Hello all
(I apologize in advance for my poor "english" which is not my maternal language. I'm french, I hope you'll undestand what I'm saying)
As
@DarkSilver is reading the posts here,,
I really want to thank you for your game that I really like a lot, but I have to tell you that for a "finished" game there are several improvements needed in the user interface, for the gameplay and the player experience, inspired with what is done in some popular visual novels :
1/ a specific menu, that you can call "achievments" with 2 goals: for each "route/girls" show how many scenes has to be discovered, and to "replay" the one already discovered. When "replayed", return to this menu at the end of the scene. It is done with "blank" images if not discovered, or thumbnails if discovered. Because some scenes are not repeatable ingame. in the top of this menu, show a general percentage of how many content been discovered (played ingame). So the player can see if he had missed a lot of content. It is a mean to show the beginner, that there is a lot to discover. You can "mix" this menu with the "opportunities" menu.
2/ have a way to ingame "skip already read" scenes to gain some time in repetitive actions, especially when there is no need of "luck" in the choices. The gameplay is suffering a lot of these repetitions.
3/ Use a graphic system (stars & hearts) to display mood and relationship of other persons always visible ingame, and keep the menu for the player (max) "fine tuning aspects" (max authority on each girl, max capabilities, inventory, eric authority ...)
4/ have an icon in the tree of online shop where an item is available to buy, to avoid to expand each leaf of the tree to search for new items. In the same "spirit" have icons the list of the titles of opportunities displayed when an opportunity is achieved, and an different icon for an new opportunity, or "not achieved" .
On the other hand, I like a lot the "opportunities" menu which evolves each time an opportunity moves on.
5/ (optional) separate in the software the "text content" in a single external file to enable translation in other languages. (it will bring to your game new "customers")
I hope you'll think about these improvements for your game. I love the game general idea, the graphics, the situations, and some humoristics aspects in it, and these improvements can lead to an extraordinary game.
For the content itself, if I can give you my thoughts, I think it will be interesting to have some kind of content "mom teach daughter or son how to ...". It's a popular theme in the porn videos websites.
For the "Pills gate"
, I would like that Kira will teach Max, in the goal to finally fullfill ann needs (and other girls) from her porn experience on how to last long and please women (squirt, shaking orgasms, cum together...) in practice lessons like what was done with lisa sex-ed. Kira said that Ann can do everything if she is properly excited and stimulated, so ...
For the "ouside the house" content, have a new location, villa entrance (like the other locations) where you can choose to go by foot, bicycle, taxi, bus (oppotunities to meet girls) to your destinations (date, cofee shop, porn studio, ...)
Thank you for your awesome game, i hope you'll consider my advices