Fan Art Big Brother: Fan Art

4.50 star(s) 8 Votes

lukin13

Member
Apr 13, 2019
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I think I might enjoy creating environments as much as the girls, why didn't I try this sooner?? First time I've really experimented with different materials and shaders as well. Gave Alice a balcony so she can stand out there naked and give everyone a show ;)

Her bedroom? Camming studio? Room in a quite expensive brothel? Who knows. Maybe all three.

alice_room1.jpg

I found those neon letters, all individual so you can write whatever you like, but couldn't think of anything custom so I used one of the default preset signs.
 
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lukin13

Member
Apr 13, 2019
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3,592
Lisa had so many questions about Alice's new apartment.
lisa_alice_room1.jpg
Where was she getting the money from? Why does she have a stripping pole in her bedroom? Why were they both naked?
And why did she ask her to bring a dildo when she's got 7 terrifying steel ones above her bed??
 

lukin13

Member
Apr 13, 2019
180
3,592
can you share the morphs?
I'm not sure I can, there's all sorts of morphs being used that I don't know the source of, they're in my library somewhere but I don't know what or where they are, I just experiment with random sliders in 'Parameters' > 'All' until I get something I like.

To give you an idea...

Her base shape, head and body, is a combination/blend of at least 4 downloaded characters.
On top of that there's muscular morphs, curvy morphs, two separate sets of aging morphs for shape/posture and muscle/skin sag, bimbo morphs in the cheekbones and lips. Of all of those morphs, I only know the muscular one is the 'Bodybuilder' one that seems quite common, and the bimbo one is called 'Bimbofication'.

I think there's over 100 individual parameters in total. If I ever lose any of my models there's no way even I could recreate them!

I accidentally deleted some folders from my library a few weeks ago and had to reload each model individually, find all the missing morph errors, search through the remaining folders in my library for clues about who made the morphs or the name, and then redownload everything I was missing. Took me almost a day to get everyone working again!
 

AlexStone

Member
Aug 29, 2020
487
2,562
I'm not sure I can, there's all sorts of morphs being used that I don't know the source of, they're in my library somewhere but I don't know what or where they are, I just experiment with random sliders in 'Parameters' > 'All' until I get something I like.

To give you an idea...

Her base shape, head and body, is a combination/blend of at least 4 downloaded characters.
On top of that there's muscular morphs, curvy morphs, two separate sets of aging morphs for shape/posture and muscle/skin sag, bimbo morphs in the cheekbones and lips. Of all of those morphs, I only know the muscular one is the 'Bodybuilder' one that seems quite common, and the bimbo one is called 'Bimbofication'.

I think there's over 100 individual parameters in total. If I ever lose any of my models there's no way even I could recreate them!

I accidentally deleted some folders from my library a few weeks ago and had to reload each model individually, find all the missing morph errors, search through the remaining folders in my library for clues about who made the morphs or the name, and then redownload everything I was missing. Took me almost a day to get everyone working again!
Bake all of them in one morph!


Morph loader is your best friend.
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,693
18,208
cheers, i'll definitely look into that!
This AlexStone guy knows of what he speaks! ;)
This is what I do for almost all of my Fan Art recreations, convert them to a single slider morph, then I copy that morph to a separate Fan Art DAZ library. With a single morph and a stripped down second library the characters load faster.
 
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Chesousa

Newbie
Jul 14, 2017
20
2
I'm not sure I can, there's all sorts of morphs being used that I don't know the source of, they're in my library somewhere but I don't know what or where they are, I just experiment with random sliders in 'Parameters' > 'All' until I get something I like.

To give you an idea...

Her base shape, head and body, is a combination/blend of at least 4 downloaded characters.
On top of that there's muscular morphs, curvy morphs, two separate sets of aging morphs for shape/posture and muscle/skin sag, bimbo morphs in the cheekbones and lips. Of all of those morphs, I only know the muscular one is the 'Bodybuilder' one that seems quite common, and the bimbo one is called 'Bimbofication'.

I think there's over 100 individual parameters in total. If I ever lose any of my models there's no way even I could recreate them!

I accidentally deleted some folders from my library a few weeks ago and had to reload each model individually, find all the missing morph errors, search through the remaining folders in my library for clues about who made the morphs or the name, and then redownload everything I was missing. Took me almost a day to get everyone working again!


thanks anyway
 
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MalchorX

Member
Jul 2, 2017
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lukin13

Member
Apr 13, 2019
180
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Just wow. This Room looks so amazing. I can totally understand if not, but woud do you share this duf file with us?
And did you create this Room in DAZ or Blender or what do you use for it?
The room was made in Daz, it's just a box made of primitive shapes and then filled with downloaded props. It's not finished yet, only that side of the room in the render, the rest is empty. Once it's finished and I work out how to embed everything into a single file I might share it though.

This is how it's set up in daz
alice_room_bts.jpg

Using an external background like that works quite well, I've just rendered a camera movement and made it into a gif. obviously there's no parallax, everything just moves together, but it's convincing enough and more importantly works well for still images.
room.gif

But I've just noticed there's a huge refraction index on the balcony glass, splitting the buildings in half! I'll have to fix that
 
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lukin13

Member
Apr 13, 2019
180
3,592
Alice got some new artwork for her room... a giant metal casting of her own body :)
alice_art.jpg

Started out as an experiment for an idea I had to make statues. Exported the model into blender, removed some polygons and all the different textures, put it back into Daz and applied the new texture.

I'm not very good with blender yet so I cheated the shape at the top round her neck with photoshop. I could only delete the existing polygons which left a weird shape where her neck met her shoulders so just smoothed it all out.
 
4.50 star(s) 8 Votes