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PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,468
564




For the better part of this week, I wrote code and performed quality assurance for the episode by playtesting and polishing art, code, and dialogue.

I have now added music and sound effects for most of the episode, and I still need a few more songs for specific scenes.

I started working on a big coding task that I have hinted about in the past, and today it's a good time to share some details on it.

Because the game is getting pretty big, and Ren'Py is getting pushed to its limits in some areas, I want to make a new binary for Season 3.

What this means is that after you have completed episode 8, and thus Season 2, you will save your game in a menu and continue your game using another .exe/.app file.

Making a new binary has the added benefit that the initial episodes for Season 3 will have a smaller download size, and you shouldn't have to redownload Season 1 and 2 every update.

If you're getting confused by this, think of this as the same game, only sliced into another part.

Season 1 and 2 will be one separate download. And Season 3 and onward will be another download.

From a developer's standpoint, there are some challenges with this task. My goals are to make this system simple to use for all of you, robust in transferring saves, and functional for both Steam and Patreon. While I'm at it, I also want to trim some fat stored in the save files.

I have both the knowledge and strategy to do all of this, but it will take more time to implement and test it thoroughly as the game has thousands of variables that I want to control and double-check. I have already made good progress on this during this week.

Next week I will continue writing the remaining scenes and pose more static renders.

Have a nice weekend

Dr PinkCake
This is called post-production. I think that almost everything he planned has already been done. It remains to finish minor scenes, include a couple of songs and do ruster. The long coding phase is frustrating, but for some reason I am sure that the testing phase will begin in the next 2 weeks.
 

mpa71

Active Member
Dec 18, 2017
511
7,317
699
Updated BigTable with the recent informations.
  • No raw number but crossing the Aug 27 checklist, and interpreting DPC, the list looks completely shredded.
  • All Markers Are Green, an Halloween release is absolutely confidently very likely achievable.
  • Trivia: EP7 and EP8 have today the same development time.

EpisodeRendersAnimationsMusic*SizeRelease DateDevelopment Time
Episode 1130151≈1.1 GB07 Feb 2019000 days
Episode 21709 (+31%)77 (+51%)≈2.3 GB (+1.2 GB)04 May 2019087 (2 months, 28 days |≈12 weeks)
Episode 32289 (+34%)99 (+29%)≈4.1 GB (+1.8 GB)16 Aug 2019105 (3 months, 13 days |≈15 weeks)
Episode 42532 (+11%)134 (+35%)≈6.1 GB (+2.0 GB)10 Jan 2020148 (4 months, 26 days |≈21 weeks)
Episode 52456 (-3%)157 (+17%)17 (3.4K$)≈8.0 GB (+1.9 GB)29 May 2020141 (4 months, 20 days |≈20 weeks)
Episode 63336 (+35%)162 (+3%)24 (4.8K$)≈11.1 GB (+3.1 GB)13 Nov 2020169 (5 months, 16 days |≈24 weeks)
Episode 73723 (+12%)250 (+54%)18 (3.6K$)≈14.5 GB (+3.4 GB)23 Apr 2021162 (5 months, 11 days |≈23 weeks)
Episode 83605 (≈97%)355 (+42%)26 (5.2K$)>18.1 GB (+3.6 GB)in development162 (5 months, 09 days |≈23 weeks)
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 2 years, 7 months, 25 days (32 months / 137 weeks / 968 days / 23,232 hours)
*199$ Premium Licensed Music


> Release Date Estimate:
Recent Average: Early October 2021 (24 weeks) — Delayed Scenario: Late October 2021 (26 weeks) — Growing Scenario: Early November 2021 (28 weeks)

(y)
Thumb up to well made Casiope's DIK Walkthrough
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,468
564
"Thousands of variables" That sounds like a hell of a lot of work and variations for gameplay. Hopefully DPC doesn't start linking previous decisions in such a way that seemingly pointless options in the game have a positive or negative effect. That could put a lot of played-through routes through each other.:unsure:
Something hints at this. In the preview for the steam release, the developer said "make difficult choices." I don't know how true he is about a thousand variables.
 

BorgiaBou

Well-Known Member
Jul 24, 2021
1,748
5,442
637
My walkthrough focuses on the player’s choices and features many links and references to better understand their longterm consequences in the game.

I wrote my own guide first because I find Being a DIK interesting and because the official one is sometimes confusing while omitting some useful data. Whether you want to maximize your success with the love interests, or you are playing the game for the first time, this document will answer your questions. Thanks for adding a Like if you value it.
Good game to you!

You can read it and download it (40MB) on
__________
Last revision

Summer has been busy and the guide expanded with new content!
  • Added Rewards list with the details on how to unlock them.
  • Added Wallpapers list with the details on how to unlock them.
  • DIK house makeover” guide allows you to achieve the minigame without having to keep reloading your save.
  • Made Special events timeline now clickable.
  • The most convoluted parts have been edited and many info sections written.
To moderators: I would be grateful if you could add the link inside the opening post.
Wow man nice job with this walkthrough, how is this not the official walkthrough, why the dev didn't contact you this is waaaay better than the official...
 

akki37

Member
Jan 21, 2020
105
109
53
My walkthrough focuses on the player’s choices and features many links and references to better understand their longterm consequences in the game.

