Lethal Flourish
Active Member
- Oct 8, 2021
- 822
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Literally MeNow, calm down, Neddly diddily diddily diddily, doodily. He's doing the best he can shoddilyddily iddily iddily diddily diddily. Gotta be nice, hostilitydidildilidilly... AW, HELL-DIDDLY-DING-DONG-CRAP!!!!!!!!!!!! YOU CAN'T CONTROL YOURSELF WITH THAT DAMN ANIMATIONS. WHO DO YOU THINK YOU ARE MARTIN SCORSESE.
View attachment 2948638
I copy here what I just expressed on Reddit, where I saw this newer status update just few minutes ago.View attachment 2948358
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I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
That's not how it's going to work. Disney is already using AI for mass amounts of compuation. Look up how they made Elemental. It's not going to be illegal if the biggest companies also want to do it. Will be a free for allMost of those will be hit with cease and desist orders though I'd wager. Would have to use an AI that pretty much you train so other copy-written images etc aren't used.
Don't know if this is the right way DPC is going, most users already have problems with 30 fps (Faps Per Second), 60 fps will destroy a lot of users and decrease his fan bases ability to enjoy the game.View attachment 2948358
You must be registered to see the links
I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
I think we should have staged it when he told us he had like 9 PCs with 4090s in them! Madness!DPC needs an intervention lmaotalking about 60fps like a mad scientist
Now that's 301 animation frames rendered per day without full resource allocation25620
Comparing to Episode 7You must be registered to see the links
Status update Episode 10
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Pentium 133mhzwhat are his new pc specs?
You sure about this?Man I don't even care about animations
I just want more Josy & Maya scenes there aren't enought throuple scenes imo
Looks like I'll have to console MayaYou sure about this?
Joshy Nightmare
You have a point.I don't think they know about the prostiturtion, but considering they both get high with John Boy and Tommy I'm gonna say they know about the drugs. The only ones that probably don't are Arieth, Ashley, Maya and Josy.