3.80 star(s) 44 Votes

EvilClone

Member
Mar 1, 2018
342
743
so...still no set customization, no mention of a save system, or chapter select. and...did they fix the dog animations or not?
 

becca64

New Member
Nov 21, 2019
5
1
when they said and were based on RE5, imagine that
 

becca64

New Member
Nov 21, 2019
5
1
maybe for more excited that there will be a new stage and maybe a new enemy, and hopefully it gets lighter and you know I can play 60 fps
 

Ilverin

Active Member
Dec 16, 2017
881
1,926
so...still no set customization, no mention of a save system, or chapter select. and...did they fix the dog animations or not?
Yeah, the dog animation is fixed and functionnal. Now for the rest of the update, I don't know much, there isn't any changelog that I heard of.

Edit: they added a changelog, since others were confused too on what changed/was added.

+New+ 103 total new addings including new systems, mechanics, bug-fixing, etc
+New+ A new FX system that reflects damage, dirt and cum on Julia
+New+ Enemy cums now stain the floor, etc
+New+ You can now change the hair color in the Character Customization Screen
+New+ A very early implementarion of the Intermission Screen
+New+ model+rig+materials+textures+animations for the Cerberus
+New+ Fantasy Card System added
+New+ An early implementation of weather effects
+New+ Shootable items (similar to sellable items in RE5)
+New+ A new UI to help you know your current objective. You can toggle it on or off
+New+ A Mission Selector Screen (WIP)
+Change+ The Infection system is now complete including the blue herb mesh totally finished now
+Change+ Julia's shader has been remade to addapt it to new mechanics and simplifying it as much as possible
+Change+ The colors for the Secret Outfit 1 has been tweaked
+Change+ The enemies' AI has been tweaked
+Change+ Tweaked the physics for the enemies's gens a bit
+Change+ Some tweaks to Julia's physics as well
+Change+ Tweaked the enemies's movement (except for the Cerberus) to try and make them rotate instead of popping out in a direction (very WIP)
+Change+ Tweaked the Cerberus' AI making him to walk more instead of only running among a lot of other things
+Change+ Added a new "type of door" to the door system
+Change+ Added a new "type of puzzle" to the puzzle system
+Change+ Added new conditions to drop items to the enemies (like killing a certain number of enemies)
+Change+ Improved the teleport between levels system so we can set exactly where Julia must appear
+Change+ Improved the navigation meshes in the Sewers (this is for Enemies's AI)
+Change+ Tweaked Post-Process Effects and fog effect in the Sewers a bit
+Change+ Unlocking unlockables now display a visual notification instead of just a sound
+Change+ Adapted the Result Screen to the new required behaviours
+Change+ Updated the VXS logo
+Change+ Updated the VXS avatar in the Main Menu/Tittle Screen
+Change+ Some graphics were updated
+Fix+ Cerberus (I don't think we have to add anything here, right? lol)
+Fix+ Exiting the Sewers would cause the outfit to reset for Pigeon Patrons and Free users
+Fix+ Enemy damaged parts like arms and legs now recover in an smoother way
+Fix+ Enemies take around two seconds to start acting after they see/hear Julia
+Fix+ Julia in the Main Menu/Title Screen was stuck playing only one animation and not moving her head nor even blinking
+Fix+ Enemies showing strange animation framerates in the Exterior Area
+Fix+ Enemies stop chasing you when you turn your camera out of them
+Fix+ Some clippings during Infected Cerberus attack animations
+Fix+ An error when trying to rebuild the lighting caused by referenced BSP Brushes
+Fix+ Found and fixed some memory leaks that were happening every frame like some checks for inexistent actors or trying divisions by 0 value
+Fix+ After exiting the Mansion, Julia would clip through the floor on fall to the infinity
+Fix+ The same for some enemies
+Fix+ The rain effect would appear even under roof
... and a lot more.
 
Last edited:

Boombaru23

Member
Aug 11, 2017
385
192
Pretty nice changelog,hope they added some more variations to the zombie animations.
Thank you for the info.
 

Boombaru23

Member
Aug 11, 2017
385
192
Well I didn't see anything like that in what's been posted,I'm talking about the "and a lot more",maybe they did add some and don't say it to keep it a surprise.
 
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Reactions: Onkin

becca64

New Member
Nov 21, 2019
5
1
It is true, and if it is not this next he will have to put a save system, because now has another stadium, and it will be annoying to have to make the whole map just to go there.
 

Moondough

Newbie
Sep 11, 2017
93
31
Much appreciated, now to wait for the holliday peak to get this game. I wish someone can mod this game to gave stage select...
Well if you actually bothered to read the changelog, you'd see there's a "mission select" - although it's a work in progress. But it's there.
 

Imprimis

Member
Feb 11, 2019
161
238
Pretty nice changelog,hope they added some more variations to the zombie animations.
Thank you for the info.
They have already said they had no intentions of adding more animations to the demo, so that would be extremely unlikely.
 

dw9000

Member
Nov 27, 2017
247
157
Oh thank god, i can skip the sewer of frame drops
Wonder if we will have to go through it all over again or if the game data will remember the clear since we have some unlocks... but knowing these guys, chances are we have to start all over again from the sewers. -_-
 

Onkin

Member
Sep 15, 2018
169
246
According to their most recent patreon post, they came up with a new system to reward patreons without any suspicious connection with patreon accounts.

They call it the "Fantasy Card System (FCS)". It seems to be a reward system based upon passwords that unlock in-game features. These cards can be obtained depending on patreon pledge level as well as the "fidelity", i.e. the time someone is a patreon of them.

They unlock:
  • Extra options
  • Extra items
  • Extra Ammo
  • Special equipment
  • Cheats
  • Extra scenes
  • etc
and cards can be received by
Patreon Posts
Private Message
Inside Another Project
(for example there is a card for The Case of T + on The F Mission comic)
In my opinion a pretty decent idea for them, allowing the public to play the game but providing incentives to pledge.

For the now alarmed no-payers here, it seems each card has an 8-character password to activate, so as long as I understood it correctly, it seems to get pirated pretty easy.
 

Big boos

Newbie
Aug 4, 2018
66
157
According to their most recent patreon post, they came up with a new system to reward patreons without any suspicious connection with patreon accounts.

They call it the "Fantasy Card System (FCS)". It seems to be a reward system based upon passwords that unlock in-game features. These cards can be obtained depending on patreon pledge level as well as the "fidelity", i.e. the time someone is a patreon of them.

They unlock:

and cards can be received by


In my opinion a pretty decent idea for them, allowing the public to play the game but providing incentives to pledge.

For the now alarmed no-payers here, it seems each card has an 8-character password to activate, so as long as I understood it correctly, it seems to get pirated pretty easy.
so basically a password that can be shared around.
 
3.80 star(s) 44 Votes