3.80 star(s) 44 Votes
Oct 12, 2018
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228
All that out of the way, as for a general review of the game, I'd say its definitely going in the right direction overall, though there are definitely some frustrations that could be fixed here and there, as well as some obvious polishing that needs to be done.

For one, some of the pro's of this build, at least for me outside of the stage three bug that was in the initial version, I haven't experienced any crashes, whereas in the previous one mission 2 was absolutely unplayable due to it crashing ALL too often.


The new gameplay additions in the form of the dodge and RE4-6 melee system are both pretty fun when they work. I feel like the aoe melee attack that you do outside of a prompt could definitely use a slight buff or maybe some tweaking, as currently it takes up a whole hell of a lot of stamina, and doesn't really seem to do much damage unless you get the cartwheel kick, which can only somtimes lead to a insant ko with the knee drop to follow it up. Of course, there are times where the dodge prompt simply won't show up despite enemies attacking you/near you, and I'm uncertain as to whether thats a bug or intentional, but either way its worth mentioning, same with melee attacks sometimes missing when you hit the prompt after shooting their head/knee/arm.

The model itself does look better than what I remember of the last version for sure, and overall I'd say I like it, though it could definitely use some work overtime if you want to put more into it. I'd personally be just fine if it stays mostly as it is right now, though won't deny, the way the ass jiggle physics work when you are running in this game seems to be dialed up to 11. It just looks too jiggly and waaaay unnatural overall.

As for my biggest gripes right now... its 100% everything to do with finding key items as well as interacting with certain objects. The manhole in particular is a god damn nightmare, spent around 5 minutes circling it just trying to hit the right angle before FINALLY managing to interact with and enter it. I also think that key items, particularly ones that are placed in generally out of sight or less traveled places should have some sort of glint/glow to them, as well as the interactable item they are meant to be used with. The sewer in mission two was painful for me, would have never found the one on the roof in particular without some online guidance, and the fuses in the mines can be pretty difficult to pick out at times. The game is also just WAAAAY too dark in some areas, a brightness setting, or maybe even just a toggle-able flashlight attached to your outfit could solve this pretty well though. Oh, and of course, a save function, or restart at checkpoint function would be an absolute blessing if you can manage to include it sooner than later. Nothing more annoying than losing near an hour of progress due to a crash(thankfully, none of which happened for me this time around), power outage, or just not having the full time to commit to finish a level due to some of these more frustrating moments of just mindlessly searching for items.

Still, all in all, definitely like where this is headed for the most part, and I can understand a lot of this is still just being tested/alpha, but some more quality of life features being implemented in the next version would go a LONG way to smoothing out a lot of the pain with this game, and maybe even just finding someone to do some bug testing before an initial release just to find some of those more quickly tested/discovered bugs, like the third mission crashing at the end, and managing to get stuck in corners forcing a restart and such... also the infinite reload bug which is absolutely crushing if you don't manage to find an enemy to slap you out of it. Still, if the developer does read this, keep up the good work anyways, this is by and far still the closest/best RE sex parody that has yet to be developed, and is something I'd love to see fully realized. If there is any long term suggestion I can give as well... try to focus on just one character/campaign for now, and make a more or less full game for them before moving onto anything else. Can't count how many times I've seen interesting indies, or even triple AAA games enter development hell and wind up half baked or unfinished due to this very problem.
 
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reducto

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Apr 5, 2019
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Eh, on one hand, you really don't have to pay for it, its not even being delayed this time for people who aren't paying. You might not get much access to many features, but you also only have to pay (realistically) once for each update if you want said customization features. Everyone has a right to complain and an opinion for sure, but to say that you have to pay each month just to test the game is just flat out untrue. The main reason games like these, at least optimally, even wind up going to something like patreon is because they require some funding to make it a venture that's worth putting time into. Games pretty ambitious overall at that (probably a bit too much so in my opinion when you consider the fact they plan to include multiple playable characters both male and female, and enemies to accommodate both), so its pretty fair I'd say that its going to take a long while and a fair bit of testing before the games complete.

Also, no, you really don't need to pay $50 even for the full amount of features, I paid $10 and got all the full features save for whatever card codes/cheat codes (as thats what they really are for the most part currently) those higher tiers *may* have gotten me, the only one I know of which is basically a free instant unlock for all the costumes without having to do anything in game save for typing the code. Even without paying you still get access to the full game, just none of its customization features yet. If that's something you'd like to complain about, I definitely understand your position, but at the same time, gotta at least give some incentive for people to pledge, even if its just for one month and a small amount.

