nyrek

Active Member
Apr 19, 2021
974
14,473
Listen to this guy 800k is "just fine"...Jesus H:FacePalm: on what freakin' planet you live where 800k is "just fine" and not screaming very RICH... he's making big ass CEO money and this guy says is "just fine"...
what if the guy makes double that every year? maybe he just finds that sum sufficient enough to say it's "just fine", you can live with that

I make much less, but I can still say having 800k per year would be "just fine". a decent amount to fuel my everyday needs. :Kappa:

2 wrong guesses already :BootyTime:
 
Last edited:

znar25

Well-Known Member
Apr 25, 2021
1,574
4,414
Nah Sombo... sharing a crappy $30 picture of Jill you paid for is a far far 'graver' sin. DPC was your brother SOMBO! and you broke his heart :KEK: this fake DPC is a nobody compared to your personal betrayal :Kappa:
I keep getting these subliminal messages that somehow, I want to go watch strippers after reading your posts. :unsure:
 
  • Thinking Face
Reactions: gamingdevil800

Darkdevil66

Magnificent Bastard
Donor
Apr 16, 2020
1,731
43,602



Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
  • 3652 renders (3569 produced and 83 in the render queue)
  • 211 animations (201 animations produced, 10 in the render queue)
  • 22 songs
Work that remains:
  • 8 scenes left to write
  • 50 scenes left to pose art for (~1000 more static renders)
  • 3-4 lewd scenes to make animations for (<100 animations)
  • Make some missing GUI for the new mini-game.
  • Write some code needed for other mini-games.
  • Add music (almost done)
  • Add SFX (almost done)
  • Rooster (90% done)
  • Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
  • Collectibles (special renders/2D art/scenes) - Only testing remains
  • Playtest and polish
  • Verify bug fixes from the Interlude.
Overall completion:
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.

Dr PinkCake
 

Aratorn

Member
Sep 8, 2017
125
293



Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
  • 3652 renders (3569 produced and 83 in the render queue)
  • 211 animations (201 animations produced, 10 in the render queue)
  • 22 songs
Work that remains:
  • 8 scenes left to write
  • 50 scenes left to pose art for (~1000 more static renders)
  • 3-4 lewd scenes to make animations for (<100 animations)
  • Make some missing GUI for the new mini-game.
  • Write some code needed for other mini-games.
  • Add music (almost done)
  • Add SFX (almost done)
  • Rooster (90% done)
  • Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
  • Collectibles (special renders/2D art/scenes) - Only testing remains
  • Playtest and polish
  • Verify bug fixes from the Interlude.
Overall completion:
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.

Dr PinkCake
Wow, frankly speaking I'm both amazed and terrified at the work that must have been put behind this update.
Kinda scared for the next episodes considering the trend that DPC seems to follow which is a very perfectionnist way of doing things.

It's great because of the top tier quality of his work which just keeps getting better and better but also scary because he's probably going to struggle more and more in making each update better than the last.
Also, considering the amount of backlash the dev gets evry time some people that are never happy don't agree with either an artistic decison made or a developpment issue being tackled or the delay of an update, I'm surprised DPC still has that much enthousiasm about his work !

Truly one of the most hard-working devs out there ! :coffee:
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,586
42,291



Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
  • 3652 renders (3569 produced and 83 in the render queue)
  • 211 animations (201 animations produced, 10 in the render queue)
  • 22 songs
Work that remains:
  • 8 scenes left to write
  • 50 scenes left to pose art for (~1000 more static renders)
  • 3-4 lewd scenes to make animations for (<100 animations)
  • Make some missing GUI for the new mini-game.
  • Write some code needed for other mini-games.
  • Add music (almost done)
  • Add SFX (almost done)
  • Rooster (90% done)
  • Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
  • Collectibles (special renders/2D art/scenes) - Only testing remains
  • Playtest and polish
  • Verify bug fixes from the Interlude.
Overall completion:
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.

Dr PinkCake
Okay, it's not late October, it's late November. pepe.jpg
 
Last edited:
  • Sad
Reactions: Dr. Javi

felicemastronzo

Devoted Member
May 17, 2020
11,841
22,831
a continuum of good news...

at this point when it comes it comes

of course if the interlude was meant to beguile the wait at the very least it came out too soon....
 
  • Like
Reactions: Aldington

dalli_x

Engaged Member
Jul 7, 2017
3,440
7,801



Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
  • 3652 renders (3569 produced and 83 in the render queue)
  • 211 animations (201 animations produced, 10 in the render queue)
  • 22 songs
Work that remains:
  • 8 scenes left to write
  • 50 scenes left to pose art for (~1000 more static renders)
  • 3-4 lewd scenes to make animations for (<100 animations)
  • Make some missing GUI for the new mini-game.
  • Write some code needed for other mini-games.
  • Add music (almost done)
  • Add SFX (almost done)
  • Rooster (90% done)
  • Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
  • Collectibles (special renders/2D art/scenes) - Only testing remains
  • Playtest and polish
  • Verify bug fixes from the Interlude.
Overall completion:
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.

Dr PinkCake
I expect a release in October. With the long animations DPC is almost done uand he himself writes so he will reach the 100% faster after that.:rolleyes::unsure:

He plans with 4652 renders, so there are about 1000 left to produce. That should be done by the end of September. Then 3 weeks for testing and bug fixing. I guess 31.10.2022. (Halloween):D(y)

When I read that so that several three-way animation in the queue, I can well imagine, so that each branch will get at least one three-way scene.:love:

I'm curious to see if Lynette's diary will include a threesome scene. That would be a bomb.:eek::cool:
 
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