moose_puck

Active Member
Sep 6, 2021
741
1,664
Am I the only one that thinks a 150,000+ post thread is not the way to do things?

Also, the download links are useless. I tried multiple times to download the splits using Nopy and Mega and I keep getting corrupted image rpa's. Was trying a torrent but there's only a dozen or so seeds and i really don't feel like waiting 6 hours.

Oh well, this might be the best game ever, like the reviews say, but I'll never know. Done are the days I waste hours of my time trying to "fix" things in a game.
 

Oliver Wendell Homely

Active Member
May 9, 2020
625
2,302
Also, the download links are useless. I tried multiple times to download the splits using Nopy and Mega and I keep getting corrupted image rpa's. Was trying a torrent but there's only a dozen or so seeds and i really don't feel like waiting 6 hours.

Oh well, this might be the best game ever, like the reviews say, but I'll never know. Done are the days I waste hours of my time trying to "fix" things in a game.
The GoFile link looks good and has the full 14.2 GB file available. Are you dealing with slow internet or what?
 

NoNameNeeded

Newbie
Nov 9, 2017
67
214
What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
 

moose_puck

Active Member
Sep 6, 2021
741
1,664
The GoFile link looks good and has the full 14.2 GB file available. Are you dealing with slow internet or what?
No. I'm on a gigabyte fibre line. Took me about 10 mins to get all three files from Mega and Nopy. In fact I tried both sites twice. There's 56 GB of wasted, broken 0's and 1's, lol. The GoFile link seemed good but it was throttled and estimated at 4hours. I found the torrent hash and started that, since bittorrent is really good at managing errors and lets you check each file, but only 12 seeds were online and it was a 6 hour download.

I just don't have the patience anymore for trying to build working installs. I got tired of that years ago when I D/L'd a lot of Japanese games.

The part that ticks me off a bit, is a simple search of this thread alone turns up dozens of reports of the image files being corrupted, but I don't see any re-ups or fixes.

Oh well, no use moaning over it. If I get bored one of these days, I'll just throw the torrent up overnight and let it seed a bit.
 

felicemastronzo

Devoted Member
May 17, 2020
11,170
21,832




For the better part of this week, I wrote code and performed quality assurance for the episode by playtesting and polishing art, code, and dialogue.

I have now added music and sound effects for most of the episode, and I still need a few more songs for specific scenes.

I started working on a big coding task that I have hinted about in the past, and today it's a good time to share some details on it.

Because the game is getting pretty big, and Ren'Py is getting pushed to its limits in some areas, I want to make a new binary for Season 3.

What this means is that after you have completed episode 8, and thus Season 2, you will save your game in a menu and continue your game using another .exe/.app file.

Making a new binary has the added benefit that the initial episodes for Season 3 will have a smaller download size, and you shouldn't have to redownload Season 1 and 2 every update.

If you're getting confused by this, think of this as the same game, only sliced into another part.

Season 1 and 2 will be one separate download. And Season 3 and onward will be another download.

From a developer's standpoint, there are some challenges with this task. My goals are to make this system simple to use for all of you, robust in transferring saves, and functional for both Steam and Patreon. While I'm at it, I also want to trim some fat stored in the save files.

I have both the knowledge and strategy to do all of this, but it will take more time to implement and test it thoroughly as the game has thousands of variables that I want to control and double-check. I have already made good progress on this during this week.

Next week I will continue writing the remaining scenes and pose more static renders.

Have a nice weekend

Dr PinkCake
Honestly, I'm not surprised by this turn of events, both because the size of the game was starting to become important (and at least it was a problem for the patreons to download the whole game, I don't think it was a problem for us at F95), and because, without being alarmist, DPC likes to do other things, simply developing the game bores him, he likes to try his hand at improvements and evolutions.

this will probably lengthen the time for the first chapter of the third season, we'll see.


