wallehabte
Newbie
- Oct 4, 2023
- 16
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It was a very productive week. I finished all the remaining writing. Yep, all of it, as previously stated - is written.
Moreover, I added new patrons since episode 10 to the credits, added the Vault digits to the episode, double-checked that they worked, and ensured that all special renders were added.
I've now started working on the remaining art.
Here's an updated checklist and my current thoughts.
Unfinished writing
Unfinished art
- Analyze if any branch needs more writing during polishing. Other than that, all scenes should be written and ready for art and polishing.
SFX & Music
- I haven't counted the exact number of scenes that need art, but it's ~20 scenes of varied length.
- Static renders and animations for a small lewd scene
Coding & other tasks
- SFX & Music for the scenes mentioned in the art section; the rest of the episode should be close to completion.
After the above comes the polishing, proofreading and beta-testing process.
- Rooster needs 1-2 more clucks.
- Analyze how much more the phone gallery needs. It's near completion.
- Phone chats are near completion.
- Add Bios to the entire episode. It's a couple of hours worth of work.
- The end of the episode report needs to be written.
- Add Discord rich presence functionality for Episode 11.
My thoughts on all of this
Creating the remaining static renders and animations will be fun and not pose any greater difficulties. I will have to design some new environments for the remaining scenes. I expect big progress with the unfinished art over the upcoming weeks.
There are two big remaining hurdles before beta testing and proofreading - one labor-intensive and one limited by hardware.
Rendering the remaining animations is one of the hurdles, but I'm seeing a decent speed on what's rendering. 60 animation files are currently in the queue.
Polishing the episode is the labor-intensive hurdle. I'll have to play it many times in different ways and make changes where needed. During this development cycle, I have only played the entire episode two or three times, with some gaps along the way.
I scrutinize the episode during the polishing phase and adjust art/code/writing accordingly. This is one of my favorite parts of the development cycle because it shows all the hard work since the last episode. It's when the episode starts to feel complete.
I plan on working on art until I'm done posing every written scene. I might do a coding task or two along the way, but the primary focus will be completing the art now.
Special news
View attachment 4281443
Next Friday, at 16:00 CET / 09:00 CST, I have a special announcement you won't want to miss. You can join my Discord server for the event, but I'll also post the news on Patreon.
Have a nice weekend
Dr PinkCake
Since Most of you here are Programmers or Know about Software development so you most likely understand what i am going to say below.
Forget about the time it takes to taste and polish (i.e. polishing, proofreading and beta-testing ), b/c he can do it while the animations are being rendered.
Therefore he can do "polishing, proofreading and beta-testing" while the animation is rendering.
"polishing, proofreading and beta-testing" - does NOT have to do with the remaining animations on the queue and them being added to the game, because the animations just playable WEBM files he can just add whenever they are ready and don't interfere with his "polishing, proofreading and beta-testing".
That means he does not have to wait until the animations are rendered to completion, unless he wants to intentionally prolong the release date.
so waiting the animations to be completed all before "polishing, proofreading and beta-testing" does not make sense.
so by the time all the animations are rendered to completion, all the "polishing, proofreading and beta-testing" should ne completed
ANIMATION speed
Two weeks ago, we had a whopping 68 animation files in the queue, and that's not even counting the planned animated cutscenes.
(let's not forget about the cherry on top - throwing in a little sex scene, Which is Small LEWD scene.) Probably up to 10 animations.
HARDWARE LIMITATION.
Unless DPC buys another Computers to speed up the rendering, it is huge obstacle for early release.
/\
Let's be real here: at a rendering rate of 10 animations per week, we're looking at a total of 6-7 more weeks of rendering hell (i.e. if some of the animations are shorter length, rendering could be little faster).
the queue is set to balloon to a lovely 70 in a doomsday scenario.
So, buckle up, folks. We're in for a wild ride of relentless rendering until January 10-20. Get ready to dive headfirst into the grind!
So In CONCLUSION : -
"polishing, proofreading and beta-testing" does NOT have to take additional two or three weeks after the animations are rendered.
Do "polishing, proofreading and beta-testing" while the animations are being rendered, then once they are done rendered, add them to the game, and release them within one week.
Otherwise he just need the additional time for something else.
but woo, no one have the balls to tell him that on his Patreon. even if they do He Bans them.
Anyone thinking otherwise is probably does not know about programming or software development.
so = is STUPID.