How do you "START"?? My main menu only says- Import - Contine - Options - Gallery - Music - Interlude...
You have to download Season 1+2 and play that firstHow do you "START"?? My main menu only says- Import - Contine - Options - Gallery - Music - Interlude...
Thats odd... the old ones dont look as good to me, am i able to download a save somewhere?You have to download Season 1+2 and play that first
Thats odd... the old ones dont look as good to me, am i able to download a save somewhere?
Everything will depend on the speed of work with renders, I don't think it's realistic to exceed the average of 200 renders per week. 4000 renders were originally planned, but there will be 4600. This will be the largest episode of all.I expect a release in October. With the long animations DPC is almost done uand he himself writes so he will reach the 100% faster after that.
He plans with 4652 renders, so there are about 1000 left to produce. That should be done by the end of September. Then 3 weeks for testing and bug fixing. I guess 31.10.2022. (Halloween)
When I read that so that several three-way animation in the queue, I can well imagine, so that each branch will get at least one three-way scene.
I'm curious to see if Lynette's diary will include a threesome scene. That would be a bomb.![]()
You do, but how are you plan to play after skipping like whole game? And for what? Only to play Interlude? It's damn ingenious.Thats odd... the old ones dont look as good to me, am i able to download a save somewhere?
You must be registered to see the links
Renders ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 78% | Animations ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 67% | Release Estimate ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 76% |
EP | Renders | Animations | Music* | Size (GB) | Release | Development Time | Ratio* | R/D | A/D | sA/D |
---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 | 51 (3:29) | — | ≈1.1 | 07 Feb 2019 | — days | — | — | — | — |
EP2 | 1709 (+31%) | 77 (3:36) (+26) | — | ≈2.3 (+1.2) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | 22.1 | 19.6 | 0.89 | 2.48 |
EP3 | 2289 (+34%) | 99 (4:42) (+22) | — | ≈4.1 (+1.8) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | 24.5 | 21.8 | 0.94 | 2.69 |
EP4 | 2532 (+11%) | 134 (7:57) (+35) | — | ≈6.1 (+2.0) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | 20.3 | 17.1 | 0.91 | 3.22 |
EP5 | 2456 (-3%) | 157 (8:35) (+23) | 17 (3.4K$) | ≈8.0 (+1.9) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) | 21.1 | 17.4 | 1.11 | 3.65 |
EP6 | 3336 (+35%) | 162 (8:33) (+5) | 24 (4.8K$) | ≈11.1 (+3.1) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) | 22.8 | 19.7 | 0.96 | 3.04 |
EP7 | 3723 (+12%) | 250 (18:14) (+88) | 18 (3.6K$) | ≈14.5 (+3.4) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) | 29.7 | 23.0 | 1.54 | 6.75 |
EP8 | 4158 (+12%) | 358 (26:21) (+108) | 34 (6.8K$) | ≈19.5 (+5.0) | 19 Nov 2021 | 211 (6 months, 28 days |≈30 weeks) | 27.2 | 19.7 | 1.70 | 7.49 |
EPI | 794 | 36 (4:36) | 19 (3.8K$) | ≈2.6 (new) | 4 Mar 2022 | 105 (3 months, 13 days |≈15 weeks) | 10.1 | 7.6 | 0.34 | 2.53 |
EP9 | 3569 (3652) Target ≈4650 | 201 (211) Target ≈300 | 22 (4.4K$) | — | in development | 184 (5 months, 29 days |≈26 weeks) | — | 19.4 | 1.09 | — |
Give it a try before blindly writing it off, you might get surprised.Thats odd... the old ones dont look as good to me, am i able to download a save somewhere?
Its not blind, I played #1 a long time ago. I'm not asking you to hand over your children for sacrifice, I just wanted to start on #3 of a porn game. Sue meGive it a try before blindly writing it off, you might get surprised.
The early episodes naturally won't be as impressive, being few years old. But the game has very high production values in general. There's also very little point in skipping what's literally all of the game at the moment, you'll have zero idea about characters involved, this way.
I just don't see the point, since staring on #3 of a porn game you're basically skipping porn :vIts not blind, I played #1 a long time ago. I'm not asking you to hand over your children for sacrifice, I just wanted to start on #3 of a porn game. Sue me![]()
You can guess. But the fact will be that as soon as the animations are done, he will put his remaining static renders into a queue on his power machine, which otherwise renders the Animations. This will speed up the work enormously.Everything will depend on the speed of work with renders, I don't think it's realistic to exceed the average of 200 renders per week. 4000 renders were originally planned, but there will be 4600. This will be the largest episode of all.I think he will finish static in 5 weeks, around October 10th. Unfortunately, the events that happened knocked the DPC out of the schedule for 1-2 weeks.
The animations are still covered in the fog of war. How complex will the remaining animations be? I'd like to be optimistic about October, but we're still have a beta testing. So November became real. Sadly, but I know one thing - for the sake of this game, the wait is worth it.
Hyped for Ep9
so this update is coming 2023 halloween?You must be registered to see the links
![]()
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
The longer we wait, the more it will be worth it, right?remember when we hoped we'd get the halloween party episode for last year's haloween? what if we don't get it for this one either?
we get some more party planning in november, another filler episode in spring and wait until october 2023 for it![]()
Listen to this guy 800k is "just fine"...Jesus Hon what freakin' planet you live where 800k is "just fine" and not screaming very RICH... he's making big ass CEO money and this guy says is "just fine"...
Yeah, again, I understand how, as a victim of end-stage-capitalism, you would think it's all about the money. But again, not how musician's think. I don't recall anything about him contacting them before he started the game - it was just a creative commons license. And, DPC explicitly said it was that they didn't want to be associated with the game. No need to over complicate things.I think the Prophets issue isn't that they don't want to be associated with BaDIK, but they realized they can make money out of it.
I think as most of us feared things seem very beind previous episodes. I appreciate last week will have slowed things down, but in general the progress for this episode has trailed well beind what has come before.You must be registered to see the links
![]()
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
Week | Total | Average |
27 | 3569 | 132.1851852 |
27 | 201 | 7.444444444 |
28 | 4158 | 148.5 |
27 | 358 | 13.25925926 |
If i remember right, DPC only said they refused the request for songs to remain in the game, after it turned out the CC license was a mistake on the band's part. Any actual reasons for that refusal are pure guesswork and not something DPC said.And, DPC explicitly said it was that they didn't want to be associated with the game. No need to over complicate things.