- Apr 25, 2021
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Efficiency tip for faster reading of this thread: if the content of the post has anything to do with DPCs alleged net worth, keep scrolling.
Cue speculation frenzy who gets to be the lucky participants.Threesome animations are still in the render queue
Wow, frankly speaking I'm both amazed and terrified at the work that must have been put behind this update.You must be registered to see the links
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
Fuck yes, Zoey, Maya, Josy threesome and the MC crying in the cornerThe longest animation I've done to date has almost been completely rendered.
Okay, it's not late October, it's late November.You must be registered to see the links
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
I expect a release in October. With the long animations DPC is almost done uand he himself writes so he will reach the 100% faster after that.You must be registered to see the links
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
You have to download Season 1+2 and play that firstHow do you "START"?? My main menu only says- Import - Contine - Options - Gallery - Music - Interlude...
Thats odd... the old ones dont look as good to me, am i able to download a save somewhere?You have to download Season 1+2 and play that first
Thats odd... the old ones dont look as good to me, am i able to download a save somewhere?
Everything will depend on the speed of work with renders, I don't think it's realistic to exceed the average of 200 renders per week. 4000 renders were originally planned, but there will be 4600. This will be the largest episode of all. I think he will finish static in 5 weeks, around October 10th. Unfortunately, the events that happened knocked the DPC out of the schedule for 1-2 weeks.I expect a release in October. With the long animations DPC is almost done uand he himself writes so he will reach the 100% faster after that.
He plans with 4652 renders, so there are about 1000 left to produce. That should be done by the end of September. Then 3 weeks for testing and bug fixing. I guess 31.10.2022. (Halloween)
When I read that so that several three-way animation in the queue, I can well imagine, so that each branch will get at least one three-way scene.
I'm curious to see if Lynette's diary will include a threesome scene. That would be a bomb.
You do, but how are you plan to play after skipping like whole game? And for what? Only to play Interlude? It's damn ingenious.Thats odd... the old ones dont look as good to me, am i able to download a save somewhere?
Updated BigTable™ with the recent informations.You must be registered to see the links
Renders ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 78% | Animations ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 67% | Release Estimate ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 76% |
EP | Renders | Animations | Music* | Size (GB) | Release | Development Time | Ratio* | R/D | A/D | sA/D |
---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 | 51 (3:29) | — | ≈1.1 | 07 Feb 2019 | — days | — | — | — | — |
EP2 | 1709 (+31%) | 77 (3:36) (+26) | — | ≈2.3 (+1.2) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | 22.1 | 19.6 | 0.89 | 2.48 |
EP3 | 2289 (+34%) | 99 (4:42) (+22) | — | ≈4.1 (+1.8) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | 24.5 | 21.8 | 0.94 | 2.69 |
EP4 | 2532 (+11%) | 134 (7:57) (+35) | — | ≈6.1 (+2.0) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | 20.3 | 17.1 | 0.91 | 3.22 |
EP5 | 2456 (-3%) | 157 (8:35) (+23) | 17 (3.4K$) | ≈8.0 (+1.9) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) | 21.1 | 17.4 | 1.11 | 3.65 |
EP6 | 3336 (+35%) | 162 (8:33) (+5) | 24 (4.8K$) | ≈11.1 (+3.1) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) | 22.8 | 19.7 | 0.96 | 3.04 |
EP7 | 3723 (+12%) | 250 (18:14) (+88) | 18 (3.6K$) | ≈14.5 (+3.4) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) | 29.7 | 23.0 | 1.54 | 6.75 |
EP8 | 4158 (+12%) | 358 (26:21) (+108) | 34 (6.8K$) | ≈19.5 (+5.0) | 19 Nov 2021 | 211 (6 months, 28 days |≈30 weeks) | 27.2 | 19.7 | 1.70 | 7.49 |
EPI | 794 | 36 (4:36) | 19 (3.8K$) | ≈2.6 (new) | 4 Mar 2022 | 105 (3 months, 13 days |≈15 weeks) | 10.1 | 7.6 | 0.34 | 2.53 |
EP9 | 3569 (3652) Target ≈4650 | 201 (211) Target ≈300 | 22 (4.4K$) | — | in development | 184 (5 months, 29 days |≈26 weeks) | — | 19.4 | 1.09 | — |