Any Idea on this???
-----------------------------------------------------------------------------
I'm sorry, but an uncaught exception occurred.
While running game code:
ShaderError: Precisions of uniform 'u_model_size' differ between VERTEX and FRAGMENT shaders.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 38, in script call
File "chapters/02/ch_02_00-Recap.rpyc", line 16, in script call
File "chapters/02/ch_02_08-Friday.rpyc", line 337, in script
File "G:\VNs\Between-Humanity-0.2.0-pc\Between-Humanity-0.2.0-pc\renpy\ast.py", line 1363, in execute
renpy.exports.with_statement(trans, paired=paired)
File "G:\VNs\Between-Humanity-0.2.0-pc\Between-Humanity-0.2.0-pc\renpy\exports.py", line 1781, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "G:\VNs\Between-Humanity-0.2.0-pc\Between-Humanity-0.2.0-pc\renpy\display\core.py", line 1548, in do_with
return self.interact(trans_pause=True,
File "G:\VNs\Between-Humanity-0.2.0-pc\Between-Humanity-0.2.0-pc\renpy\display\core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "G:\VNs\Between-Humanity-0.2.0-pc\Between-Humanity-0.2.0-pc\renpy\display\core.py", line 2814, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "G:\VNs\Between-Humanity-0.2.0-pc\Between-Humanity-0.2.0-pc\renpy\display\core.py", line 1359, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "G:\VNs\Between-Humanity-0.2.0-pc\Between-Humanity-0.2.0-pc\renpy\gl2\gl2shadercache.py", line 278, in get
rv.load()
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: Precisions of uniform 'u_model_size' differ between VERTEX and FRAGMENT shaders.
Windows-10-10.0.22631 AMD64
Ren'Py 8.2.0.24012702
Between Humanity 0.2.0
Mon Jun 17 20:26:36 2024