Why the f*ck are search results not sorted by date... -.-"
It actually CAN sort by date... if you tell it to. Go to your account preferences and find the Search Options section:
Why the default search order is neither date nor relevance is simply one of those mysteries we may never understand.
Don't know about that, he already manage to make patch updates we could simple keeping applying them. To me this is not a developer decision since it coud start breaking saves and also need time and effort to make it right but a business decision to make more money on steam, new exe means a new game and not a DLC. DPC following EA footsteps, thats just my opnion tho I could be wrong.Anyway...hope everything goes smooth and we can enjoy the game
But in a few years that would require non-steam players to daisy chain a bunch of patches to get the latest version of the game. That's probably a much worse headache than biting the bullet now and splitting the game into manageable chunks.
I don't think this is a money grab. That said, there is one potential wrinkle: if Episode 9 is going to be effectively a standalone update for Patreon, does that mean DPC will not be able to offer an "update only" version for the $5 tier? Or would he need to make the update version
require a Season 2 save file to play? Or will that no be a problem since Steam won't sell the competing product until the end of Season 3, at which point the update will be distinct from the full season?
It will be interesting to see how he handles that part, based on the way Steam usually restricts access to low-cost alternatives.
While i'm perfectly willing to critise DPC for many reasons, I think this is probably not the right one. Firstly just in straight rendering time we know at best he has a couple of weeks left and probably more than that. In other words he has time to code things while the visuals are still being prepared. This actually seems like quite sensible project management to me.
Secondly regardless of the actual time it takes and if it fits with the rendering time, it seems to me it has to be ready to go live when episode 8 is published. Firstly he needs to know the system works ready for episode 9 and secondly he needs to make sure the saves bringing over thoasands of choice combinations work.
Imagine if he releases 8. People play for 10-20 (or more) hours getting all thier saves played through, ontop of saves that are already for 20+ hours of content for episode 1-7. Then when he wants to release episode 9 having to come out and say "I'm introducing this save transfer system, but it won't work on your existing saves because of certain changes I had to make, so you're going to, at the very least, have to replay 8 from saves that you probably haven't kept from 7 with this new patch".
Much better he get's everything in place and working now, than risking any issues trying to add it in later as an after thought.
Indeed. Plus, the longer DPC waits to implement this, the more variables there will be that could need transferring. The sooner he starts on this the better. I guess that might change if we expect DPC to wrap up a whole bunch of loose ends soon; in that case he might no longer need to track some of the old variables. But I'm certainly not betting on that.
(That said, who would be foolish enough to have overwritten their Episode 7 saves? If Cathy's panties didn't teach you to use multiple save slots, I'm don't think bugs in the save import feature are going to be your biggest problem!)
I'm curious to learn exactly how much time goes into every aspect of the game. I'd love to see a breakdown by percentages. In particular how much time is spent on mini-games and other so called filler.
Like you, I hate the longer wait times, but one thing I don't agree with is DPC subcontracting out the coding (or anything else). He does a great job on his own. As soon as you start increasing the number of chefs in the kitchen, problems arise. DPC is a man who works best solo. I can only imagine the frustrations of trying to first explain everything to a newbie then having to continually check/revise their work. Not to mention the real danger of a programmer flaking out mid-production when his cat dies, he gets Covid, he doesn't feel like working at 100%, etc. What a nightmare. I see nothing but increased production times when I look at team developers on F95 vs. solo developers. Lack of manpower isn't slowing down DPC, it's his own unquenchable need to go bigger and include more every episode.
Well, it does seem like DPC himself is one of the big bottlenecks; the art for Episode 7 was ready nearly a month before DPC was able to finish coding/writing the game. So in theory having more manpower to handle those aspects could help.
But - and I cannot underscore this enough - throwing more bodies at a problem doesn't automatically improve the effective manpower available. In the short run it actually makes things worse since you need to train the newbies. But even in the long run it really depends on how well you can divide the load between different teams and how well those teams work together.
From everything I've seen about DPC, I think he would be a terrible manager, and it seems like he knows this. So I'm inclined to agree that keeping this a solo endeavor is probably the best bet. The long wait times suck, but they're the lesser evil.
The whole idea makes me think of the outtakes in "A Big's Life" or "Toy Story".
You know, normally I'd assume that's a typo. But given the circumstances I'm kinda hoping it's an obscure porn parody.
I wonder if it is possible to complete the game without having sex with anyone? Theoretically, yes. Jill's way is the way of abstinence for the sake of a single girl. I wonder if there were those who passed the game in this way?
It can be done easily enough (excluding dreams and the Zoey flashback), if you put your mind to it. But there's no particular payoff thus far. Honestly, I suspect there will eventually be a special ending for an MC who manages to avoid girls throughout the entire game, but it will probably be short and
very tongue in cheek.