When you say the writing to BaDIK isn't that good, are you talking about the story, or the dialogue?
If you're talking about the story, then yeah, the story isn't marvellous. It's just a slice of life of a big dicked protagonist. There are a few minor holes that DPC has dug himself into (mostly the Maya loan but even that can be resolved with a simple explanation), and ultimately the "story" is just a setting for the antics to reside in.
Or do you mean the actual words that he writes, i.e. the dialogue which propels the story along.
Because when it comes to the dialogue in this game, I love it. Every character is clearly unique and mostly consistent with themselves, and the comedy and delivery, while unique to different characters, is right up my alley.
The scenes are well placed together, with music, situation and character performances, such that so many scenes nail exactly what DPC was trying to portray, and replaying them is almost as highly entertaining as experiencing them for the first time (and in some cases a second play though is even more fun when you discover nuance that you missed the first time around - lurking this thread can always assist in that
).
The dialogue, direction, music, graphics, all of it, is spot on in my book, making the game a highly enjoyable, repeatable experience. No other game here has come close for me, most of them I need to take a break from, others just completely lose my interest, and in cases of closing in on the ending of some, I just speed through to complete it.
"Depraved Awakening" was an example where by the end of the game I didn't give a fuck about any of the characters and just wanted to end it - not my life, the game...
I gave CoBD a break for a number of releases then played the whole thing from the beginning and it was a slog. While the story is interesting as it unfolds, there's very little in it that makes it interesting on a second play through. It's all rather wooden second time around.
So to me, something like CoBD is almost the opposite of BaDIK when it comes to writing. The story of CoBD feels unique and interesting, but the dialogue and characters are somewhat uninspired. Whereas BaDIK's story is nothing special, but the characters come right off the screen.
I'm not denying that the drama in Being a DIK is right up there with daytime soap operas; it's contrived and typically easily solvable, however it's the characters that make the ride so much fun, and we get caught up in the silly drama because we care about the characters.
Even the simple banter between Sage and the mc over Rooster is fun. And when they decide to start dating and Sage confesses she's struggling to type to him, and the "favourites" heart next to his name is putting her off. Of course the mc milks it, because that's exactly how he would react to Sage's dilemma.
And it's DPC's
writing that make his characters so great.
The trick to it, is press the TAB key so the game runs through it quickly, there won't be that prolonged delay that catches you off guard each time.
The other key to success, press the mouse down before on the FLIP button as soon as it appears and hold it down, release it when the arrow is sliding into the green (or even the instant before). Do that rather than pressing and releasing it all in one go, you'll be faster on the release that way (the game is looking for mouse up, not mouse down).