3.80 star(s) 44 Votes
Oct 8, 2019
205
411
Does anyone know if the update is releasing exactly at midnight? 12 PM EST?
No it hasn't. I'm EST, going on 12:30 am as of posting. I don't know what time zone that the devs are in but they do typically post between 9 - 11 am EST. I'm pretty awake, will keep refreshing for throughout the morning, but it is unlikely they'll upload any sooner.

Edit for 2 reasons: possible doubters of "trolling" and to test if I can upload attachments :)
 
Last edited:
Apr 2, 2019
99
124
I hope this upcoming new version plays nicer with my new SSD than v.254 did. Switched from an HDD to an SSD, but then the FPS was stuck between 30-40 FPS. Played fine on the old HDD, until the drive died.
 

Balial42

Active Member
May 3, 2018
875
963
New build is ready to Download in their patreon.

- Changelog v0.5.328 -

+New+ Total rework of Enemy Entity (+more than 170 subtasks on this)

+New+ Total rework of Sexttack System (lots of subtasks goes on here as well)

+New+ Total rework of Camera System (same)

+New+ 22 Sexttack animations

+New+ Very WIP IK system for Enemies -very glitchy causing some weird behaviors in build- (to be replaced with Ctrl RIG if possible)

+New+ Enemies now get tired of chasing a target

+New+ Type of Sexttack (for the Boss)

+New+ WIP Julia's skin shader (hopefully this one is the definitive)

+New+ You can now dismember enemy's legs too

+New+ Enemy Types (Mission 6)

+New+ WIP Drop Needed Item System (Don't know how to call it, but it's basically the system that control if you need a kind of item when killing an enemy to 'help' drop it) (only on the new mission for now)

+New+ Saccade Movement for Julia's eyes

+New+ A LOT of new animations for the new enemy states and for the new enemy (Boss)

+New+ More LODs added for the enemies

+New+ Art Picture for the result screen background for the new Mission

+New+ Fantasy Cards and codes

+New+ Engine version used

+Change+ Tweaked Julia Physics a bit

+Change+ Redesign of Interactable Entities to make them children of a Parent one to reunite common code

+Change+ Pivot for the Viewpoint of the Cerberus to make it easier for him to detect targets

+Change+ Julia's longer damage animations (belly hurting, etc.) will now happen less times and is linked to the damage received, the bigger the damage received the more probability to play those animations

+Change+ Randomly decide the Sexttack speed (so that never two Sexttack are the same anymore)

+Change+ Highest LOD for enemies now only shows during grapples and Sexttacks to free a lot of GPU load

+Fix+ All the UI animations were broken, after upgrading the Engine

+Fix+ Unused Tags are causing a Fatal Error

+Fix+ "Scripted" animations for some enemies are allowing them to get back to normal before dying (Mission 4)

+Fix+ After jumping over, if the enemy is pushed over, it may cause him to remain uncollisonable, therefore causing him to stay on place and being unkillable

+Fix+ Prevent Julia from going to Idle poses during a sequence

+Fix+ Got rid of enemies outside level boundaries

+Fix+ Camera gets reset after "Giving Up" to Game Over Sexttacks (Big Guy)

+Fix+ Grappling input value never resets making only the first one enemy hard to get free from

+Fix+ Prevent Julia from crossing a door before it's opened

+Fix+ Door Cameras aren't working

+Fix+ Julia rotations when getting an item will cause camera pops

+Fix+ Audio Configuration aren't working at all, only "Master Volume" and it's only affecting one type of audio

... and a lot, a LOT more.
 
Last edited:

Multiplayer

Newbie
Jan 9, 2019
50
59
New build is ready to Download in their patreon.

- Changelog v0.5.328 -

+New+ Total rework of Enemy Entity (+more than 170 subtasks on this)

+New+ Total rework of Sexttack System (lots of subtasks goes on here as well)

+New+ Total rework of Camera System (same)

+New+ 22 Sexttack animations

+New+ Very WIP IK system for Enemies -very glitchy causing some weird behaviors in build- (to be replaced with Ctrl RIG if possible)

+New+ Enemies now get tired of chasing a target

+New+ Type of Sexttack (for the Boss)

+New+ WIP Julia's skin shader (hopefully this one is the definitive)

+New+ You can now dismember enemy's legs too

+New+ Enemy Types (Mission 6)

+New+ WIP Drop Needed Item System (Don't know how to call it, but it's basically the system that control if you need a kind of item when killing an enemy to 'help' drop it) (only on the new mission for now)

+New+ Saccade Movement for Julia's eyes

+New+ A LOT of new animations for the new enemy states and for the new enemy (Boss)

+New+ More LODs added for the enemies

+New+ Art Picture for the result screen background for the new Mission

+New+ Fantasy Cards and codes

+New+ Engine version used

+Change+ Tweaked Julia Physics a bit

+Change+ Redesign of Interactable Entities to make them children of a Parent one to reunite common code

+Change+ Pivot for the Viewpoint of the Cerberus to make it easier for him to detect targets

+Change+ Julia's longer damage animations (belly hurting, etc.) will now happen less times and is linked to the damage received, the bigger the damage received the more probability to play those animations

+Change+ Randomly decide the Sexttack speed (so that never two Sexttack are the same anymore)

+Change+ Highest LOD for enemies now only shows during grapples and Sexttacks to free a lot of GPU load

+Fix+ All the UI animations were broken, after upgrading the Engine

+Fix+ Unused Tags are causing a Fatal Error

+Fix+ "Scripted" animations for some enemies are allowing them to get back to normal before dying (Mission 4)

+Fix+ After jumping over, if the enemy is pushed over, it may cause him to remain uncollisonable, therefore causing him to stay on place and being unkillable

+Fix+ Prevent Julia from going to Idle poses during a sequence

+Fix+ Got rid of enemies outside level boundaries

+Fix+ Camera gets reset after "Giving Up" to Game Over Sexttacks (Big Guy)

+Fix+ Grappling input value never resets making only the first one enemy hard to get free from

+Fix+ Prevent Julia from crossing a door before it's opened

+Fix+ Door Cameras aren't working

+Fix+ Julia rotations when getting an item will cause camera pops

+Fix+ Audio Configuration aren't working at all, only "Master Volume" and it's only affecting one type of audio

... and a lot, a LOT more.
That´s a lot of stuff, so i can understand the long time they need for this new update
 
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3.80 star(s) 44 Votes