I wrote my own guide first because I find Being a DIK interesting and because the official one is sometimes confusing while omitting some useful data. Whether you want to maximize your success with the love interests, or you are playing the game for the first time, this document will answer your questions. Thanks for adding a Like if you value it.
Good game to you!

You can read it and download it (40MB) on
__________
Last revision

Summer has been busy and the guide expanded with new content!
  • Added Rewards list with the details on how to unlock them.
  • Added Wallpapers list with the details on how to unlock them.
  • DIK house makeover” guide allows you to achieve the minigame without having to keep reloading your save.
  • Made Special events timeline now clickable.
  • The most convoluted parts have been edited and many info sections written.
To moderators: I would be grateful if you could add the link inside the opening post.
This walkthrough is amazing. I will definitely use this when i will replay the game. It even has restoration guide. amazing...(y)
 

felicemastronzo

Message Maven
May 17, 2020
12,252
23,221
978
Wow man nice job with this walkthrough, how is this not the official walkthrough, why the dev didn't contact you this is waaaay better than the official...
This walkthrough is amazing. I will definitely use this when i will replay the game. It even has restoration guide. amazing...(y)
I also find it clearer overall than the official one.

Casiope congratulations, you've really done a great job
 
  • Like
Reactions: dav3knight

moose_puck

Active Member
Sep 6, 2021
740
1,708
153
Am I the only one that thinks a 150,000+ post thread is not the way to do things?

Also, the download links are useless. I tried multiple times to download the splits using Nopy and Mega and I keep getting corrupted image rpa's. Was trying a torrent but there's only a dozen or so seeds and i really don't feel like waiting 6 hours.

Oh well, this might be the best game ever, like the reviews say, but I'll never know. Done are the days I waste hours of my time trying to "fix" things in a game.
 

always86

Active Member
Mar 19, 2020
966
2,683
428
Well RIP the October estimate
going with the 29th for the update
I think October has been an extreme long shot for a while.

I’m starting to worry about November, but that said there are 4 more full weeks of October, and It sounds like the game is in decent shape even if there is a lot left
 

Oliver Wendell Homely

Active Member
May 9, 2020
693
2,507
388
Also, the download links are useless. I tried multiple times to download the splits using Nopy and Mega and I keep getting corrupted image rpa's. Was trying a torrent but there's only a dozen or so seeds and i really don't feel like waiting 6 hours.

Oh well, this might be the best game ever, like the reviews say, but I'll never know. Done are the days I waste hours of my time trying to "fix" things in a game.
The GoFile link looks good and has the full 14.2 GB file available. Are you dealing with slow internet or what?
 

NoNameNeeded

Newbie
Nov 9, 2017
74
240
209
What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
 

moose_puck

Active Member
Sep 6, 2021
740
1,708
153
The GoFile link looks good and has the full 14.2 GB file available. Are you dealing with slow internet or what?
No. I'm on a gigabyte fibre line. Took me about 10 mins to get all three files from Mega and Nopy. In fact I tried both sites twice. There's 56 GB of wasted, broken 0's and 1's, lol. The GoFile link seemed good but it was throttled and estimated at 4hours. I found the torrent hash and started that, since bittorrent is really good at managing errors and lets you check each file, but only 12 seeds were online and it was a 6 hour download.

I just don't have the patience anymore for trying to build working installs. I got tired of that years ago when I D/L'd a lot of Japanese games.

The part that ticks me off a bit, is a simple search of this thread alone turns up dozens of reports of the image files being corrupted, but I don't see any re-ups or fixes.

Oh well, no use moaning over it. If I get bored one of these days, I'll just throw the torrent up overnight and let it seed a bit.
 

felicemastronzo

Message Maven
May 17, 2020
12,252
23,221
978




For the better part of this week, I wrote code and performed quality assurance for the episode by playtesting and polishing art, code, and dialogue.

I have now added music and sound effects for most of the episode, and I still need a few more songs for specific scenes.

I started working on a big coding task that I have hinted about in the past, and today it's a good time to share some details on it.

Because the game is getting pretty big, and Ren'Py is getting pushed to its limits in some areas, I want to make a new binary for Season 3.

What this means is that after you have completed episode 8, and thus Season 2, you will save your game in a menu and continue your game using another .exe/.app file.

Making a new binary has the added benefit that the initial episodes for Season 3 will have a smaller download size, and you shouldn't have to redownload Season 1 and 2 every update.

If you're getting confused by this, think of this as the same game, only sliced into another part.

Season 1 and 2 will be one separate download. And Season 3 and onward will be another download.

From a developer's standpoint, there are some challenges with this task. My goals are to make this system simple to use for all of you, robust in transferring saves, and functional for both Steam and Patreon. While I'm at it, I also want to trim some fat stored in the save files.

I have both the knowledge and strategy to do all of this, but it will take more time to implement and test it thoroughly as the game has thousands of variables that I want to control and double-check. I have already made good progress on this during this week.

Next week I will continue writing the remaining scenes and pose more static renders.

Have a nice weekend

Dr PinkCake
Honestly, I'm not surprised by this turn of events, both because the size of the game was starting to become important (and at least it was a problem for the patreons to download the whole game, I don't think it was a problem for us at F95), and because, without being alarmist, DPC likes to do other things, simply developing the game bores him, he likes to try his hand at improvements and evolutions.

this will probably lengthen the time for the first chapter of the third season, we'll see.


What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?

If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.

This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.

That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager :D
I think you are very, very close to the truth.
 
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