What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
I think you are very, very close to the truth.
 

alri

Newbie
Mar 8, 2019
69
143
What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
I could be completely wrong, but it sounds like DPC is writing a custom save file format to serve as an interface between episode 1-8 and episode 9-onward. If I'm correct, he absolutely has to do this now, because you can't add it in episode 9, because episode 9-onward is basically a new game that simply imports the relevant game state from said save file (which is not the standard Renpy save) to play the rest of the game.

If he were to implement this purely from episode 9 onwards, he would have to write a routine to import the standard Renpy save from episode 8 manually and parse out the relevant bits. I never worked with Renpy, so I don't know its internals, but processing a Renpy save might be more complicated and error prone than what he is planning on doing now.

So, from developer standpoint, I can see why he is doing what he is doing.
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,550
8,808
What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
well, you'd have to then release an updated version of Season 2 that has a save export and I'm not sure if releasing an update with no content is better
 
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always86

Active Member
Mar 19, 2020
853
2,163
What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
While i'm perfectly willing to critise DPC for many reasons, I think this is probably not the right one. Firstly just in straight rendering time we know at best he has a couple of weeks left and probably more than that. In other words he has time to code things while the visuals are still being prepared. This actually seems like quite sensible project management to me.

Secondly regardless of the actual time it takes and if it fits with the rendering time, it seems to me it has to be ready to go live when episode 8 is published. Firstly he needs to know the system works ready for episode 9 and secondly he needs to make sure the saves bringing over thoasands of choice combinations work.

Imagine if he releases 8. People play for 10-20 (or more) hours getting all thier saves played through, ontop of saves that are already for 20+ hours of content for episode 1-7. Then when he wants to release episode 9 having to come out and say "I'm introducing this save transfer system, but it won't work on your existing saves because of certain changes I had to make, so you're going to, at the very least, have to replay 8 from saves that you probably haven't kept from 7 with this new patch".

Much better he get's everything in place and working now, than risking any issues trying to add it in later as an after thought.
 
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Room639

Newbie
Feb 24, 2019
63
202
Over six months for this release. The game is good, but it's getting ridiculous.

Let's say the game is halfway complete - it could be even longer. We're looking at 4 more years before we have a resolution to the story. There's two major issues with that:
1) 4 years is a long time to hold an audiences attention, no matter how good the game is.
2) There isn't really that much doubt and uncertainty in this story to last for 8 more episodes. If you add a new story line then it devalues the first two seasons. You'll need new characters, the universe expands, and everything that has been established becomes a bit watered down. If you run with what you have then it will become tired. How many times can you fuck the same characters before it loses its appeal? How long can you draw out the same dramas before people stop caring?

Ultimately, we have to assume that the MC will have to pick one of the main girls to settle with. Four more years waiting to see what happens? They're good characters, but it's hard to be that invested in any of them to hold out that long. Hell, the story is excellent, and that might not even be enough to keep people for four years.

And this is all assuming development times don't continue to increase, which they have from the start. We thought they would never take more than 5 months. We thought we would get faster development times once he got improved hardware. They continue to stretch.

DPC has a great game, but he's trying to make too much of a good story. A tightly-wrapped 12 episode story that progressed a bit more quickly (and avoided some of the filler scenes and mini-games) would have been more timely and easier to keep an audiences attention. Did we really need to wait for dev time on a new phone. For this new tetris-lite game? Of course not.

Does he really need to code the whole thing on his own? Would anyone (other than DPC) be upset or think less of the guy if he hired someone to help and episodes came out every 4 months? Of course not.

We waited over five months for the last episode, which was solid, but not great. Now we're waiting over six months for this one. Imagine being a Patreon supporter and paying $30 a month, only to wait 6 months for an episode. $180 bucks for one edition is mental. Spend your money how you want, but people will find it harder to justify with longer wait times.

It's a good game - maybe my favorite - but the pace of development is not sustainable. We might not see an ending until early 2026. Let that sink in for a minute. The culture moves on. New games will be developed and capture people's attention. People will lose interest.
 
