. Still, the show must go on and DPC is going to have to try to get M&J haters back into the fold enough to get on with the story.
I wouldn't hold out much hope of venting any lingering frustrations directly at them. But there's a decent chance we will finally see a healthy friendship between the three; that would be a big help. Maybe the D&G game can be part of that.
Who is the crumpet you are nibbling on whilst drinking your teaNope, UK, and I've been to the US 5 times and have also visited 8 European countries several times. Even so, all you'd have to do is a quick Google search or even Street View of the cities, towns, and villages in European countries to see how suburban building design varies quite a bit between each of them.
There are certainly some Daz assets that would work in British-based games, such as theYou must be registered to see the linksandYou must be registered to see the links, but they wouldn't work in a US-based game like BaDIK anymore than aYou must be registered to see the linkswould work in a British or Swedish-based game.
DPC is good, but no amount of creative camera angles could make distinctly American-style assets work in a game that's not set in America.
I don't believe that would be proper etiquette, my good man. *sips tea and nibbles on a crumpet*
personally I am so addicted to the US model through movies and TV series, that any different setting confuses meI don't get why you are so obsessed with the assets and architecture. The main problem with a non-US setting is that nobody would understand it. From movies and sitcoms and everything else, we all at least have an idea of how us colleges work. But if a game was set in, lets say France, I wouldn't understand a thing. How old are people in what phases of their study? What are typical activities? How are courses organized? In books, good translators have to do a lot of work to adapt these things so the readers in different cultures can understand it. Except if its US centric, because everyone knows that already. And that is the point.
Besides, this is clearly inspired by other works, such as the American Pie series, which obviously influences how it is set up. And these fraternity stories wouldn't fit anywhere else at all, that's just a mainly US thing, as far as I know.
v0.5.0 or v0.5.1, ideally not unpacked and not modded.so what is the version that i need to only dowload 0.6??
To clear all your previous progress you'd need to delete the persistent file, which is where those unlocked renders are stored.Well, I have all the renders from a previous play through, but I'm playing again. All the renders are still saved from the previous play so when in free roam or the mini games you can't get them, you already have them. I want to be able to get them again, playing from scratch, so to speak.
I think BaD is hitting a problem that has been a part of choice based games in general for a while now, but is only now making its way to adult games. As much as players say they want their choices to make a difference, majority still want to feel like they are central everything and that all can be achieved. With adult games this means that while there are choices there, it requires almost all the attractive female/male characters, depending on the type of the game, to feel fundamentally attracted to the MC as it has to be MCs choice if to pursue them or not.DPC has the (sometimes) rare ability to create characters that are believable and that people fall in love with.
DPC also writes great dialogue that's often witty and actually sounds like something a human being would say.
Both of those qualities are rare in games these days.
I think DPC has, at times, a problem with plotlines. Altho I do recognize that BaDIK is a way more extensive and complicated story than AL, and even with it's flaws, is better than so many games being produced today, not to mention many movies and TV shows.
Ahh very cool!Random thing I just wanted to share - over the last few nights I replayed Acting Lessons for the first time since it was completed, and I never realised/didn't remember thatYou don't have permission to view the spoiler content. Log in or register now.
no, because DPC said they are separate stories in two different "universes".Random thing I just wanted to share - over the last few nights I replayed Acting Lessons for the first time since it was completed, and I never realised/didn't remember thatYou don't have permission to view the spoiler content. Log in or register now.
Also replayed AL a while ago and, well, I'm a simple man. Seeing Quinn as a nurse was all the easter eggs I neededRandom thing I just wanted to share - over the last few nights I replayed Acting Lessons for the first time since it was completed, and I never realised/didn't remember thatYou don't have permission to view the spoiler content. Log in or register now.
Nicely put, yeah. "I want choices to matter but I want to experience all of them at the same time" plagues choice based games for some time. Especially for VN's since they are more intimate, it also is one of the only ways to split content and add more replayability but it still feels bitter. When it is done good, it makes the player just start again with planning a different route, when it is done bad it just feels weird.I think BaD is hitting a problem that has been a part of choice based games in general for a while now, but is only now making its way to adult games. As much as players say they want their choices to make a difference, majority still want to feel like they are central everything and that all can be achieved. With adult games this means that while there are choices there, it requires almost all the attractive female/male characters, depending on the type of the game, to feel fundamentally attracted to the MC as it has to be MCs choice if to pursue them or not.
The difficulty is that we all get that's not how things are with human interactions, but is a part of the wish fulfillment of the game. However, it also makes it difficult to efficiently create those layered characters and plotlines as it all has to ultimately come back to the MC and have him be the deciding factor in them. It is a tricky balance and I do have some understanding towards more ambitious game developers trying to juggle that balance such as DPC is doing here. However, I also don't think that explains all the issues with the game as the most talked about plot problem here goes far beyond this.
As felicemastronzo says:Makes me wonder if we'll see any cameos/references
Originally it was meant to be a prequel to AL. I dropped that idea. but kept the DIK part because of reasons. It's not the same universe, nor should you expect to see any deliberate reference or face from AL. It's a new story, I'm starting fresh. So if you play the updates waiting for it to turn into AL 2.0, you will miss out on the journey.it's a deffo same universe - DIK would be just too much of coincidence.
It's a different universe. DPC just uses some of the same assets (guess there aren't that many fraternity assets available). It's not just the MC and Liam, it's also the two girls you can meet at the bar (whatever their names were), they got HOT uniforms.Random thing I just wanted to share - over the last few nights I replayed Acting Lessons for the first time since it was completed, and I never realised/didn't remember thatYou don't have permission to view the spoiler content. Log in or register now.
if you are referring to Maya and Josy, I disagree. both because they are attracted to Mc, so that's not the problem, and because they are official LIs, so if they weren't attracted to Mc it would be a "scam" (as with Leah in AL for example)I think BaD is hitting a problem that has been a part of choice based games in general for a while now, but is only now making its way to adult games. As much as players say they want their choices to make a difference, majority still want to feel like they are central everything and that all can be achieved. With adult games this means that while there are choices there, it requires almost all the attractive female/male characters, depending on the type of the game, to feel fundamentally attracted to the MC as it has to be MCs choice if to pursue them or not.
The difficulty is that we all get that's not how things are with human interactions, but is a part of the wish fulfillment of the game. However, it also makes it difficult to efficiently create those layered characters and plotlines as it all has to ultimately come back to the MC and have him be the deciding factor in them. It is a tricky balance and I do have some understanding towards more ambitious game developers trying to juggle that balance such as DPC is doing here. However, I also don't think that explains all the issues with the game as the most talked about plot problem here goes far beyond this.