- Apr 7, 2020
- 2,601
- 4,598
Worst aspec of VNs is that if you don't follow a route as straigt as a laser beam you don't get the best ending, or even a good ending, with a girl. In a long game like this one it can get very frustrating and takes out a lot of agency to the player.I don't know if anyone's mentioned this, but in episode 6, if you choose Sage over Jill (because, like, you already made plans with Sage before Jill showed up unexpectedly, Sage was sick and you don't just bail on a sick friend, and fucking Jill didn't even ring before she showed up...), then you don't get to see Jill paddling the old pink canoe later in episode 7.
Also when you meet up with Jill in the corridors at college (after snogging with Cathy no less - oh fuck, sorry Bella), and the mc tells her he wants to see her (after she says it'll probably be a month before they can start catching up again) Jill thinks to herself, "(Then why haven't you shown that more?)".
She's actually pissed that the mc didn't dump a sick friend that he'd already made plans with because she showed up unannounced dressed as little Red Riding Hood.
What a fucking cow!
Not saying that this is the case with Being a DIK, since we don't know yet how it will end.
I'm personally a big fan of critical choices very late in the game. Conseguences, ok, but you should be able to save a relationship close to the end. Otherwise it's "follow the walkthrough by the letter" and not much more.