- Aug 6, 2017
- 68
- 205
Game's short, but nice. The sexbots are OP, one they're at high enough level, it's a walk in the park.
Would be nice to have a galery mode, though.
Would be nice to have a galery mode, though.
I agree. I think most people arrived at the sex bot. It seems that the only way to get started but if that is true it probably shouldnt be the 6th tower type. But i agree with everything you said. i play tower defense games so once i realized that was the first tower. the difficulty hump wasn't difficult for me honestly. the upgrade mechanics are fine they just need to be explained better i think. same with the towers. it's easy to lose the sight of the goal in the tons of text there while trying to get a handle for the game.It's rather straightforward if you have played tower defense games before. You just need to figure out which tower is which, and after that, deploy whatever strategies you're used to.
But like others have noted, the difficulty in the beginning is rather harsh, took me a few attempts before I figured out that the best way to start is by researching the sexbots to ensure at least some villagers are satisfied (and thus, you have resources to do anything else).
If you've never played tower defense games before, the trick is to produce synergy between your towers. Deploy slowing-down towers to give your killing towers more time to kill. Deploy debuffing towers to make your killing towers kill them easier. Deploy armor-destroying towers first, so that all the other towers don't have to deal with armor. Deploy multi-target towers in the beginning, where there are many targets, and deploy single-target towers where only a few stragglers remain.
Upgrading is usually more efficient than spamming low-level towers, but you'll need a lot of towers for a lot of targets anyway. Especially in this game, where it's easy to hit the ceiling of upgrades.
start with some normal turret, but keep just enough money to focus on researching the sexbot. put them at the very start and focus only the upgrade on them. you can sell a level 1 turret without any loss, so if someone got too far, sell the bots level 1 to take care of them.So, how long do I need to play this game until it gets "easy"?
I don't think the game supports saving. It's short enough that you wouldn't really need it.save ?
The trick is, there seems to be no penalty for letting people pass your obstacle course.So, how long do I need to play this game until it gets "easy"?
Yeah if only the game explains wtf each tower does instead of its weird long winded moonspeak.It's rather straightforward if you have played tower defense games before. You just need to figure out which tower is which, and after that, deploy whatever strategies you're used to.
But like others have noted, the difficulty in the beginning is rather harsh, took me a few attempts before I figured out that the best way to start is by researching the sexbots to ensure at least some villagers are satisfied (and thus, you have resources to do anything else).
If you've never played tower defense games before, the trick is to produce synergy between your towers. Deploy slowing-down towers to give your killing towers more time to kill. Deploy debuffing towers to make your killing towers kill them easier. Deploy armor-destroying towers first, so that all the other towers don't have to deal with armor. Deploy multi-target towers in the beginning, where there are many targets, and deploy single-target towers where only a few stragglers remain.
Upgrading is usually more efficient than spamming low-level towers, but you'll need a lot of towers for a lot of targets anyway. Especially in this game, where it's easy to hit the ceiling of upgrades.
Each tower has a small "i" button for that. You just need to hover the mouse over it, if I remember correctly.Yeah if only the game explains wtf each tower does instead of its weird long winded moonspeak.
I keep restarting because no matter what I do villagers make it through.
Probably lack of audience if anything. Even Lona RPG, I'm like oh fk, this is fking brutal. I think I'm cheesing the game in some sense, but not sure. On encounter, engage and run for the edge of area to escape, much easier than even attempting to hide etc. Most interesting thing I found in that game is there's a possible escape if fked, but you need a good build and I'm still not willing to go through "dark" path. Annoyingly "cutscenes" are unskippable too.Man, I really miss platformer games like Graveyard Executioner & Depravia that had good 2D/3D art, horror elements, blood violence and adult contents all in one game. Night of Revenge was awesome too. Why are such H-RPGs very rarely made? Is it because of budget issue? Lack of skilled indie developers or creative minds? Goodness gracious. If it's budget issue, I'm all ears for anyone experienced in such field and willing to take up a new project