znar25
Well-Known Member
- Apr 25, 2021
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This is his choice when he purchasing assets, for which he is not responsible. Why? Open the link using with asset in my post. Look at the preview. Could you have said in advance that this skin texture would be terrible in close-up? No.these are all his choices, if not him who should be responsible?
among the "well-regarded" games BADIK is the one with the highest amount of WRONG, unwatchable renders. Unfortunately, many relate specifically to LIs, at "important" moments in history
the problem is skin texture? ok, then avoid close-ups that should be sexy and instead look like "embarrassing diseases" trailers, or exploit weak lighting
there are scenes of which the only thing that sticks in your mind at the end is horror, like Lily's butt from Preps....
but I thought the spinoff would be the same game with the same episode order, but the point of view would change from MC to Tybalt.FOUND!!!!! Pitch meeting for a Being A DiK spinoff after the original is finished!!! "Everybody loves Joshy".
the problem is not just Maya eh...This is his choice when he purchasing assets, for which he is not responsible. Why? Open the link using with asset in my post. Look at the preview. Could you have said in advance that this skin texture would be terrible in close-up? No.
His responsibility is for not changing bump maps.
Regarding the bad renders, I can guess what the problem is: DPC is in a hurry when posing. Remember the last special render with Maya. Bad, rough shadows. Also a common problem on his other renders. And I understand why. With the DPCs production scale, with 6000 renders/half an hour of animation per year, he turns a blind eye to minor errors. Visual perfectionism will turn a one-year development cycle into a two-year one with a given amount of content; there is already one example exist.
This will make you unhappy again because you will say "why is he licking every render, aren't we waiting enough? I'll be retired when the game is over."
Viewing angles, distant angles and properly selected light can really smooth out the situation with Maya’s skin. But not in every situation distant angles is possible.
A close angle to the light directed from the side only emphasizes the shortcomings.
As an example, yesterday's work with Maya
No serious skin problems.
Character renders improving over time is something that has already happened in BaDIK, given the long development cycle. If Maya's skin started to look normal like everyone else's i seriously doubt this would cause any outcry about implausibility of it or that anything was "ruined".Any change at the current point will ruin the previous 10 episodes. Skin is not the thing that human may change. So it will look ridiculous and not plausible.
Do you get the joke now ?That coin has 2 damn heads.![]()
What exactly is improving? Lighting - yes. More advanced make ups and hairstyles - yes. Models shape (face, bodies) haven't changed a bit. Nor skin textures, nor anything else.Character renders improving over time is something that has already happened in BaDIK, given the long development cycle. If Maya's skin started to look normal like everyone else's i seriously doubt this would cause any outcry about implausibility of it or that anything was "ruined".
well different lighting makes a big differenceWith all the waifu wars going on lately, I gotta express my possibly unpopular opinion on the subject:
None of the girls look that great a lot of the time, and I personally think they are getting progressively worse looking.
They used to look cartoony and that worked because they were more caricatures, and less weird looking humans.
Now that DPC has been striving for more detail and realism, they're starting to look like freaks for some of the time.
At the beginning Josy was cute. She was mean to be cute. She was that cute girl at work that you have a crush on.
But what is she now?You don't have permission to view the spoiler content. Log in or register now.
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For all the shit we give Jill, the very first time we met her, she immediately gave off school goddess vibes.
But now... She doesn't even need to smile to look like a total fucktard!You don't have permission to view the spoiler content. Log in or register now.
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In the beginning Maya looked fun, and she was fun:
But now... She's bordering on unrecognisable.You don't have permission to view the spoiler content. Log in or register now.
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Quinn in the very early episodes was never portrayed as beautiful, because she was meant to be more intimidating, but she always looked her best whenever the mc caught her off guard:
And while she's probably better looking now days, those subtle moments with the mc don't convey anywhere near as much emotion as they used to:You don't have permission to view the spoiler content. Log in or register now.
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When Sage first showed up, sure her hair might have been stringy, but she was the hot chick with big tits and a sexy face. I mean this was the first time we saw Sage:
But lately...You don't have permission to view the spoiler content. Log in or register now.
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I've never been a Bella fan, although I am intrigued to find out her "issues", but at least when we first met her, she looked like a good looking 36 year woman.
Where as now!You don't have permission to view the spoiler content. Log in or register now.
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So yeah, I'll concede Bella and Quinn are looking better, but the rest are going backwards!. And I reckon overall the characters expressions, which to me was a huge positive in the game, are not as appealing...![]()
I hear this often: “nobody ordered it,” “nobody asked him about it.”the problem is not just Maya eh...
nobody ordered him to make 6000 renders and then have to keep them all, just as nobody asked him to solve the problem of reflections in bottles.
Now this is interesting. Do you have screenshots of these moments? I wanted to look at the problem myself and figure out what it was. And is it even possible to fix this. DAZ has its "moments".here we are talking about the physical appearance of the LIs, which emerges even more overbearingly in the sex or "cuddling" scenes. it does not seem to me to be a minor problem.
Collectibles is a typical way to distract the player in games and add alternative activities. In general, I like all these themes with free-roams, collectibles, phone and mini-games: they distract me from monotonous reading for several hours, as in many VNs. I just get tired of the monotony + I love collecting.special renders don't exist for me, they are often of a mediocre quality, and serve as time passers, could use them to experiment with something different, but still I'm not interested in them.
then ok, let's celebrate the new minigame!!!!
after chapter 6 the improvements ended and dottor Moreau's experiments beganWith all the waifu wars going on lately, I gotta express my possibly unpopular opinion on the subject:
None of the girls look that great a lot of the time, and I personally think they are getting progressively worse looking.
