- Nov 12, 2020
- 171
- 832
Tybalt when he finally gets those sweet cheeks of Jill after the 3rd date
Tybalt when he finally gets those sweet cheeks of Jill after the 3rd date
This comment didn't age wellYou're lucky, it's friday !
Every friday DPC post an update on the status of the next update and N7 post it here soon after that.
Just hang in here and you'll have your up to date answer shortly.
Updated BigTable™ with the recent informations.Need our two data analysts ename & mpa to run the numbers on the likelihood of only 1 update in 2022
Episode | Renders | Animations | Music* | Size | Release Date | Development Time |
---|---|---|---|---|---|---|
Episode 1 | 1301 | 51 | ≈1.1 GB | 07 Feb 2019 | 000 days | |
Episode 2 | 1709 (+31%) | 77 (+51%) | ≈2.3 GB (+1.2 GB) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | |
Episode 3 | 2289 (+34%) | 99 (+29%) | ≈4.1 GB (+1.8 GB) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | |
Episode 4 | 2532 (+11%) | 134 (+35%) | ≈6.1 GB (+2.0 GB) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | |
Episode 5 | 2456 (-3%) | 157 (+17%) | 17 (3.4K$) | ≈8.0 GB (+1.9 GB) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) |
Episode 6 | 3336 (+35%) | 162 (+3%) | 24 (4.8K$) | ≈11.1 GB (+3.1 GB) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) |
Episode 7 | 3723 (+12%) | 250 (+54%) | 18 (3.6K$) | ≈14.5 GB (+3.4 GB) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) |
Episode 8 | 4065 (+9%) | 359 (+44%) | 36 (7.2K$) | >18.1 GB (+3.6 GB) | in development | 192 (6 months, 09 days |≈27 weeks) |
As much as i enjoy this game the period between updates is becoming ridiculous at this point, i think he should find a way to do this between 3-4 months...Well with EP8 dropping in November; the likelihood next cycles are May/June and November/December; so 2 per years.
But ambition might extend this cycle and offset at some point. EP8 is exceptionally over 6 months of development.
Why would he ? It's not like he's getting paid for content delivered. In fact the more he prolongs it, the more cash he's likely to get total.As much as i enjoy this game the period between updates is becoming ridiculous at this point, i think he should find a way to do this between 3-4 months...
Well he kinda makes up to that by making each episode longer and with more renders .Why would he ? It's not like he's getting paid for content delivered. In fact the more he prolongs it, the more cash he's likely to get total.
Having a huge hit of a game like this doesn't happen every day and DPC knows it. Especially judging by the unnecessary padding in a game which has a huge cast and scope already.
He should, because at this rate it will be 2026.... if we are lucky, by the time this game is done. He won't......As much as i enjoy this game the period between updates is becoming ridiculous at this point, i think he should find a way to do this between 3-4 months...
Noted, but I don't think Quinn and Tommy were needling up with Vitamin B12 shots a few episodes back. I'm not sure why DPC chose to do that. It would make more sense if Quinn were not only hesitant to sell harder drugs, but to use them as well...given what happened to her mother.She wouldn't be one of the burnouts drugging themselves into oblivion.
I don't really understand what Bella and MC are supposed to be doing there. If they aren't actively ruining the date, then what is the point? Either way, what a shitty first restaurant dinner date with Bella that will be. The clothes shopping and tennis match made sense because Bella worked to covertly sabotage the dates. Bella and MC sitting in the same restaurant is supposed to achieve what? It will only detract from their own "date" because they will have to constantly observe Tybalt and Jill from across the room instead of focusing on each other. If Tybalt can see them, he could rub it in MC's face that he is the one who is dining with Jill (perhaps by returning the wink MC previously gave him at the prep mansion). I know Tybalt is attracted to Bella, but Jill is his #1 waifu target, so he won't care that much if he sees MC and Bella together. If DPC's plan is to have Bella do something silly like walk by and spill a drink on Tybalt or slip some ipecac in his food then ..rather juvenile.I disagree. Why can't Bella and the MC's date serve double duty? Just because it lets DPC combine assets with Jill's story doesn't automatically mean it's a bad idea. It's not like the Hangout with Bella in Episode 7 was ruined just because it grew out of the doubles tennis match with Jill. What Bella and the MC discuss while watching Jill, and what they do after Jill leaves, is what matters.
We should be thankful for the padding renders I guess. And the animations eating up heaps more dev time which we get to see for all of 2s apiece. I'd understand if someone else was doing part of the rendering work, but the way things are, he's pouring a lot of unnecessary effort just to pad out the development and content of the game. Without all the blueballing and fluff removed, we'd be at least 3 episodes further in, both story and release wise.Well he kinda makes up to that by making each episode longer and with more renders .
I think that Quinn can sell hard drugs. She just didn't want to sell cocaine (probably because of her parents)It would make more sense if Quinn were not only hesitant to sell harder drugs,
Nicely done, guys. Clearly points out that each episode gets grander and grander in size and scope.Well with EP8 dropping in November; the likelihood next cycles are May/June and November/December; so 2 per years.
