- Mar 9, 2020
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4 if im not wrong: Riona, Heather and there is a preview showing two girls dressed as playboy bunnies.How many Halloween costumes have been revealed so far?
4 if im not wrong: Riona, Heather and there is a preview showing two girls dressed as playboy bunnies.How many Halloween costumes have been revealed so far?
To add to the MC's bluntness, he is also very rude to his father in many of their interactions. More so than anyone else in my opinion. As for the affinities they seem to be unbalanced so far. As of right now Neutral is essentially the same as a Chick affinity. They both just lock you out of Dik actions so far with Dik affinity locking out Chick. Hopefully the execution of the affinities gets some love in season three or there really isn't any incentive to play as Neutral at all, for me at least. It's not "true" Neutral to me.DIK isn't a direct synonym for asshole; the MC will be more blunt, hotheaded and profane, but he's still fundamentally the kid Neil raised. Meanwhile CHICKs are calmer and more measured, but you'll still become a de facto leader of the DIKs.
Besides, you don't necessarily need to go all in on DIK/CHICK. Permanent DIK Affinity requires making 11 Major DIK decisions by the end of Chapter 8. That means you can make up to 4 CHICK decisions safely (of vice versa). So if you don't want the MC to be the sort of man who would solicit prostitution or sleep with a professor, you can just pick the CHICK options at those crises. Likewise if you want your CHICK MC not to back down from a fight, you can play him that way (though that will use up most of your indulgences).
Now we don't know how Affinity will be handled in Season 3+, so it's possible you'll eventually be railroaded into choices you don't like. But given DPC added Neutral options to Major Decisions in Episode 8, I think that's unlikely. I think your individual decision are more likely to cause problems than your Affinity.
Eh, I'd say the odds are good DPC is either trolling or the eventual line will be an extremely minor variation of a more common one.
Still, if you need to track it down... we know the game tracks which lines you've seen so it can flag lines that are safe to skip. Is there an easy way to compare a list of flagged lines to a list of all lines and thus create a list of unseen lines?
Na there are plenty options closed for neutral... especially with girls.seem though if you can manage to stay neutral or nearly neutral then most (if not all) options are open
there is a walkthrough in the opening post, and yep... its obviously that there are two different paths for her too, chick or dik like. And its a major difference at the end too. But dont know how this will effect the future... hopefully not that much. But it shows clearly, Zoe will be a major part in the game, maybe more than any other girl. Cause not one single girl got this much attention from DPC.Speaking of affinity, the choices we make with Zoey in the Interlude, they clearly are of the DIK-Chick spectrum. Unless it's been mentioned somewhere and I didn't see it, pretty sure it'll get into play with the MC in Episode 9.
It has its reasons to be #1 game hereshould I try this game?
I checked the code of 0.8.1 and Interlude, have found no single == condition with number 50 in itLooking at old Discord posts some more, and there was a little discussion among the completionists that DPC jumped into:
View attachment 1951313
View attachment 1951314
He gave no clue as to what it was or how it could be found, and now my life is totally disrupted until I find it.
View attachment 1951361
Good to see you still doing the Lord's work, missed you last week baby.You must be registered to see the links
I playtested and polished parts of the episode last week. It was a very nice experience. No matter how you play the episode, it will be a long one.
I also wrote some remaining scenes, including a long scene for the Josy and Maya branch and some lewd scenes. Furthermore, I posed some animations and static renders.
As promised, for today, I've attempted to summarize the current status of the Episode 9 development.
I'll start with the stats and give my general take on the development at the end.
Work completed:
Work that remains:
- 2815 renders (2694 renders produced, 121 in the render queue)
- 205 animations (179 animations produced, 26 in the render queue)
- 13 songs
- 2 sound effects
- 23747 written lines of code for story + free roam events. It's the biggest episode in terms of content, based on this number alone. Episode 8 had 22055 lines of code, 7% less by this standard.
- Make static renders for 69 written scenes of various lengths.
- Make animations and static renders, and write for a few lewd scenes.