As for Steam's porn game marketplace, I don't venture into it often, but the way I remember it for most games is basically just double dipping for games that do already have active patreons for a certain build of the game, or just translations of HRPG's, some of which already had fan translations to begin with, so its got its fair few issues to, not that I won't deny patreon has some as well, biggest example I can think of where I pledged and felt overall somewhat cheated is probably Eromancer/Malise and the Machine, as I'm pretty sure that game is still somewhere in development/engine transition hell.
You're right about some points, but this in not the right way for funding a game. For example, Breeders of Nephelym, i'm not into it actually, it's not for me, but i supported their devs one time with paying one month price. Why? Because they are published their games FREE on Steam. Free. I just wanted to support them for doing this. But also they have 5700 patreon subs! And even they just wants $10 for access the game with full features. Not $50. But Bioasshard devs, want $50 for a couple of hair and outfits. It's like an EA game with full of lootbox. DLC hell. Yeah we can unlock these without paying, but the terms for unlock these, almost impossible. You know this too. You need to play and play and play for hours the same level for unlock these. Even there is no save system.

They should be on Steam with fair price. And if there are some people who wants to support the game, they still will support them on patreon. The only neccessary thing for this, transparent development and fair prices.

Another example is Fallen Doll. They have 8500 patreon subs. And this line at their patreon page:
"An accumulative $24+ pledge will get you the full uncensored game after the development is completed
(You will receive the steam key once the game enters early access) "


You see the difference right? One of them, asking to you for taking your money each month and probably development will gonna take years, other one says "oh, if you're pay $24 total, then you will access the full game when the development is complete." This way should be the way for funding.
 
Last edited:
Oct 12, 2018
166
228
You're right about some points, but this in not the right way for funding a game. For example, Breeders of Nephelym, i'm not into it actually, it's not for me, but i supported their devs one time with paying one month price. Why? Because they are published their games FREE on Steam. Free. I just wanted to support them for doing this. But also they have 5700 patreon subs! And even they just wants $10 for access the game with full features. Not $50. But Bioasshard devs, want $50 for a couple of hair and outfits. It's like an EA game with full of lootbox. DLC hell. Yeah we can unlock these without paying, but the terms for unlock these, almost impossible. You know this too. Even there is no save system.

They should be on Steam with fair price. And if there are some people who wants to support the game, they still will support them on patreon. The only neccessary thing for this, transparent development and fair prices.

Another example is Fallen Doll. They have 8500 patreon subs. And this line at their patreon page:
"An accumulative $24+ pledge will get you the full uncensored game after the development is completed
(You will receive the steam key once the game enters early access) "


You see the difference right? One of them, asking to you for taking your money each month and probably development will gonna take years, other one says "oh, if you're pay $24 total, then you will access the full game when the development is complete. This way should be the way for funding.
Before I even fully read this, no, a lot of the unlockables really aren't that difficult to get, if at all difficult. The only one I've yet to actually get is the R3make outfit you get for shooting the emblems in mission 4... which, I didn't even notice a single emblem on mission 4 admittedly, so that one could take you awhile as I believe you have to repeat the mission to even get the outfit, so I'm assuming there isn't enough of them on the stage to get the costume in one go. The lack of a save system doesn't hurt you being able to really get any of the unlockables, as most are just unlocked through repeated play/playing through the game, or meeting certain criterias, like more than 60% accuracy during a mission, finishing a mission with full health (possibly no damage required? Not sure, I got the prior one mentioned and this one both on mission 3, in which I took no damage, used the ladder/high ground to kill the dogs, and just sniped most of the zombies, though they aren't much of a threat as long as you don't stand still), finishing the third mission in less than 6 minutes and 30 seconds, killing 20ish enemies when you get trapped in the room with all the zombies on the first mission, and finally just killing like 70-100ish enemies overall. The game keeps track of your kills/health/items between missions, so it DOES have some saving going on, just no in mission saving, which isn't absolutely necessary per say, but they DO need it to at least have a way to save to checkpoints, and have decent, well paced check points if they choose to have no manual saving/save points.