But ambition might extend this cycle and offset at some point. EP8 is exceptionally over 6 months of development.
- Today, Episode 8 have a 30 days delay compared to previous Episode 7 with +109 animations and +342 renders.
- In 2 days, Being a DIK will have 1000 days of development with 2 years, 8 months and 27 days. 24 000 hours.
- 21 411 renders and 1 289 animations were made, 95 premium music added.
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 2 years, 8 months, 25 days (33 months / 142 weeks / 998 days / 23 952 hours)
Episode Renders Animations Music* Size Release Date Development Time Episode 1 1301 51 ≈1.1 GB 07 Feb 2019 000 days Episode 2 1709 (+31%) 77 (+51%) ≈2.3 GB (+1.2 GB) 04 May 2019 087 (2 months, 28 days |≈12 weeks) Episode 3 2289 (+34%) 99 (+29%) ≈4.1 GB (+1.8 GB) 16 Aug 2019 105 (3 months, 13 days |≈15 weeks) Episode 4 2532 (+11%) 134 (+35%) ≈6.1 GB (+2.0 GB) 10 Jan 2020 148 (4 months, 26 days |≈21 weeks) Episode 5 2456 (-3%) 157 (+17%) 17 (3.4K$) ≈8.0 GB (+1.9 GB) 29 May 2020 141 (4 months, 20 days |≈20 weeks) Episode 6 3336 (+35%) 162 (+3%) 24 (4.8K$) ≈11.1 GB (+3.1 GB) 13 Nov 2020 169 (5 months, 16 days |≈24 weeks) Episode 7 3723 (+12%) 250 (+54%) 18 (3.6K$) ≈14.5 GB (+3.4 GB) 23 Apr 2021 162 (5 months, 11 days |≈23 weeks) Episode 8 4065 (+9%) 359 (+44%) 36 (7.2K$) >18.1 GB (+3.6 GB) in development 192 (6 months, 09 days |≈27 weeks)
*199$ Premium Licensed Music
> Release Date Estimate:
Growing Scenario: Mid November 2021 (29 weeks) — Technical Difficulty Scenario: Late November 2021 (30 weeks)
Thumb up to well made Casiope DIK Walkthrough.
It's a free game put out by a guy doing it without a salary. I have no complaints. If he worked for a development company, I would expect more in the area of frequency and content, but for a guy working alone, essentially making a free game for me on his free time, I would be utterly bonkers and stupidly entitled to complain.Well he kinda makes up to that by making each episode longer and with more renders .
Well thats what people want , but think about the dev. Maybe this game isnt just a way to make money also , maybe he would like to make his work as close to perfection and dont have any regret?We should be thankful for the padding renders I guess. And the animations eating up heaps more dev time which we get to see for all of 2s apiece. I'd understand if someone else was doing part of the rendering work, but the way things are, he's pouring a lot of unnecessary effort just to pad out the development and content of the game. Without all the blueballing and fluff removed, we'd be at least 3 episodes further in, both story and release wise.
I think everything is more complicated than it seems.We should be thankful for the padding renders I guess. And the animations eating up heaps more dev time which we get to see for all of 2s apiece. I'd understand if someone else was doing part of the rendering work, but the way things are, he's pouring a lot of unnecessary effort just to pad out the development and content of the game. Without all the blueballing and fluff removed, we'd be at least 3 episodes further in, both story and release wise.
Are you really this retarded? Just in case you aren't joking: it's not a free game, you dumbass, wake up, you're on a pirate site. DPC is doing his game thanks to patron's money and his main concern is to please/milk them, not us. Hope that helps.It's a free game put out by a guy doing it without a salary. I have no complaints. If he worked for a development company, I would expect more in the area of frequency and content, but for a guy working alone, essentially making a free game for me on his free time, I would be utterly bonkers and stupidly entitled to complain.
"Last time I got a hundred dollars for my birthday I was PISSED it wasn't $150!!!!!!"
So maybe stop butthurting a bit, mr. funboySo May be Stop Bitching a little bit
I think all or those who criticize DPC should take a seat and think twice. I've played Acting Lessons and other games from other developers and all of them are far from this one. The quality of the story (very funny at times), the development of characters, quality of animations... It's worth for us to wait.The Circle is Now Complete . We are back to the " Updates takes too long, HE should hire peoples, He need to make the episode in 3-4 months" blah blah blah.
Just so you could Understand the level where DPC is in.
He's previous game Acting Lessons, had 8 Chapter, or episode. The Full game, take him more than a year to finish. 8 update. And the Full Game contained :
The complete game consists of >5000 renders, 217 animations, 61 songs and 30 sound effects.
The upcoming episode 8 of BaDik as of it right now as we know, being developed 6 month, according to DPC will contain :
4065 static renders
359 animations
24 pieces of 2D art
36 new songs
31 new sound eff
So, during Half a Year HE created 1 Episode, an Episode that is almost as Big as his whole first Game that he created for more than a Year . Name me an another Developer who is in this level . So May be Stop Bitching a little bit