ename144

Engaged Member
Sep 20, 2018
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Huh, I wonder if he's talking about How I Met Your Mother
Given his the way the Ice Queen kills Josy during the Episode 6 D&G session, I thought he might be referring to Game of Thrones. But I'm sure there are plenty of other candidates out there, too.


Honestly that reasoning doesn't make much sense, he would coordinate the hires so they would help him make the exact game he wants it to be, I don't see why it should make it into a different game
Art is an art, not a science. Even if DPC gave another artist the original models, the new artist would still need to pose them. The blocking, pacing, and composition of the resulting scene would be different than what DPC would have done. In theory that could be mitigated if DPC and the other artist were very familiar with each others styles, but that would take a lot of time to develop - if it ever developed at all.

And that's assuming DPC can convey what he wants the scene to be in the first place. I'm sure DPC has plenty of notes, but I doubt they're in the form of a "shooting" script that could explain when a character is meant to be framed sympathetically, what background details are important or the like. There's no guarantee DPC would be good at conveying that information, especially at first, and we know he's a control freak.

Basically, developing a reliable team is an investment. In the long run it can pay off and allow you to accomplish much larger tasks far more efficiently. But in the short term it actually slows down production as resources have to be devoted into training rather than the product itself. And there's always the risk the team won't pan out and the investment will be wasted; that's a particularly common problem with artistic collaborations. Plus, it requires a whole host of different skills than just working on the project alone, and DPC is clearly not interested in learning those skills.


No point debating it. It's obvious there are jobs that could be delegated without compromising the quality so he can focus on other tasks like writing etc. I think his stubbornness to do everything himself is a bit strange and cant be good for his health
Case in point: look at how the 2D is used. They're standalone bits of art that Jacob offers to the MC. They can be used as phone backgrounds or room decorations, but they have no effect on the story and aren't specifically referencing any particular event (nor are they likely to be directly referenced later on). So DPC's "script" was probably something along the lines of "give me sexy pictures each of the following characters in three stages of undress." Moreover, if the artist failed in their task, DPC could create backup images himself (processing 3D renders) in relatively short order.

So the 2D art was an extremely detachable, low-risk task that DPC couldn't do himself in the way he wanted. So he farmed it out. But it didn't save much time, so it's not an example of what people normally mean when they ask him to hire a team.

And personally, I think it is a good example of why DPC shouldn't farm out more artwork; a number of the girls look noticeably off-model in some shots. It's fine for something that's meant to be amateur in-game art, but I'd be seriously disappointed if, for example, Josy's breakout sex scene in Episode 5 had used the oversized model from some of those pictures.


Considering the original voice acting for Bella and Jill, I think I’d rather DPC do the moaning himself! :eek:
Yeah, DPC might have a shot as "so bad it's good" territory if we're in the mood for a laugh.
 

felicemastronzo

Devoted Member
May 17, 2020
11,549
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Art is an art, not a science. Even if DPC gave another artist the original models, the new artist would still need to pose them. The blocking, pacing, and composition of the resulting scene would be different than what DPC would have done. In theory that could be mitigated if DPC and the other artist were very familiar with each others styles, but that would take a lot of time to develop - if it ever developed at all.

And that's assuming DPC can convey what he wants the scene to be in the first place. I'm sure DPC has plenty of notes, but I doubt they're in the form of a "shooting" script that could explain when a character is meant to be framed sympathetically, what background details are important or the like. There's no guarantee DPC would be good at conveying that information, especially at first, and we know he's a control freak.

Basically, developing a reliable team is an investment. In the long run it can pay off and allow you to accomplish much larger tasks far more efficiently. But in the short term it actually slows down production as resources have to be devoted into training rather than the product itself. And there's always the risk the team won't pan out and the investment will be wasted; that's a particularly common problem with artistic collaborations. Plus, it requires a whole host of different skills than just working on the project alone, and DPC is clearly not interested in learning those skills.