Whether I fully agree with developers using patreon, or how they are currently using patreon is another matter in itself entirely. While I do think they've had some bumps in the past for sure, like the Online login DRM, I don't really necessarily believe this is the case of a game that's attempting to milk its player base, so much as it is maybe just a poorly planned/overly ambitious one. Especially for what sounds like largely one developer working on it with a PC that just isn't fit to do so. Is it an ideal? Hell no, and I can definitely understand people's hesitance to trust certain patreon developers, but Versus X for the most part has been fairly upfront and pretty receptive to feedback, and has actually had a good deal of progress being made on the game, unlike projects that just wind up in permanent development hell and that I DO think might actually milk their consumer base a bit much. Versus X is a bit more in the middle, but not due to ill intent, mostly just improper management/lack of tools if anything, as this one did have a fair bit of implementation with new systems, model work, and two fully new maps at that.


Regardless, I definitely do think they could do better on the PR/marketing side of things in this case for sure, and there are H-games in development on patreon and steam both right now that do a far better job for sure. In some ways though, I'd worry to see this game pop up on Steam just due to the notoriety it could gain, and being somewhat a clear RE inspired parody from the name, to the character, to even just the gameplay mechanics, while it wouldn't LIKELY lead to a cease and desist from Capcom, it most certainly could unless they simply put it out fully for free, which, they already pretty much do aside from locking down customization, which on the one hand, yes, it'd definitely be nice for it to be free, but at the same time I can understand why they'd want to put something that's mostly fluff behind a paywall. Even in the case of Nepyhlym you DO have them time gating and putting certain features behind a paywall to obviously try and gain more financial support, its just whether or not you view these features as necessary to the game experience is when it becomes more of a core issue.

Like I said originally, everyone is free to complain really, I just don't see some of these complaints, especially ones related to gameplay/unlockables being fully justified which ultimately is just my stance/opinion on it, even moreso if (and I'm entirely uncertain of this) if the most you have to pay to access those features is $1. If you want to simply wait until the game is finished being developed, or in a more complete state to support, then go for it, hell I often forget this game even exists until they make a new build, and its basically how I view most projects that take a long time to develop, a nifty little trait I picked up in the many years I've been waiting for Project X to reach its end admittedly, among a few other games that never will like Nanocrisis and the like.

However, if there is a good suggestion I'd give to the developers, the pay X amount and you get the game on release would actually be a really solid one, its something I liked about the Future Fragments as well... or at least I think they are one that also is going to give out the game free to people if they've pledged a certain amount. Don't quote me on that though. :LOL:
 

Cumbledore

Newbie
May 5, 2020
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I hate mission 2 so much. I put all the plates back in the mansion, activated it, ran all the way back to the manhole to find it still closed and I really don't want to do it again. Did I miss something?
 
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Multiplayer

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Jan 9, 2019
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I have another Problem. My Costume for Julia don´t work right. Mission 1 it´s all okay with Secret Outfit 2, but Mission 2 until 4 there will be Julia with her Random Costum. Is this a Bug?
 

Icarus Media

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Jun 19, 2019
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Just an interesting yet random point, if you get her naked and make her run at certain points, it sounds less like footsteps and more like her arse cheeks clapping.

With my imagination I found it hilarious to imagine poor Julia, trying to evade the zombies, but because she so dummy thicc her ass-claps keep alerting them to her location. :LOL: :LOL: :LOL: :LOL: :LOL: :LOL:
 
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Cumbledore

Newbie
May 5, 2020
89
222
Just an interesting yet random point, if you get her naked and make her run at certain points, it sounds less like footsteps and more like her arse cheeks clapping.

With my imagination I found it hilarious to imagine poor Julia, trying to evade the zombies, but because she so dummy thicc her ass-claps keep alerting them to her location. :LOL: :LOL: :LOL: :LOL: :LOL: :LOL:
Wait, the ass cheeks clapping together wasn't just a bug on my end? I really hope that isn't an intended "feature".
 

Jacky1x5

Member
May 8, 2019
220
128
View attachment 721973


and can never run the game after.....this always pops up now... even after reinstall
You need to go to Users/[username that runs the game]/AppData/Local/BioasshardArena/Saved
and delete the Config folder but as the error states its your WindowNoEditor folder.

*You will need to check mark "hidden items" under the View tab in your screenshot as AppData is hidden by default.*
 
3.80 star(s) 44 Votes