Usually I hate art done in 3D. It feels so generic, everyone with huge boobs, same expressions and postures. Total turnoff for me.
But the art is actually good in this game. They even tried to include basic body language knowledge in character's postures. No video art, simply pictures also makes it much more believable. I'd rather have pictures or no pictures at all than badly done 3D videos.
Faces of the characters are fine, distinct and believable too.
So the art is really the strong point of this game. Story is good too.
Only thing that I'd change would be RNG. It's too random, too hard to progress in the game and it would get totally repetitive if a person didn't constantly look for walkthrough hints.
If such hints were integrated in the game as some list of "my options, what to do next" would make the game experience so much more fluid. It's got the opportunities page, but that's not enough.
But the art is actually good in this game. They even tried to include basic body language knowledge in character's postures. No video art, simply pictures also makes it much more believable. I'd rather have pictures or no pictures at all than badly done 3D videos.
Faces of the characters are fine, distinct and believable too.
So the art is really the strong point of this game. Story is good too.
Only thing that I'd change would be RNG. It's too random, too hard to progress in the game and it would get totally repetitive if a person didn't constantly look for walkthrough hints.
If such hints were integrated in the game as some list of "my options, what to do next" would make the game experience so much more fluid. It's got the opportunities page, but that's not enough.