Ok I suppose it adds more than nothing, but here's the problem. Multiple clothing options for a scene basically doubles the render time for the exact same scene. It didn't progress any farther with or without the extra clothing options. The characters aren't doing anything different depending on the clothing. The only difference is the dev had to spend twice as much time rendering the scene. It also increased the amount of coding and testing required for the scene. Probably not double, but at least an extra 30% or so.for me at least its not a clothing fetish, more of a progression of how comfortable the characters are with the MC. I find clothing progressions a great feature in any game. It helps justify the work put into the game.
For double the render time and 30% extra coding time, I would rather just have an extra 30-50% more content with only 1 outfit per scene. That was really the point I was trying to make. I want the girl to be doing something different in each outfit. Just wearing a different outfit isn't enough to justify the render time if that's the only difference.
For me, to get that feeling of progression I want her to progress to more revealing outfits but I also want her to be naughtier in those more revealing outfits. As an example of what I mean on the coding front, if you don't have to specifically define multiple outfits for the same scene you don't even have to define the images for the scene in renpy. That means zero broken image links without even having to test anything.