- Apr 13, 2019
- 180
- 3,586
You dont really to do it with Blender. U can use DAZ for it. Just go in the Surfaces Tab and then Surface. Go with the Opacity to Zero and let just the Torso by normal.Alice got some new artwork for her room... a giant metal casting of her own body
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Started out as an experiment for an idea I had to make statues. Exported the model into blender, removed some polygons and all the different textures, put it back into Daz and applied the new texture.
I'm not very good with blender yet so I cheated the shape at the top round her neck with photoshop. I could only delete the existing polygons which left a weird shape where her neck met her shoulders so just smoothed it all out.
Yeah, DAZ and his Geometry Editor. I try to build a Room yesterday and it crashed 2 times as you say. It happens very oftenYeah the reason I tried it with Blender is because I was using the geometry editor in Daz but it kept crashing for some reason so I figured exporting it to blender and trying it there would be worth a go. I'm going to try making some custom props in blender as I learn it so it was a good excuse to try it out
Yeah, DAZ and his Geometry Editor. I try to build a Room yesterday and it crashed 2 times as you say. It happens very often
And i know now what you mean with these Neck Problems. Its Time to learn some blender Basics
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Did u try to increase the Geoshell Mesh offset by idk 0.1 or less. Maybe its helpthis was my original idea for a statue.
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having a few texture issues though, you can see it on her left thigh and the top of her right arm. Need to look into it and find out why it's tiling the image texture incorrectly in certain places. There's only 1 surface so I thought it would apply smoothly over everything. I think it's somehow still retained some data from where the original geometry for each body part joined.
It's a UV issue, it's still got the same UV maps as the original Daz model, so it's using a different part of the marble texture for the arm which is what's creating that hard seam between them. And I don't know enough about all that stuff to fix it!Did u try to increase the Geoshell Mesh offset by idk 0.1 or less. Maybe its help![]()
I don't think it is something that can be done easily, I think you might be better off exporting that marble obj to Blender again and doing some texture painting to blend things in, instead of trying to unwrap it in a way that it looks acceptableIt's a UV issue, it's still got the same UV maps as the original Daz model, so it's using a different part of the marble texture for the arm which is what's creating that hard seam between them. And I don't know enough about all that stuff to fix it!
I don't think so, you created new textures once on a standard pose exported OBJ, then apply those textures the figure in Daz (can save as material preset), pose as needed, and do the rest of your stuff, there certainly is no need to do that over and over again, you basically make a marble skin texture, you can even apply that to any other Daz figure that uses the same UVsAnd the models have to be exported as OBJs first to convert the hair into polygons, making whatever pose they're in permanent, so the texture painting would have to be done again every time
Given the presence of a sofa in the room, it begs to say:So, inspired by lukin13, i create my own Room for Alice. I use her own Room and delete everything in it and replace it with new Stuff. Its not so good as your Room but i kinda like itThe Room need more Deko, Pictures, Poster etc but its a good start i think. Now she can do her new Job as a erotic streamer full time
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Given the presence of a sofa in the room, it begs to say:
Mad Max: the journey from the uncomfortable couch to Alice's double bed!