@MrBree Thanks for that!
@Livvy Ah yes I'm fairly sure it's down to the device being what it is. I don't see any obvious issues with kindle fire support, I'll look into it a bit.
@Revo I'm sorry to hear that. Loading the game does tend to take too long (especially on mobile). Did you give it ~30 seconds? Also, can you please send me your device details (model and OS version)?
... demand, nay insist on ports to Amiga OS and
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!
Thanks for that chuckle! I will sadly have to refuse your demands
Is Rogue-like the next WEG that people are going to rip code and art assets from?
I realize your comment was mostly joking but it's something I wanted to address for a while now regardless.
I will freely admit to cribbing some gameplay and UI ideas from Rogue Like. It's a good game and I like it a lot. That being said, I feel like there are enough differentiating factors for you to be "convinced".
I've changed and added several systems. Added unlockable CGs throughout the game. Used a new, instead of well established, character design and premise. And kept to a fairly strict release schedule (since version 4 at least, I love Oni but he really needs a project manager
).
@Ekcho666 The old art (gone since version 2) was placeholder programmer art that was really, really bad. The art in the game now isn't horrible at all
And to everyone who stopped by to say kind and encouraging things, thank you. It really does help keep the motivation up!