Case in point: look at how the 2D is used. They're standalone bits of art that Jacob offers to the MC. They can be used as phone backgrounds or room decorations, but they have no effect on the story and aren't specifically referencing any particular event (nor are they likely to be directly referenced later on). So DPC's "script" was probably something along the lines of "give me sexy pictures each of the following characters in three stages of undress." Moreover, if the artist failed in their task, DPC could create backup images himself (processing 3D renders) in relatively short order.

So the 2D art was an extremely detachable, low-risk task that DPC couldn't do himself in the way he wanted. So he farmed it out. But it didn't save much time, so it's not an example of what people normally mean when they ask him to hire a team.

And personally, I think it is a good example of why DPC shouldn't farm out more artwork; a number of the girls look noticeably off-model in some shots. It's fine for something that's meant to be amateur in-game art, but I'd be seriously disappointed if, for example, Josy's breakout sex scene in Episode 5 had used the oversized model from some of those pictures.
I don't like principled defenses.

we start from the right assumption that DPC does what he wants with his game, but this does not mean in any way that his choice is the best unquestionably.

but let's not talk about art out of proportion, everything is art, but also not, every production process is full of repetitive and mechanical steps, tests and verifications where a third party look is usually just preferable (or do testers ruin the creative process too?). Michelangelo did not paint the Sistine chapel by himself inch by inch, and no one doubts neither that it is art, nor that it is his. I would say that even enough for DPC's admission it is an organizational choice (the risk of losing more time in the coordination of the work than earned by delegating part of the work) and therefore an economic one (what interest does DPC have to speed up his work? and to share his earnings? earn less for less time).
the first doubt is legitimate, even if the history of humanity says the opposite, the second is understandable but has nothing to do with art.

then also the 2D renders became the emblem of the wrong collaboration, DPC liked them, its many patreon also. so we should consider it a sacrosanct choice, or not? whether we liked them or not individually matters little, very little
 
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shazba

Engaged Member
Aug 4, 2020
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I don’t know why this debate on him hiring staff just keeps on going on.

He said he won’t do it.

He said why he won’t do it.

It’s exactly the same reason I suggested a few times as to why he wouldn’t do it.

If you still don’t get it, you probably never will.

His game is only taking a bit longer than some other good games on this site, but in that time way more is being developed.

So I suggest, for those who wish for him to release the game faster, when a new episode comes out just play 1 hour a month and pace each episode across 6 months.

Now if you can’t do that, but you’re still complaining, then I suggest you’re just being a greedy cunt.
 
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STNeish

Member
Mar 20, 2020
246
358
I'm always content to wait. You can't rush art, and you can't be creative on a schedule. His work has been consistently excellent, and always worth the wait. That said, I do feel the strain of wanting more, so I understand why people are impatient.

My suggestion is to try some of the other excellent games on the side. College Kings is similar in some ways (though any reference to Being a DIK gets deleted from that thread, for some reason), and quite excellent in its own right. I also rather enjoy Becoming a Rock Star. There's lots out there. Be patient, and partake of the brilliance of the many other creators while we await the brilliance of Being a DIK.
 

Kellermann

Engaged Member
Oct 20, 2020
3,627
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I don’t know why this debate on him hiring staff just keeps on going on.

He said he won’t do it.

He said why he won’t do it.

It’s exactly the same reason I suggested a few times as to why he wouldn’t do it.
I agree with at least this first section. DPC isn't going to hire a team (so no sense pining for it) and he doesn't need one to speed up the process. He works perfectly well and quite fast on his own. Season 1 shows that he can strike the perfect balance between content and development time. He is entirely capable of cranking out episodes faster on his own except for the fact that he wants to add more, more, MOAR content (especially the filler and mini games). It's just something I've had to accept in regard to increased bloat, but that said I'm quite happy DPC is not hiring a staff. BaDIK just woudn't be the same if it were anything other than a one man show. The added stress of trying to herd cats online wouldn't make the game any better or release faster.
 

27X

Active Member
Oct 30, 2019
516
442
felicemastronzo, did you play the new episode of No More Money? I don't know what to think of it, the storyline is genuinely good, but thing is it's like LewdLab is writing it with all the blueballing and postponing of the content.

