SteveyP
Active Member
- Jul 1, 2017
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*Conrad Verner flashbacks*Let's hope his implementation of variable checking is better than Bioware's....
*Conrad Verner flashbacks*Let's hope his implementation of variable checking is better than Bioware's....
Updated BigTable™ with the recent informations.You must be registered to see the links
| Episode | Renders | Animations | Music* | Size | Release Date | Development Time |
|---|---|---|---|---|---|---|
| Episode 1 | 1301 | 51 | ≈1.1 GB | 07 Feb 2019 | 000 days | |
| Episode 2 | 1709 (+31%) | 77 (+51%) | ≈2.3 GB (+1.2 GB) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | |
| Episode 3 | 2289 (+34%) | 99 (+29%) | ≈4.1 GB (+1.8 GB) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | |
| Episode 4 | 2532 (+11%) | 134 (+35%) | ≈6.1 GB (+2.0 GB) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | |
| Episode 5 | 2456 (-3%) | 157 (+17%) | 17 (3.4K$) | ≈8.0 GB (+1.9 GB) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) |
| Episode 6 | 3336 (+35%) | 162 (+3%) | 24 (4.8K$) | ≈11.1 GB (+3.1 GB) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) |
| Episode 7 | 3723 (+12%) | 250 (+54%) | 18 (3.6K$) | ≈14.5 GB (+3.4 GB) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) |
| Episode 8 | 3605 (≈97%) | 355 (+42%) | 26 (5.2K$) | >18.1 GB (+3.6 GB) | in development | 162 (5 months, 09 days |≈23 weeks) |
Something hints at this. In the preview for the steam release, the developer said "make difficult choices." I don't know how true he is about a thousand variables."Thousands of variables" That sounds like a hell of a lot of work and variations for gameplay. Hopefully DPC doesn't start linking previous decisions in such a way that seemingly pointless options in the game have a positive or negative effect. That could put a lot of played-through routes through each other.![]()
Calling it now. Jill's true ending will require poking her in the eye with the dildo helmet.a thousand variables
Don't you know it will all be hinged on mc reaction when jill helps mc up after getting the wedgie?Calling it now. Jill's true ending will require poking her in the eye with the dildo helmet.
Wow man nice job with this walkthrough, how is this not the official walkthrough, why the dev didn't contact you this is waaaay better than the official...My walkthrough focuses on the player’s choices and features many links and references to better understand their long‐term consequences in the game.
I wrote my own guide first because I find Being a DIK interesting and because the official one is sometimes confusing while omitting some useful data. Whether you want to maximize your success with the love interests, or you are playing the game for the first time, this document will answer your questions. Thanks for adding a Like if you value it.
Good game to you!
You can read it and download it (40MB) onYou must be registered to see the links
__________
Last revision
Summer has been busy and the guide expanded with new content!
To moderators: I would be grateful if you could add the link inside the opening post.
- Added Rewards list with the details on how to unlock them.
- Added Wallpapers list with the details on how to unlock them.
- “DIK house makeover” guide allows you to achieve the minigame without having to keep reloading your save.
- Made Special events timeline now clickable.
- The most convoluted parts have been edited and many info sections written.
This walkthrough is amazing. I will definitely use this when i will replay the game. It even has restoration guide. amazing...My walkthrough focuses on the player’s choices and features many links and references to better understand their long‐term consequences in the game.
I wrote my own guide first because I find Being a DIK interesting and because the official one is sometimes confusing while omitting some useful data. Whether you want to maximize your success with the love interests, or you are playing the game for the first time, this document will answer your questions. Thanks for adding a Like if you value it.
Good game to you!
You can read it and download it (40MB) onYou must be registered to see the links
__________
Last revision
Summer has been busy and the guide expanded with new content!
To moderators: I would be grateful if you could add the link inside the opening post.
- Added Rewards list with the details on how to unlock them.
- Added Wallpapers list with the details on how to unlock them.
- “DIK house makeover” guide allows you to achieve the minigame without having to keep reloading your save.
- Made Special events timeline now clickable.
- The most convoluted parts have been edited and many info sections written.
Wow man nice job with this walkthrough, how is this not the official walkthrough, why the dev didn't contact you this is waaaay better than the official...
I also find it clearer overall than the official one.This walkthrough is amazing. I will definitely use this when i will replay the game. It even has restoration guide. amazing...![]()
Well RIP the October estimate
I think October has been an extreme long shot for a while.going with the 29th for the update
The GoFile link looks good and has the full 14.2 GB file available. Are you dealing with slow internet or what?Also, the download links are useless. I tried multiple times to download the splits using Nopy and Mega and I keep getting corrupted image rpa's. Was trying a torrent but there's only a dozen or so seeds and i really don't feel like waiting 6 hours.
Oh well, this might be the best game ever, like the reviews say, but I'll never know. Done are the days I waste hours of my time trying to "fix" things in a game.
No. I'm on a gigabyte fibre line. Took me about 10 mins to get all three files from Mega and Nopy. In fact I tried both sites twice. There's 56 GB of wasted, broken 0's and 1's, lol. The GoFile link seemed good but it was throttled and estimated at 4hours. I found the torrent hash and started that, since bittorrent is really good at managing errors and lets you check each file, but only 12 seeds were online and it was a 6 hour download.The GoFile link looks good and has the full 14.2 GB file available. Are you dealing with slow internet or what?
Honestly, I'm not surprised by this turn of events, both because the size of the game was starting to become important (and at least it was a problem for the patreons to download the whole game, I don't think it was a problem for us at F95), and because, without being alarmist, DPC likes to do other things, simply developing the game bores him, he likes to try his hand at improvements and evolutions.You must be registered to see the links
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For the better part of this week, I wrote code and performed quality assurance for the episode by playtesting and polishing art, code, and dialogue.
I have now added music and sound effects for most of the episode, and I still need a few more songs for specific scenes.
I started working on a big coding task that I have hinted about in the past, and today it's a good time to share some details on it.
Because the game is getting pretty big, and Ren'Py is getting pushed to its limits in some areas, I want to make a new binary for Season 3.
What this means is that after you have completed episode 8, and thus Season 2, you will save your game in a menu and continue your game using another .exe/.app file.
Making a new binary has the added benefit that the initial episodes for Season 3 will have a smaller download size, and you shouldn't have to redownload Season 1 and 2 every update.
If you're getting confused by this, think of this as the same game, only sliced into another part.
Season 1 and 2 will be one separate download. And Season 3 and onward will be another download.
From a developer's standpoint, there are some challenges with this task. My goals are to make this system simple to use for all of you, robust in transferring saves, and functional for both Steam and Patreon. While I'm at it, I also want to trim some fat stored in the save files.
I have both the knowledge and strategy to do all of this, but it will take more time to implement and test it thoroughly as the game has thousands of variables that I want to control and double-check. I have already made good progress on this during this week.
Next week I will continue writing the remaining scenes and pose more static renders.
Have a nice weekend
Dr PinkCake
I think you are very, very close to the truth.What strikes me as curious is why DPC decided to start fiddling with binaries etc etc now.
Wouldn't a more opportune time be after chapter 8 that's also a season ending?
If it was my project to manage and the Devs decided to come up with something for this for whatever they're developing I'd agree with the necessity but I'd push it forward.
Psychologically I think it'd be better.
It'd shorten time to release of an awaited goalpost (Chapter 8 in this case) and give more leeway as you can always point to new season coming up that'd take more time. His customer wouldn't have to wait extra time for him playing around with things that doesn't really affect the product.
This feels like a classic developer seeing something new and shiny they want to shoehorn in as soon as possible to try out and then finding reasons to do it.
I do agree with what he's wanting to do. I just feel that the timing of it is unsound from a business perspective.
That said, he isn't working a normal project in a normal business so it's a moot point really.
It still bothers my inner project manager![]()