- Oct 14, 2020
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Ah, so you just dismiss it out of hand, without even looking at what the dev is talking about. Hey I don't care either way, it's your loss.I mean, someone wanting to do it does not show that it is doable. Doing it shows it is doable. Have you seen footage of Olympic gymnasts from the 60s? If you told them what modern gymnasts can do they would laugh at you. If you showed them what modern gymnasts doing the shit they do, it would drop their jaws.
Anyways, you would need to define what constitutes an ending. Let's take my Pillars of Eternity example again, and let's say you start the game from the left, so to the right you have the final boss and what you decide to do with him.
Good Good Good Good Good Good Good Good Good Good Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Evil Evil Evil Evil Evil Evil Evil Evil Evil Evil
Let's say each quest has a route for each alignment, each different from the other. Obviously the ones above are different endings, no doubt we agree on that, one being purely Good, one pure Neutral, the last one pure Evil.
Neutral Good Good Good Good Good Good Good Good Good Neutral Neutral Neutral Neutral Neutral Neutral Neutral Evil Evil Evil Good Good Good Neutral Neutral Neutral Evil Evil Evil Evil
But what about now? The Good route is still 90% identical. Personally, I feel like you're really stretching it if you consider this a different ending from pure Good.
What about the neutral path? That's 70% the same as pure Neutral. If you lump them up like this toward the end of the game it would kind of tell a story in itself, so I would definitely qualify that as a separate ending. But if you have sprinkled the Evil choices throughout the game then it would have played out more like another Neutral game but with a slightly darker tone.
The last one is... Well, it's a descent into darkness, I guess. This one is obviously very different from any pure [Alignment] and so easily qualifies for me.
So I guess what I'm trying to say is that the whole 200 endings thing sounds like one bigYou must be registered to see the links, which is why I'm hesitant to believe it at face value.
My point was it's possible for a solo dev, like DPC, to make a game with branching path's.
Notty (the dev of the game I'm talking about) is doing it right now with characters and dialogue that are just as good, if not better, than DPC's. And it seems that I'm not the only one who think's so because she's racking up awards left and right, even one from F95zone.