- Write and make art for ~15 more scenes.
- Make static renders for Jill's special render set.
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music
- Add SFX
- Add phone content (Rooster, Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Add collectibles (special renders/2D art/scenes)
- Make art and update the main menu with Season 3 art.
- Playtest and polish
- Verify bug fixes from the Interlude.
Overall completion:
My best shot at estimating a completion % right now is:
Static renders: 65-70%
Animations: 68%
Writing/Coding: 90%
Render and animation numbers are based on a target of ~4000 renders and 300 animations; subject to change if needed. The writing/coding percentage is my gut feeling.
All-in-all, this list of tasks looks standard to me. I'm feeling confident and also happy about it. The art takes the longest time to produce, and we've come a long way since the Interlude was released. I usually fly through the rest of the task list faster when it's time to make it.
Take this report with a grain of salt. Things will get clearer with every passing week.
Now we all have a better understanding of the state of development.
I will push on with writing, and static renders next week and soon switch focus to animating again.
Have a nice weekend
Dr PinkCake
What an insane numbers again. And still i remember DPC telling us that from Episode 9 and up he would make them shorter to give us less waiting time. And look what he comes up withYou must be registered to see the links
I playtested and polished parts of the episode last week. It was a very nice experience. No matter how you play the episode, it will be a long one.
I also wrote some remaining scenes, including a long scene for the Josy and Maya branch and some lewd scenes. Furthermore, I posed some animations and static renders.
As promised, for today, I've attempted to summarize the current status of the Episode 9 development.
I'll start with the stats and give my general take on the development at the end.
Work completed:
Work that remains:
- 2815 renders (2694 renders produced, 121 in the render queue)
- 205 animations (179 animations produced, 26 in the render queue)
- 13 songs
- 2 sound effects
- 23747 written lines of code for story + free roam events. It's the biggest episode in terms of content, based on this number alone. Episode 8 had 22055 lines of code, 7% less by this standard.
- Make static renders for 69 written scenes of various lengths.
- Make animations and static renders, and write for a few lewd scenes.
- Write and make art for ~15 more scenes.
- Make static renders for Jill's special render set.
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music
- Add SFX
- Add phone content (Rooster, Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Add collectibles (special renders/2D art/scenes)
- Make art and update the main menu with Season 3 art.
- Playtest and polish
- Verify bug fixes from the Interlude.
Overall completion:
My best shot at estimating a completion % right now is:
Static renders: 65-70%
Animations: 68%
Writing/Coding: 90%
Render and animation numbers are based on a target of ~4000 renders and 300 animations; subject to change if needed. The writing/coding percentage is my gut feeling.
All-in-all, this list of tasks looks standard to me. I'm feeling confident and also happy about it. The art takes the longest time to produce, and we've come a long way since the Interlude was released. I usually fly through the rest of the task list faster when it's time to make it.
Take this report with a grain of salt. Things will get clearer with every passing week.
Now we all have a better understanding of the state of development.
I will push on with writing, and static renders next week and soon switch focus to animating again.
Have a nice weekend
Dr PinkCake
Make static renders for 69 written scenes of various lengths.
Yeah, not enough info there to track down what line DPC is referring to.Looking at old Discord posts some more, and there was a little discussion among the completionists that DPC jumped into:
...
He gave no clue as to what it was or how it could be found, and now my life is totally disrupted until I find it.
Someone will be sad/depressed as fuck, that's for sure.You must be registered to see the links
I also wrote some remaining scenes, including a long scene for the Josy and Maya branch...
As for affinity in Season 3, I think DPC will keep the Major Choice model from EP8, as the MC will always have the Neutral Choice.DIK isn't a direct synonym for asshole; the MC will be more blunt, hotheaded and profane, but he's still fundamentally the kid Neil raised. Meanwhile CHICKs are calmer and more measured, but you'll still become a de facto leader of the DIKs.