They used to look cartoony and that worked because they were more caricatures, and less weird looking humans.
Now that DPC has been striving for more detail and realism, they're starting to look like freaks for some of the time.
At the beginning Josy was cute. She was mean to be cute. She was that cute girl at work that you have a crush on.
But what is she now?You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
For all the shit we give Jill, the very first time we met her, she immediately gave off school goddess vibes.
But now... She doesn't even need to smile to look like a total fucktard!You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
In the beginning Maya looked fun, and she was fun:
But now... She's bordering on unrecognisable.You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
Quinn in the very early episodes was never portrayed as beautiful, because she was meant to be more intimidating, but she always looked her best whenever the mc caught her off guard:
And while she's probably better looking now days, those subtle moments with the mc don't convey anywhere near as much emotion as they used to:You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
When Sage first showed up, sure her hair might have been stringy, but she was the hot chick with big tits and a sexy face. I mean this was the first time we saw Sage:
But lately...You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
I've never been a Bella fan, although I am intrigued to find out her "issues", but at least when we first met her, she looked like a good looking 36 year woman.
Where as now!You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
So yeah, I'll concede Bella and Quinn are looking better, but the rest are going backwards!. And I reckon overall the characters expressions, which to me was a huge positive in the game, are not as appealing...![]()
It doesn't really matter what specifically was altered. The important part is the overall appearance of characters is quite different and no one gave a flying fuck that it's somehow implausible or the things were ruined. For real, do you genuinely think that if Maya's skin was changed for the better (or if Jill's smile was made more natural, or some other shortcoming was fixed) people would actually complain, or is this arguing for the sake of argument?What exactly is improving? Lighting - yes. More advanced make ups and hairstyles - yes. Models shape (face, bodies) haven't changed a bit. Nor skin textures, nor anything else.
but it also applies the other way around. making 6000 renders is a merit if they are "good," if on the other hand the cost of having 6000 and then having to keep everything is no longer a merit. it is mass production with extremely fluctuating quality.I hear this often: “nobody ordered it,” “nobody asked him about it.”
But Patreon is not a restaurant. You don't order or ask for anything from DPC. You sign up and finance the development of his game. If you don't like the decisions he makes, don't support him. I don't know what else can be done here. It's easier to accept the rest as is.
the supreme example : the picnic photo of Jill in chapter six, which marks a very important moment, the first time MC begins to get into trouble about dating other girls, in an organic and believable way, a photo that later comes up at other times. the most important render of Jill's entire story is done poorly.Now this is interesting. Do you have screenshots of these moments? I wanted to look at the problem myself and figure out what it was. And is it even possible to fix this. DAZ has its "moments".
The game knows what's best and decided to guide you and put you on the right pathI got confused here. I've chosen Jill Route but episode 9 happens to start with Isabella Route somewhat. Wtf?
The Disease Helen has probably triggered after pregnancy, it's good Maya is a lesbian. And my MC avoids her like a plague. Hope she lives a long healthy life without any male touch lol.Uh, oh.... Maya might be terminal like her mom.
Look at her skin.
What are the odds she doesn't make it to the end of the VN?
Also if that is the case, maybe there would be a cool scene with Maya, her mom and MC!!!!!!!!!!!!
Big Cock Bucket List! (name of a porn theme channel!)
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You used mods right?I got confused here. I've chosen Jill Route but episode 9 happens to start with Isabella Route somewhat. Wtf?
"Supreme example" is fucking right! That one photo, of all the Jill shots, should have been immaculate! Because that one photo stops this from happening:the supreme example : the picnic photo of Jill in chapter six, which marks a very important moment, the first time MC begins to get into trouble about dating other girls, in an organic and believable way, a photo that later comes up at other times. the most important render of Jill's entire story is done poorly.
View attachment 3425503
I could find hundreds of examples about Jill, but that is too important a scene to be done so mediocrely.
when below MC decides not to go with Tommy just by looking at that picture the only possible reaction is hilarity....
The disadvantages of such mass production in a shorter time frame are a decline in quality. This is true.but it also applies the other way around. making 6000 renders is a merit if they are "good," if on the other hand the cost of having 6000 and then having to keep everything is no longer a merit. it is mass production with extremely fluctuating quality.
I don't understand what Patreon has to do with anything ... that is a general support for the work, it is not a plebiscite for every single choice DPC has made
Jill. This render is terrible. It's known what's going on here. Making her model smile normally is still torture. This model from P3 Design is cursed. I spent a damn hour getting her to show normal, non-clown emotion. And again it's a time issue during posing. Problem of the model and you don’t know how it will behave until you start working with it.the supreme example : the picnic photo of Jill in chapter six, which marks a very important moment, the first time MC begins to get into trouble about dating other girls, in an organic and believable way, a photo that later comes up at other times. the most important render of Jill's entire story is done poorly.
View attachment 3425503
I could find hundreds of examples about Jill, but that is too important a scene to be done so mediocrely.
when below MC decides not to go with Tommy just by looking at that picture the only possible reaction is hilarity....