Wow, AchedCroissant , N7 , Himself Burned you, I dont even remember seeing him posting anything beside his usual, Status update post, or Renders, or updates
. That's a Big deal, I'm envy of your privilege, the power of being a Zoey simp, huh?
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what if the guy makes double that every year? maybe he just finds that sum sufficient enough to say it's "just fine", you can live with thatListen to this guy 800k is "just fine"...Jesus Hon what freakin' planet you live where 800k is "just fine" and not screaming very RICH... he's making big ass CEO money and this guy says is "just fine"...
2 wrong guesses already
Well my 3rd girl is Zoey, so I guess theres no winning with you.2 wrong guesses already![]()
I keep getting these subliminal messages that somehow, I want to go watch strippers after reading your posts.Nah Sombo... sharing a crappy $30 picture of Jill you paid for is a far far 'graver' sin. DPC was your brother SOMBO! and you broke his heartthis fake DPC is a nobody compared to your personal betrayal
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there's no winning with me everWell my 3rd girl is Zoey, so I guess theres no winning with you.![]()
Your words speak of envy or hatred for successful people. Are you some sort of marxist?Listen to this guy 800k is "just fine"...Jesus Hon what freakin' planet you live where 800k is "just fine" and not screaming very RICH... he's making big ass CEO money and this guy says is "just fine"...
Cue speculation frenzy who gets to be the lucky participants.Threesome animations are still in the render queue
Wow, frankly speaking I'm both amazed and terrified at the work that must have been put behind this update.You must be registered to see the links
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Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
Fuck yes, Zoey, Maya, Josy threesome and the MC crying in the cornerThe longest animation I've done to date has almost been completely rendered.
Okay, it's not late October, it's late November.You must be registered to see the links
![]()
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
I expect a release in October. With the long animations DPC is almost done uand he himself writes so he will reach the 100% faster after that.You must be registered to see the links
![]()
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake