- Sep 20, 2018
- 3,512
- 14,437
Criminy, we're two months into work on the Interlude and we're only now getting our second meaningful status update... if you can even call it that. DPC is more than half done with the static renders. We have no word on the animations (other than saying he was working on some very long ones previously). The writing and coding are still in progress too. We know he was aiming for 40-60 minutes of gameplay (with an absurdly high new song count), so presumably that still stands. And Zoey will definitely be in it. Did I leave anything out?You must be registered to see the links
![]()
This week I've been working on several different areas of the game, including renders, animations, and GUI/main menu updates.
I'm almost finished with the writing, I have a couple of more scenes left to write, and several coding tasks remain.
I believe I'm more than halfway done with static renders. I don't know how many animations I want yet.
Don't forget to submit questions for the Q&A event. It will be at least another year until you'll have this opportunity again. Ask your questions about the game and game developmentYou must be registered to see the links.
Patron milestone reward
It's time for part 6 of the patron milestone reward.
Each winning order has gotten a render so far, but there's more to come.
View attachment 1596344
Enjoy and have a nice weekend!
Dr PinkCake
That's not not even enough to work with tentatively, but at this point I'm willing to speculate wildly purely out of spite. If we use Episode 1 as our baseline and assume DPC is ~60% done with static renders, that suggests he's completed something like 780 statics. If we further assume he took a week off after release, another week off for Christmas, and spent last week dealing with the GOG launch, that means he's had about 5 working weeks so far. That would give him a hypothetical average of ~156 statics per working week.
Since we're already visiting the Neighborhood of Make Believe, we might as well look at the animations, too. DPC averaged a little under 12 animations per week during Episode 8. Since we know he was trying some longer animations, let's cut that to 10 for now. For simplicity, we'll say he cranks out animations on the same work schedule as renders. That would give him an extremely imprecise 50 animations completed, which coincidentally is roughly on par with Episode 1.
Here's the chart version, for folks who prefer visual special effects.
You don't have permission to view the spoiler content.
Log in or register now.
We can probably shave a week or two off that if we want to be optimistic; assume the animations are nearly done, so DPC will kick up the static posing rate once the writing is finished. If we feel like being pessimistic instead, we can assume DPC has barely started the animations. In that case early April is probably the uppermost plausible limit.
In any case, the timing is less important to me than the more basic questions about why we're getting the Interlude in the first place. I'm still waiting for DPC to explain to me why I should give a rat's ass about this particular side project. I don't care how many pictures of Zoey he posts, she's an unknown right now. I'm not going to get excited simply at the opportunity to get excited in a couple months.
There's got to be something he could tell us about the Interlude that would be legitimately interesting. I wish he would. My enthusiasm is low and I would like something to look forward to while I wait. Is that so much to ask for?