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always86

Active Member
Mar 19, 2020
853
2,163
Over six months for this release. The game is good, but it's getting ridiculous.

Let's say the game is halfway complete - it could be even longer. We're looking at 4 more years before we have a resolution to the story. There's two major issues with that:
1) 4 years is a long time to hold an audiences attention, no matter how good the game is.
2) There isn't really that much doubt and uncertainty in this story to last for 8 more episodes. If you add a new story line then it devalues the first two seasons. You'll need new characters, the universe expands, and everything that has been established becomes a bit watered down. If you run with what you have then it will become tired. How many times can you fuck the same characters before it loses its appeal? How long can you draw out the same dramas before people stop caring?

Ultimately, we have to assume that the MC will have to pick one of the main girls to settle with. Four more years waiting to see what happens? They're good characters, but it's hard to be that invested in any of them to hold out that long. Hell, the story is excellent, and that might not even be enough to keep people for four years.

And this is all assuming development times don't continue to increase, which they have from the start. We thought they would never take more than 5 months. We thought we would get faster development times once he got improved hardware. They continue to stretch.

DPC has a great game, but he's trying to make too much of a good story. A tightly-wrapped 12 episode story that progressed a bit more quickly (and avoided some of the filler scenes and mini-games) would have been more timely and easier to keep an audiences attention. Did we really need to wait for dev time on a new phone. For this new tetris-lite game? Of course not.

Does he really need to code the whole thing on his own? Of course not.

We waited over five months for the last episode, which was solid, but not great. Now we're waiting over six months for this one. Imagine being a Patreon supporter and paying $30 a month, only to wait 6 months for an episode. $180 bucks for one edition is mental. Spend your money how you want, but people will find it harder to justify with longer wait times.

It's a good game - maybe my favorite - but the pace of development is not sustainable. We might not see an ending until early 2026. Let that sink in for a minute. The culture moves on. New games will be developed and capture people's attention. People will lose interest.
I won't address everything you say. I think it is fair to say he needs to make sure he is balancing the size and legth of updates with the time they take to produce. It's also apparent that he has set events he has pre planned and they need to be built to, to some extent. I think we're all used to these games having 3-6 updates a year and being finished in two or three, but I think it's also fair to think of this more like a TV show. You get 12-24 episodes of TV every year, thats around 4-8 hours of a sitcom and 9-18 hours of a drama. DPC at the current rate is making 10-12 hours a year of porn visual novel on his own.

I think one thing he did in the previous episode that will help with this is skipping days. Doing this will allow him to reach events, such as halloween more rapidly without needing the minutia of day to day life.

Worth noting as well that he has 1 week until the same release length as episode 6, and he also was off to a slowish start with this episode having taken I think 3 weeks after the previous release to patch, work on the guide and take some time off, which is a longer gap that previous episodes.
 

drakken

Active Member
Nov 13, 2017
862
1,092
Wow man nice job with this walkthrough, how is this not the official walkthrough, why the dev didn't contact you this is waaaay better than the official...
Because dpc wants you to play the game how he wants you to. Otherwise "it ruins the game" :rolleyes:

What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
I could be completely wrong, but it sounds like DPC is writing a custom save file format to serve as an interface between episode 1-8 and episode 9-onward. If I'm correct, he absolutely has to do this now, because you can't add it in episode 9, because episode 9-onward is basically a new game that simply imports the relevant game state from said save file (which is not the standard Renpy save) to play the rest of the game.

If he were to implement this purely from episode 9 onwards, he would have to write a routine to import the standard Renpy save from episode 8 manually and parse out the relevant bits. I never worked with Renpy, so I don't know its internals, but processing a Renpy save might be more complicated and error prone than what he is planning on doing now.

So, from developer standpoint, I can see why he is doing what he is doing.
Like alri said, now would be the perfect time because the prep work needs to be in ep8/season 2 end. It would be the logical conclusion to release it with it already there so that season 3 can pick up and go.
 

Kellermann

Engaged Member
Oct 20, 2020
3,614
11,662
Over six months for this release. The game is good, but it's getting ridiculous.