Besides, you don't necessarily need to go all in on DIK/CHICK. Permanent DIK Affinity requires making 11 Major DIK decisions by the end of Chapter 8. That means you can make up to 4 CHICK decisions safely (of vice versa). So if you don't want the MC to be the sort of man who would solicit prostitution or sleep with a professor, you can just pick the CHICK options at those crises. Likewise if you want your CHICK MC not to back down from a fight, you can play him that way (though that will use up most of your indulgences).
Now we don't know how Affinity will be handled in Season 3+, so it's possible you'll eventually be railroaded into choices you don't like. But given DPC added Neutral options to Major Decisions in Episode 8, I think that's unlikely. I think your individual decision are more likely to cause problems than your Affinity.
more like late october,What an insane numbers again. And still i remember DPC telling us that from Episode 9 and up he would make them shorter to give us less waiting time. And look what he comes up with
This will be worth the wait i'm sure of it. True, sometimes i wish he would just wrap it up and update faster but then again... once he comes with his update it is so much worth the wait and we all can play for hours again.
So what do you think? Late september or is it going to be mid october?
The DPC has given an estimated number of animations/renders for Episode 9. If these numbers are accurate, then there are 1200 static renders and 95 animations left. I think he will finish the visual by the end of September, in two months. Then a few weeks for testing. I'm guessing the release window is mid-late October.What an insane numbers again. And still i remember DPC telling us that from Episode 9 and up he would make them shorter to give us less waiting time. And look what he comes up with
This will be worth the wait i'm sure of it. True, sometimes i wish he would just wrap it up and update faster but then again... once he comes with his update it is so much worth the wait and we all can play for hours again.
So what do you think? Late september or is it going to be mid october?
Updated BigTable™ with the recent informations.You must be registered to see the links
EP | Renders | Animations | Music* | Size (GB) | Release | Development Time | Ratio* | R/D | A/D | sA/D |
---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 | 51 (3:29) | — | ≈1.1 | 07 Feb 2019 | — days | — | — | — | — |
EP2 | 1709 (+31%) | 77 (3:36) (+26) | — | ≈2.3 (+1.2) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | 22.1 | 19.6 | 0.89 | 2.48 |
EP3 | 2289 (+34%) | 99 (4:42) (+22) | — | ≈4.1 (+1.8) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | 24.5 | 21.8 | 0.94 | 2.69 |
EP4 | 2532 (+11%) | 134 (7:57) (+35) | — | ≈6.1 (+2.0) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | 20.3 | 17.1 | 0.91 | 3.22 |
EP5 | 2456 (-3%) | 157 (8:35) (+23) | 17 (3.4K$) | ≈8.0 (+1.9) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) | 21.1 | 17.4 | 1.11 | 3.65 |
EP6 | 3336 (+35%) | 162 (8:33) (+5) | 24 (4.8K$) | ≈11.1 (+3.1) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) | 22.8 | 19.7 | 0.96 | 3.04 |
EP7 | 3723 (+12%) | 250 (18:14) (+88) | 18 (3.6K$) | ≈14.5 (+3.4) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) | 29.7 | 23.0 | 1.54 | 6.75 |
EP8 | 4158 (+12%) | 358 (26:21) (+108) | 34 (6.8K$) | ≈19.5 (+5.0) | 19 Nov 2021 | 211 (6 months, 28 days |≈30 weeks) | 27.2 | 19.7 | 1.70 | 7.49 |
EPI | 794 | 36 (4:36) | 19 (3.8K$) | ≈2.6 (new) | 4 Mar 2022 | 105 (3 months, 13 days |≈15 weeks) | 10.1 | 7.6 | 0.34 | 2.53 |
EP9 | 2694 (2815) Target ≈4000 | 179 (205) Target ≈300 | 13 (2.5K$) | — | in development | 147 (4 months, 25 days |≈21 weeks) | — | 18.3 | 1.22 | — |
I hope this means a better threesome scene than the one we've had although I'm not complaining but a better threesome is neededI also wrote some remaining scenes, including a long scene for the Josy and Maya branch