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Mar 2, 2022
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I want to take this oppurtunity to share some numbers with everyone.

Episode 7 Frames per Day
During the Episode 7 development DPC shared animations frames developed. 85 days into development he stated 25620 were rendered.
Now that's 301 animation frames rendered per day without full resource allocation

Episode 9 Frames per Day
Now lets compare that to Episode 10 when he took his vacation and allocated all resources to animation rendering. He produced 311 animation frames per day. Now obviously the animations are higher quality in Episode 10.


Status update Episode 10




Comparing to Episode 7
From a numbers point of view with the 4090s upgrade he can only barely beat episode 7s animation frames per day speeds.
That is if he is reporting the correct numbers in his status updates. The other important note is The episode 7 animation frames per day aren't even with full 100% resource allocation to animations while episode 10 was.

Comparing to Episode 9
Between the 5th of November 2022 and the 25th of November 2022 DPC reported animations numbers without developing static renders. So we have a three week period of Animations without split resources. Three weeks also provides a large-ish sample group so we can assume the average duration is close to the overall episode 9 average.
From this we know DPC produced 27 animations in a three week period. This results in DPC producing 00:08 seconds of animation per day or 240 frames.
We know Episode 10 during his vacation produced 10.36 seconds of animation per day or 311 frames. A 23% Increase in efficiency, this is pityful when you take into consideration he now has 4090s...
Of course those 27 animations could have wildly differed from the average animation duration but because he never reports duration but count we cannot know for sure.

Conclusion
The numbers he uses to report animations are difficult to record as he very rarely will report frames or length but prefers to use count which he has further preverted with splicing animations together. His decision doesn't make sense from a number point of view unless he has omitted numbers from his status updates. Given he cannot even reach episode 7 frames per day speeds...

But overall,
3x.gif
 

Joshy92

Message Maven
Mar 25, 2021
14,334
37,088
967
Man I don't even care about animations
I just want more Josy & Maya scenes there aren't enought throuple scenes imo
 

Raziel_8

Forum Fanatic
Dec 4, 2017
4,974
13,139
719
Uh, is there a patreon in here that could share what the guys think about it?
What do you expect ? It will be the same as always.
The ones which voice criticism will get banned, the other ones not liking it will shut up, the rest is a happy circle jerk which would still kiss his ass even if he would take a dump on them.
As long as there're not several thousands which will criticize him nothing will chance.
 

Joshy92

Message Maven
Mar 25, 2021
14,334
37,088
967
I just thought of something if the mc falls in love with Quinn or Riona
Doesn't that mean he is technically in love with a prostitute?
See everyone love knows no bounds
 

SweatyDevil

Active Member
Jan 8, 2022
842
2,330
367
I don't get why people are freaking out over him upgrading to 60 fps animations or why it's considered a bad thing.
Well, in short. At this point we gonna wait most likely circa a decade to get the game completed and if he keeps adding unnecessary stuff it can be even more.

I wonder what the reactions are from the patreons. All that money spent just to join a discord server.
Well I'm not his patreon but from what i heard and know i bet there's only one reaction...Happy one. The rest is banned :KEK:
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,885
50,879
812
Looks like I'll have to console Maya
Also damn that is a hot picture
Thanks;)
I don't get why people are freaking out over him upgrading to 60 fps animations or why it's considered a bad thing.
Because this is completely unnecessary in AVN and this is its stupidest decision at the moment.

> I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Yes, we all know that gaming in 60FPS>30, at least those who preferred PC. But why do we need this in a porn game? The animations worked good without it and what he needed to improve it is the sluggish sex scenes in which MC performs as if he were a 70-year-old grandpa at the end of his strength.
I approve of the visual improvements, but this kind of ridiculous perfectionism does more harm than good. He doubled the performance with RTX4090, but didn't find anything better than doubling the number of frames in animations, and we ended up back in the same situation as before. Only there are 10 days left before the Ep.9 deadline, but he has 61 more animations in his queue and it looks like he hasn’t completed everything.
 

CalicoBROOJ

Newbie
Oct 6, 2021
29
354
182
I don't get why people are freaking out over him upgrading to 60 fps animations or why it's considered a bad thing.
For me, and a lot of other people, 60 FPS animations in Renpy are very laggy. Renpy sucks when handling them and use a lot of extra CPU. So this means that I probably won't be able to play them if I dont transcode the videos to like VP8 and 30 fps. Or using a custom lib like the one gojira667 made for Ripples that I've succesullfy used for some other games.
 
Last edited:

KaiserST

Member
Apr 5, 2017
380
3,854
484
I think we should have staged it when he told us he had like 9 PCs with 4090s in them! Madness!
Please, the intervention should be about that DPC needs more PCs!


I want to take this oppurtunity to share some numbers with everyone.

Episode 7 Frames per Day
During the Episode 7 development DPC shared animations frames developed. 85 days into development he stated 25620 were rendered.


Now that's 301 animation frames rendered per day without full resource allocation

Episode 9 Frames per Day
Now lets compare that to Episode 10 when he took his vacation and allocated all resources to animation rendering. He produced 311 animation frames per day. Now obviously the animations are higher quality in Episode 10.



Comparing to Episode 7
From a numbers point of view with the 4090s upgrade he can only barely beat episode 7s animation frames per day speeds.
That is if he is reporting the correct numbers in his status updates. The other important note is The episode 7 animation frames per day aren't even with full 100% resource allocation to animations while episode 10 was.

Comparing to Episode 9
Between the 5th of November 2022 and the 25th of November 2022 DPC reported animations numbers without developing static renders. So we have a three week period of Animations without split resources. Three weeks also provides a large-ish sample group so we can assume the average duration is close to the overall episode 9 average.
From this we know DPC produced 27 animations in a three week period. This results in DPC producing 00:08 seconds of animation per day or 240 frames.
We know Episode 10 during his vacation produced 10.36 seconds of animation per day or 311 frames. A 23% Increase in efficiency, this is pityful when you take into consideration he now has 4090s...
Of course those 27 animations could have wildly differed from the average animation duration but because he never reports duration but count we cannot know for sure.

Conclusion
The numbers he uses to report animations are difficult to record as he very rarely will report frames or length but prefers to use count which he has further preverted with splicing animations together. His decision doesn't make sense from a number point of view unless he has omitted numbers from his status updates. Given he cannot even reach episode 7 frames per day speeds...

But overall,
View attachment 2948810
I feel ya Bro.

His animation productivity dropped so much.


I don't get why people are freaking out over him upgrading to 60 fps animations or why it's considered a bad thing.
Because animations were always a bottleneck because they took too long to render. And now, he decided to increase his workload even more by making some animations take twice as long to render for no tangible good.
 
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