Thinking of my formula, IQ(low) goes down some last posts to 70, which will mean we get 36 weeks and a November release.
Remember, when DPC said, he tries to not make the episodes to big in the future ?You must be registered to see the links
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Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
Can't do it on Patreon anymore, so I'm afraid you guys have to suffer. xD
In this case, we have big problems. Too many low IQ peopleThinking of my formula, IQ(low) goes down some last posts to 70, which will mean we get 36 weeks and a November release.![]()
Intrigued to know what the long animation/cutscene is. It's taking up a lot of resources, that's for sure, so I hope it ends up being worth it.The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Everyone anticipates it to be lewd, watch it be the episode ending in cinematic form, instead.Intrigued to know what the long animation/cutscene is. It's taking up a lot of resources, that's for sure, so I hope it ends up being worth it.
Ricky besto girl
Josy Mc Zoey 3some, soo is it just me or is this update going to be like 5 hours of playYou must be registered to see the links
![]()
Here's an attempt at a status update to give you some stats as I wanted for Friday.
Work completed:
Work that remains:
- 3652 renders (3569 produced and 83 in the render queue)
- 211 animations (201 animations produced, 10 in the render queue)
- 22 songs
Overall completion:
- 8 scenes left to write
- 50 scenes left to pose art for (~1000 more static renders)
- 3-4 lewd scenes to make animations for (<100 animations)
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music (almost done)
- Add SFX (almost done)
- Rooster (90% done)
- Other phone content (Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Collectibles (special renders/2D art/scenes) - Only testing remains
- Playtest and polish
- Verify bug fixes from the Interlude.
My best shot at estimating a completion % right now is:
Static renders: 79%
Animations: 70% (based on animation count, not duration. The longest animations are almost done, so this number should increase faster from now on.)
Writing/Coding: 95%
Render and animation numbers are based on a target of ~4652 renders and 300 animations; subject to change if needed.
The writing/coding percentage is my gut feeling.
Further insight:
Lately, I've done most of Rooster, the main menu art, Jill's special render set, and placement of magazines/unlockables. These tasks require a lot from me, and I'm happy I'm close to done with all of them.
Long animations have been rendering for the last month, and I haven't been animating a lot which is why this count isn't much bigger than the last report I did.
The longest animation I've done to date has almost been completely rendered. It's currently 1 minute 16 seconds (2281 renders) long. It needs a few more hundreds of renders before PCs are freed up for other animations; this should happen before next Friday.
Threesome animations are still in the render queue and have been there for the last two months. They take a very long time to render but are worth it.
I will have a split focus on renders and animations in the upcoming weeks.
I hope you had a nice weekend! I'm still a bit tired, but I've rested and am fit to work again.
Thanks again for your amazing support. I couldn't ask for a better community.
Dr PinkCake
overall I think even more, but for the single run I don't think so, in fact it will probably be slightly shorter than the previous chapters (which basically left us quite free to enjoy almost all the content in a couple of runs)Josy Mc Zoey 3some, soo is it just me or is this update going to be like 5 hours of play
An hour each run? Are you suggesting that as an average after skipping through seen text on subsequent runs? I’m guessing the first run will be close to 6-10 hours!Could be about an hours play through each run, throuple, Sage, Jill, Bella, single dik and single chick. Obviously with crossover content repeated subsequent playthroughs after main run would get progressively shorter using ctrl.
An hour each run? Are you suggesting that as an average after skipping through seen text on subsequent runs? I’m guessing the first run will be close to 6-10 hours!
If you’re gonna skip through seen text for the rest then they take minutes, but given how long the wait will be until the next episode, why not play each path correctly, and pace yourself?
I know I’m gonna play the first run pretty quickly, after which there’s no mad rush to get through all the other paths.
On that note, which paths are you guys most eager to see first?
Mine would be:
That’s not necessarily my preference for LI, but the order that I’m curious to see where things are headed.
- Quinn
- Jill
- M&J
- Sage
- Bella
1-SageAn hour each run? Are you suggesting that as an average after skipping through seen text on subsequent runs? I’m guessing the first run will be close to 6-10 hours!
If you’re gonna skip through seen text for the rest then they take minutes, but given how long the wait will be until the next episode, why not play each path correctly, and pace yourself?
I know I’m gonna play the first run pretty quickly, after which there’s no mad rush to get through all the other paths.
On that note, which paths are you guys most eager to see first?
Mine would be:
That’s not necessarily my preference for LI, but the order that I’m curious to see where things are headed.
- Quinn
- Jill
- M&J
- Sage
- Bella
thank you for the incredible effort.I think as most of us feared things seem very beind previous episodes. I appreciate last week will have slowed things down, but in general the progress for this episode has trailed well beind what has come before.
As always these numbers are based on confirmed completed (I don't count posed stills or animations, only rendered). Stills look like this.
View attachment 2024938
Animations look like this.
View attachment 2024940
In fairness animations are very tricky to judge as he seems to be counting longer animations as 1 which means if he has lots of short ones the average could shoot up. If he has lot's of long ones the average could continue to be low.
Now for some forcasting. At current averages stills should reach his target around week 35 or 36 (28th October - 4th November). Plus a couple of weeks beta testing that means if it were just these we were waiting for we could see release 18th-24th November. However we also need animations...
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At current averages he won't hit his animations target until the week of December 9th (Development week 41)...
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This is the current averages compared to the completion averages on Episode 8.
Week Total Average 27 3569 132.1851852 27 201 7.444444444 28 4158 148.5 27 358 13.25925926
The reason I mention these is that if he could reach similar averages again for the remainder of development things would get done much earlier.
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As seen in the forecast based on episode 8 he could be done with both stills and animations around week 35 or the 28th of October leaving a November release on the table. I think it will probably be somewhere between the two meaning most likely an early December release.
How dare you ignore Nicole.An hour each run? Are you suggesting that as an average after skipping through seen text on subsequent runs? I’m guessing the first run will be close to 6-10 hours!
If you’re gonna skip through seen text for the rest then they take minutes, but given how long the wait will be until the next episode, why not play each path correctly, and pace yourself?
I know I’m gonna play the first run pretty quickly, after which there’s no mad rush to get through all the other paths.
On that note, which paths are you guys most eager to see first?
Mine would be:
That’s not necessarily my preference for LI, but the order that I’m curious to see where things are headed.
- Quinn
- Jill
- M&J
- Sage
- Bella
1. M&J - it's my first option and can't wait to see what happens in the meeting with burkeOn that note, which paths are you guys most eager to see first?