It's like the same thing DPC did with the Bella and Jill content. I mean it took him like 4 episodes (roughly 2 years) for Bella's first proper scene and 8 episodes for Jill's first proper scene (like 3.5 years). I hope RoyalCandy is not one of those devs that think that if they give fans the scenes with the characters they want, people will suddenly lose interest in the game. Where's the logic in that?
Every will they/won't they romance show in western tv except Castle has folded after the season where "they" get together within two seasons

As for Jill, its pretty clear that relationship is 1. going to be totally on Jill's terms til she gets the point that you can't control every variable. 2. you're getting sex every once in a while with her, and only when she considers it meaningful.
 

Kellermann

Engaged Member
Oct 20, 2020
3,627
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Well, I put it off, put it off, but still passed the 8th episode.
I really like "college games", probably because I myself dropped out of university. And I can not help but compare these games with each other. So, when there is something to compare with, BADik does not pull on the top 1. And first of all, because of the beginning sagging of the plot.
:unsure: Really? I think BaDIK is definitely the best "college game" on F95. It's not my favourite game overall, but I don't see any other university settings that are better. Which one is your top pick?
 

shazba

Engaged Member
Aug 4, 2020
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Every will they/won't they romance show in western tv except Castle has folded after the season where "they" get together within two seasons

As for Jill, its pretty clear that relationship is 1. going to be totally on Jill's terms til she gets the point that you can't control every variable. 2. you're getting sex every once in a while with her, and only when she considers it meaningful.
The most unrealistic thing about this game…

…more unrealistic than Bella’s waist…

…more ridiculous than Jill’s smile…

…more nonsensical than the loan debacle…

…more frustrating than Tybalt’s blackmail…

…is that a 19 year old guy is in a sexual relationship with a girl, they both are into each other, and they are not fucking like rabbits every chance they get!

So Jill and Bella get a pass on this, because the situation with them calls for less sex, but the throuple or Sage…

In reality they’d be fucking every evening.

Who here, when they first started having sex with their girlfriend (or boyfriend, as the case may be), decided once a month was probably adequate?

I don’t mind it really, I mean the game has too much going on for there to heaps of fucking scenes with each LI, and I actually think the pacing between scenes of that nature is pretty good.

But yeah, not realistic! :p
 

felicemastronzo

Devoted Member
May 17, 2020
11,549
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The most unrealistic thing about this game…

…more unrealistic than Bella’s waist…

…more ridiculous than Jill’s smile…

…more nonsensical than the loan debacle…

…more frustrating than Tybalt’s blackmail…

…is that a 19 year old guy is in a sexual relationship with a girl, they both are into each other, and they are not fucking like rabbits every chance they get!

So Jill and Bella get a pass on this, because the situation with them calls for less sex, but the throuple or Sage…

In reality they’d be fucking every evening.

Who here, when they first started having sex with their girlfriend (or boyfriend, as the case may be), decided once a month was probably adequate?

I don’t mind it really, I mean the game has too much going on for there to heaps of fucking scenes with each LI, and I actually think the pacing between scenes of that nature is pretty good.

But yeah, not realistic! :p
from the end of chapter four to the end of chapter six, how much time will have passed?
I would say at least 2 weeks, in these two weeks MC will never "sleep" with Maya and Josy again.

about as believable as Sage being with Chad for months if not years without sex.:ROFLMAO::ROFLMAO::ROFLMAO:
 
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ChipLecsap

Conversation Conqueror
Aug 4, 2019
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The most unrealistic thing about this game…

…more unrealistic than Bella’s waist…

…more ridiculous than Jill’s smile…

…more nonsensical than the loan debacle…

…more frustrating than Tybalt’s blackmail…

…is that a 19 year old guy is in a sexual relationship with a girl, they both are into each other, and they are not fucking like rabbits every chance they get!

So Jill and Bella get a pass on this, because the situation with them calls for less sex, but the throuple or Sage…

In reality they’d be fucking every evening.

Who here, when they first started having sex with their girlfriend (or boyfriend, as the case may be), decided once a month was probably adequate?

I don’t mind it really, I mean the game has too much going on for there to heaps of fucking scenes with each LI, and I actually think the pacing between scenes of that nature is pretty good.

But yeah, not realistic! :p
:unsure:. I think MC and Josy ( Best Girl ) are closer to what you want. They cleary can't keep their hand off from each others, and take every opportunity to Fuck. :ROFLMAO:. Josy is like Hulk, except she is not always angry, She is Alway Horny:ROFLMAO::devilish:
BeingADIK 2022-02-01 13-30-51-94.jpg
 
Aug 26, 2019
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:unsure: Really? I think BaDIK is definitely the best "college game" on F95. It's not my favourite game overall, but I don't see any other university settings that are better. Which one is your top pick?
I'd put BADIK on the top in every category because there isn't any incest which is a really good thing for Li in the game.The majority of AVN out rely on incest to make players interested and thank DPC for avoiding that
 

ename144

Engaged Member
Sep 20, 2018
3,366
13,960
I don't like principled defenses.

we start from the right assumption that DPC does what he wants with his game, but this does not mean in any way that his choice is the best unquestionably.

but let's not talk about art out of proportion, everything is art, but also not, every production process is full of repetitive and mechanical steps, tests and verifications where a third party look is usually just preferable (or do testers ruin the creative process too?). Michelangelo did not paint the Sistine chapel by himself inch by inch, and no one doubts neither that it is art, nor that it is his. I would say that even enough for DPC's admission it is an organizational choice (the risk of losing more time in the coordination of the work than earned by delegating part of the work) and therefore an economic one (what interest does DPC have to speed up his work? and to share his earnings? earn less for less time).
the first doubt is legitimate, even if the history of humanity says the opposite, the second is understandable but has nothing to do with art.
Sure, but the question is if a Sistine Chapel painted directly by Michelangelo himself would have been different than one painted by people under his supervision. I suspect the answer is yes, though whether it would have been better, worse or effectively the same is impossible to say. But DPC is the one calling the shots. If he thinks a collaborative BaDIK would be sufficiently different from the version he makes himself, there's no reason to doubt him and not much point in debating it. You can think he's making a mistake, obviously, but that's no different than any other artistic disagreement.

The economic question is a separate aspect. If DPC had a single patron who commissioned a massive, college-themed AVN for his 10th reunion and thus needed it done on time, DPC might have been forced to put a team together to meet the deadline. Likewise, if DPC wanted to be the head of a prestigious AVN design studio, he could have assembled a team to make AL, then expanded to make BaDIK. But DPC has a crowd-sourced funding that pays him without hard deadlines, and he seems much happier writing games himself than on managing people. So rather than forcing DPC's hand to develop the game on ways he dislikes, the economics actually encourage and enable him to take his time and do it 'right.'

Which again, doesn't mean that it's the optimum outcome from our own point of view, just that it IS a valid choice, and one we're very unlikely to be able to change.


from the end of chapter four to the end of chapter six, how much time will have passed?
I would say at least 2 weeks, in these two weeks MC will never "sleep" with Maya and Josy again.

about as believable as Sage being with Chad for months if not years without sex.:ROFLMAO::ROFLMAO::ROFLMAO:
It's been about a month, though the exact timeline is nebulous now. I agree it's frustrating that the MC hasn't spent a night with Maya (much less both girls) since then. As usual, I blame the crossroads. :rolleyes:

But I will say it's not quite as unreasonable as it may seem at first glance. The MC and Maya were still insisting they AREN'T a formal throuple yet, and more importantly they are trying to keep the relationship a secret. They should still be doing more to spend time together, but there are practical limits to how much that could happen.

This should begin to change come Season 3 if you're on their branch, but I'm not going to hold my breath.
 

Casiope

Member
Nov 30, 2017
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756
Having a team does not necessarily mean better quality or faster releases. Sometimes the team is just an excuse to justify a bigger budget to Patreon contributors. On the other hand, there is a certain tendency that when a game becomes more complex, because of its story or its features, the releases become less frequent.

These considerations lead me to accept Dr PinkCake's choice as long as the quality follows. But I understand the criticism of those who, from an accounting view, say that the creator can afford to hire developers; but he cannot be blamed for a promise he never made.
 
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