Let's say the game is halfway complete - it could be even longer. We're looking at 4 more years before we have a resolution to the story. There's two major issues with that:
1) 4 years is a long time to hold an audiences attention, no matter how good the game is.
2) There isn't really that much doubt and uncertainty in this story to last for 8 more episodes. If you add a new story line then it devalues the first two seasons. You'll need new characters, the universe expands, and everything that has been established becomes a bit watered down. If you run with what you have then it will become tired. How many times can you fuck the same characters before it loses its appeal? How long can you draw out the same dramas before people stop caring?

Ultimately, we have to assume that the MC will have to pick one of the main girls to settle with. Four more years waiting to see what happens? They're good characters, but it's hard to be that invested in any of them to hold out that long. Hell, the story is excellent, and that might not even be enough to keep people for four years.

And this is all assuming development times don't continue to increase, which they have from the start. We thought they would never take more than 5 months. We thought we would get faster development times once he got improved hardware. They continue to stretch.

DPC has a great game, but he's trying to make too much of a good story. A tightly-wrapped 12 episode story that progressed a bit more quickly (and avoided some of the filler scenes and mini-games) would have been more timely and easier to keep an audiences attention. Did we really need to wait for dev time on a new phone. For this new tetris-lite game? Of course not.

Does he really need to code the whole thing on his own? Would anyone (other than DPC) be upset or think less of the guy if he hired someone to help and episodes came out every 4 months? Of course not.

We waited over five months for the last episode, which was solid, but not great. Now we're waiting over six months for this one. Imagine being a Patreon supporter and paying $30 a month, only to wait 6 months for an episode. $180 bucks for one edition is mental. Spend your money how you want, but people will find it harder to justify with longer wait times.

It's a good game - maybe my favorite - but the pace of development is not sustainable. We might not see an ending until early 2026. Let that sink in for a minute. The culture moves on. New games will be developed and capture people's attention. People will lose interest.
I'm curious to learn exactly how much time goes into every aspect of the game. I'd love to see a breakdown by percentages. In particular how much time is spent on mini-games and other so called filler.

Like you, I hate the longer wait times, but one thing I don't agree with is DPC subcontracting out the coding (or anything else). He does a great job on his own. As soon as you start increasing the number of chefs in the kitchen, problems arise. DPC is a man who works best solo. I can only imagine the frustrations of trying to first explain everything to a newbie then having to continually check/revise their work. Not to mention the real danger of a programmer flaking out mid-production when his cat dies, he gets Covid, he doesn't feel like working at 100%, etc. What a nightmare. I see nothing but increased production times when I look at team developers on F95 vs. solo developers. Lack of manpower isn't slowing down DPC, it's his own unquenchable need to go bigger and include more every episode.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,406
10,104
I could be completely wrong, but it sounds like DPC is writing a custom save file format to serve as an interface between episode 1-8 and episode 9-onward. If I'm correct, he absolutely has to do this now, because you can't add it in episode 9, because episode 9-onward is basically a new game that simply imports the relevant game state from said save file (which is not the standard Renpy save) to play the rest of the game.

If he were to implement this purely from episode 9 onwards, he would have to write a routine to import the standard Renpy save from episode 8 manually and parse out the relevant bits. I never worked with Renpy, so I don't know its internals, but processing a Renpy save might be more complicated and error prone than what he is planning on doing now.

So, from developer standpoint, I can see why he is doing what he is doing.
It sounds like what VI did with Fetish Locator where each week (currently two with a third planned) is a separate download with the ability to carry over your old save (or re-create it, Witcher 3 style).

It works well except for morons who don't actually read the instructions (at the end of week 1 you're told to save here which is apparently too complicated for them :LOL:)

DPC needs to have the most realistic flames ever created when burning your LIs to a crisp

:devilish::devilish::LOL::ROFLMAO:
Nah, he needs super realistic water effects for the drowning scene :eek:
 
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